Pokemas Lab
SYNC PAIR DETAILS

Juliana & Sprigatito

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

GrassSupportEX role: StrikeWeakness: PoisonPaldea

Stats

HP823
Attack260
Defense353
Sp. Atk260
Sp. Def351
Speed368

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Energy Ball

Pokémon moveSpecialGrassPower 58Gauge 2

Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.

Potion

Trainer moveStatus−Uses 2

Restores an ally’s HP by approximately 40% of its maximum HP.

Grassy Terrain

Pokémon moveStatusGrassGauge 2Uses 2

Turns the field of play’s terrain into Grassy Terrain.

Grow Big!

Trainer moveStatus−Uses 1

Raises the Sp. Atk and accuracy of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by three stat ranks. Applies the Gradual Healing effect to all allied sync pairs.

Bright Mesmerizing Smile Grass Beam

Sync moveSpecialGrassPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Attack Trap 9

Leaves the target trapped when the user’s attack move against it is successful.

Grassy Terrain: Team Condition Nullification

Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain.

First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Energy Ball: On a Roll 9

Raises the chance of lowering stat values with the additional effects of the user’s moves.

310
Energy Ball: Move Gauge Refresh 9

Charges the user’s move gauge by one when its move is successful.

39
1st S-Move: Restore Status P-Move MP 1

Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle.

310
S-Move: HP Recovery (M) 1

Restores the user’s HP by approximately 20% of its maximum HP after using its sync move.

310
Grow Big!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
Energy Ball: Satisfied Snicker 9

Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful.

310
Potion: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

310
Potion: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Bright Mesmerizing Smile Grass Beam: Power +2535
Bright Mesmerizing Smile Grass Beam: Power +2535
Energy Ball: Power +323
Energy Ball: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
HP +2024
Grassy Cushion 2

Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.

29
Pokey Trap 1

Increases the amount of damage an opponent takes from being trapped.

28
Turbo Turf 2

Quickly charges the move gauge when the terrain is Grassy Terrain.

29
Energy Ball: Power +323
Grow Big!: Barricade Buddies 1

Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful.

27
Grow Big!: Shielded 1

Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful.

27
Revenge Boost 4

Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.

28
Catalyst

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.

210
Potion: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

210
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Atk +512
Defense +512
Sp. Def +512
Speed +512
Energy Ball: Power +313
Energy Ball: Power +313
Speed +512
Stalwart

Sp. Def cannot be lowered.

15
HP +1012
Sp. Def +512
HP +1012
Defense +512
Sp. Atk +512
Sp. Atk +512
Speed +512
Energy Ball: Power +313
Defense +512
HP +1012
Sp. Def +512
Sp. Atk +512

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