Ash & Pikachu
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder
Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.
Not Gonna Lose!
Restores the user’s HP by approximately 20% of its maximum HP. Charges the user’s move gauge by six. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. Applies the Damage Guard Next effect to the user.
Best Buddies Thunderbolt
Activation Condition: When the user uses any moves three times. Deactivation Condition: Cannot be deactivated. Never misses. Uses a maximum of six slots of the user’s move gauge. The more amount used, the greater the power of this attack.
Going All Out!
Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by three stat ranks. In addition, raises the user’s Sp. Atk and Speed by two stat ranks when the user’s remaining HP is at half or more.
Best Buds 10,000,000 Volt Thunderbolt
Except in certain circumstances, successful hits with this attack become critical hits.
Master passive skill
Kanto Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Ash’s Passion
Powers up the user’s Thunder. Decreases the amount of move gauge slots the user needs to use Thunder by one. The user’s Thunder never misses.
Ash’s Tenacity
Applies the Enduring effect to the user if its HP is full when it enters a battle. Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.
Initial Pinch Special Boost 2
Increases the user’s Special Moves ↑ Next effect by two ranks the first time it is in a pinch each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Static Shock 8 Powers up the user’s sync move when the target is paralyzed. | 3 | 10 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 8 |
| Brain Sync 8 Powers up the user’s sync move when its Sp. Atk is raised. | 3 | 10 |
| Trainer Sync Redemption 1 Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 3 | 8 |
| Not Gonna Lose!: Propulsion 9 Reduces the user’s sync move countdown by one when its move is successful. | 3 | 10 |
| Not Gonna Lose!: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 8 |
| Thunder: Power Reserves 5 Powers up the user’s moves when it is in a pinch. | 3 | 10 |
| Pinch Push 3 Reduces the sync move countdown by three the first time the user is in a pinch each battle. | 3 | 10 |
| Best Buds 10,000,000 Volt Thunderbolt: Power +25 | 3 | 5 |
| Best Buds 10,000,000 Volt Thunderbolt: Power +25 | 3 | 5 |
| Thunder: Power +2 | 2 | 3 |
| Thunder: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 8 |
| Sp. Atk +10 | 2 | 4 |
| Thunder: Power +2 | 2 | 3 |
| Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | 8 |
| Turbo Charge 2 Quickly charges the move gauge when the terrain is Electric Terrain. | 2 | 8 |
| Not Gonna Lose!: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 8 |
| Not Gonna Lose!: Shake Off 9 Removes all status conditions from the user when its move is successful. | 2 | 7 |
| Best Buds 10,000,000 Volt Thunderbolt: Power +25 | 2 | 5 |
| On the Run 3 Raises the user’s evasiveness by three stat ranks the first time it is in a pinch each battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Best Buds 10,000,000 Volt Thunderbolt: Power +25 | 2 | 5 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Thunder: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Thunder: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Haste Speed cannot be lowered. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Thunder: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Thunder: Power +2 | 1 | 3 |
| Thunder: Power +2 | 1 | 3 |
| Going All Out!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Sp. Atk +5 | 1 | 2 |