Juliana & Sprigatito
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Energy Ball
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Grassy Terrain
Turns the field of play’s terrain into Grassy Terrain.
Grow Big!
Raises the Sp. Atk and accuracy of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by three stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Bright Mesmerizing Smile Grass Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Attack Trap 9
Leaves the target trapped when the user’s attack move against it is successful.
Grassy Terrain: Team Condition Nullification
Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain.
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Energy Ball: On a Roll 9 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 3 | 10 |
| Energy Ball: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 9 |
| 1st S-Move: Restore Status P-Move MP 1 Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle. | 3 | 10 |
| S-Move: HP Recovery (M) 1 Restores the user’s HP by approximately 20% of its maximum HP after using its sync move. | 3 | 10 |
| Grow Big!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Energy Ball: Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Bright Mesmerizing Smile Grass Beam: Power +25 | 3 | 5 |
| Bright Mesmerizing Smile Grass Beam: Power +25 | 3 | 5 |
| Energy Ball: Power +3 | 2 | 3 |
| Energy Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Grassy Cushion 2 Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | 2 | 9 |
| Pokey Trap 1 Increases the amount of damage an opponent takes from being trapped. | 2 | 8 |
| Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. | 2 | 9 |
| Energy Ball: Power +3 | 2 | 3 |
| Grow Big!: Barricade Buddies 1 Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 7 |
| Grow Big!: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 7 |
| Revenge Boost 4 Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move. | 2 | 8 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 10 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Energy Ball: Power +3 | 1 | 3 |
| Energy Ball: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Energy Ball: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |