Geeta & Glimmora
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Mortal Spin
Leaves the target poisoned. Removes a damage field from the allied field of play. Removes the trapped condition from the user.
Rock Slide
Has a chance (30%) of making the target flinch.
Blooming Mortal Spin
Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent’s field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent’s field of play. Never misses. Lowers the target’s Defense by three stat ranks. Leaves the target poisoned. Turns the field of play’s zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.
I’ll Guide You!
Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by three ranks.
Top Champion’s Guidance Mortal Spin
No additional effect.
Master passive skill
Paldea Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Poison Zone Hit: Stat ↓ 9Exclusive lucky cookie 1
Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful while the zone is a Poison Zone: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Passives and Superawakening
Top Champion’s Pressure
Turns the field of play’s zone into a Poison Zone the first time the user enters a battle each battle. (A Poison Zone powers up Poison-type attacks.) Raises the user’s Attack by six stat ranks the first time it enters a battle each battle.
Top Champion’s Radiance
Charges the user’s move gauge by one when its attack move hits. Increases the user’s Physical Moves ↑ Next effect by one rank when its attack move hits.
Top Champion’s Talent
Increases the amount of move gauge slots needed to use Mortal Spin and Blooming Mortal Spin by two and powers up both moves. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sync Burst 1 Restores one MP for the user the first time its sync move is used each battle. | 5 | 0 |
| S-Move: Team Physical Boost ↑2 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move. | 4 | 0 |
| Toxic Power 5 Powers up the user’s moves when the target is poisoned or badly poisoned. | 3 | 10 |
| Ally Sets WTZ: Physical Boost ↑1 9 Increases the user’s Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect. | 3 | 10 |
| Ruthless Toxin 9 Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Blooming Mortal Spin: Propulsion 9 Reduces the user’s sync move countdown by one when its move is successful. | 3 | 10 |
| Rock Slide: Superduper Effective 9 Powers up moves that are super effective. | 3 | 10 |
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| I’ll Guide You!: Mighty Friend 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Top Champion’s Guidance Mortal Spin: Power +25 | 3 | 5 |
| Top Champion’s Guidance Mortal Spin: Power +25 | 3 | 5 |
| Mortal Spin: Power +2 | 2 | 3 |
| Virulent Toxin 3 Powers up the user’s sync move when the target is poisoned or badly poisoned. | 2 | 8 |
| Potent Toxin 2 Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | 2 | 8 |
| Rock Slide: Power +3 | 2 | 3 |
| Poisonous Acceleration 2 Quickly charges the move gauge when the zone is a Poison Zone. | 2 | 7 |
| Poison Zone: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Poison Zone. | 2 | 7 |
| Rock Slide: Accuracy +10 | 2 | 5 |
| Rock Slide: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 2 | 9 |
| Rock Slide: Power +3 | 2 | 3 |
| Poison Guard Reduces damage when the user is attacked by Poison-type moves. | 2 | 8 |
| I’ll Guide You!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Blooming Mortal Spin: Power +3 | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Mortal Spin: Power +2 | 1 | 3 |
| Mortal Spin: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Mortal Spin: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Mortal Spin: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Rock Slide: Power +3 | 1 | 3 |
| Rock Slide: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Rock Slide: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Blooming Mortal Spin: Power +3 | 1 | 3 |
| Blooming Mortal Spin: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |