Sygna Suit Piers &Toxtricity (Low Key Form)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder
Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.
Sludge Bomb
Has a chance (30%) of leaving the target poisoned.
Sorrowful Echoes Overdrive
Activation Condition: When weather, terrain, or zone effects are activated. Deactivation Condition: When all weather, terrain, and zone effects are cleared. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack’s power increases 20% when the target is affected by a status condition.
The Show Begins!
Turns the field of play’s zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user’s Sp. Atk and critical-hit rate by two stat ranks.
Lightning and Blues Overdrive
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Low-Key Melancholy
Turns the field of play’s terrain into Electric Terrain the first time the user’s attack move is successful each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
Spikemuth in the Old Days Superawakening
Reduces the user’s sync move countdown by two the first time its Trainer uses a move each battle. Powers up the user’s sync move when the terrain is Electric Terrain. Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Poisonous Acceleration 3
Quickly charges the move gauge when the zone is a Poison Zone.
Piercing Blows
Grants all of the following effects when the user is attacking: Ignores the target’s passive skills that would reduce the damage of attacks. Ignores the target’s passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Ally Sets WTZ: Special Boost ↑1 9 Increases the user’s Special Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect. | 5 | 10 |
| Dirty Sync 6 Powers up the user’s sync move against targets that are affected by a status condition. | 5 | 7 |
| The Show Begins!: Super Preparation 9 Applies the Supereffective ↑ Next effect to the user when its move is successful. | 4 | 9 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 4 | 10 |
| Poison Zone: S-Moves ↑ 9 Powers up the user’s sync move when the zone is a Poison Zone. | 3 | 10 |
| Poison Zone: Moves ↑ 3 Powers up the user’s moves when the zone is a Poison Zone. | 3 | 10 |
| Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 10 |
| Hit Status Cond Opp: Free Move Next 4 Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against targets that are affected by a status condition. | 3 | 10 |
| Electric Terrain Extension 2 Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | 3 | 7 |
| Conductive Sync Turns the field of play’s terrain into Electric Terrain the first time the user’s sync move is used each battle. | 3 | 10 |
| The Show Begins!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Lightning and Blues Overdrive: Power +25 | 3 | 5 |
| Lightning and Blues Overdrive: Power +25 | 3 | 5 |
| Lithe Prevents the user from getting paralyzed. | 2 | 5 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 2 | 5 |
| Sorrowful Echoes Overdrive: Power +3 | 2 | 3 |
| Sp. Atk +10 | 2 | 4 |
| Poison Zone: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Poison Zone. | 2 | 8 |
| Sludge Bomb: Power +3 | 2 | 3 |
| Sludge Bomb: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sludge Bomb: Power Induction 5 Powers up the user’s moves when the terrain is Electric Terrain. | 2 | 8 |
| Electrorepulsion 3 Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. | 2 | 9 |
| Turbo Charge 2 Quickly charges the move gauge when the terrain is Electric Terrain. | 2 | 9 |
| Lightning and Blues Overdrive: Power +25 | 2 | 5 |
| Thunder: Power +3 | 2 | 3 |
| The Show Begins!: Precision 1 Raises the user’s accuracy by one stat rank when its move is successful. | 2 | 8 |
| Lightning and Blues Overdrive: Power +25 | 2 | 5 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sorrowful Echoes Overdrive: Power +3 | 1 | 3 |
| Sorrowful Echoes Overdrive: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sludge Bomb: Power +3 | 1 | 3 |
| Sludge Bomb: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Thunder: Power +3 | 1 | 3 |
| Thunder: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Thunder: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Thunder: Accuracy +10 | 1 | 5 |
| Thunder: Power +3 | 1 | 3 |