Arc Suit Geeta & Glimmora
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Almighty Mortal Spin
Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent’s field of play. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Defense and Sp. Def by two stat ranks. Leaves the target poisoned. Removes a damage field from the allied field of play. Removes the trapped condition from the user.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Almighty Venoshock
Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon affected by a status condition on the opponent’s field of play. Never misses. This attack’s power is doubled when the target is poisoned or badly poisoned. Applies the Physical Move Break effect and Special Move Break effect to the target the first time this attack move is successful each battle. Turns the field of play’s zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
The Guiding Light!
Reduces the user’s sync move countdown by two. Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs (can be raised by up to four stat ranks maximum).
Dazzling Brilliance Divine Mortal Spin
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Poison Zone: HP Recovery 1Exclusive lucky cookie 1
Restores the user’s HP whenever its Pokémon takes an action when the zone is a Poison Zone.
Passives and Superawakening
Toxic Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Poison theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Toxic Judgment
Raises the Poison Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Poison Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Incapable of Holding Back
Leaves all opposing sync pairs badly poisoned the first time the user enters a battle each battle. Raises the critical-hit rate of all allied sync pairs by three stat ranks when the user enters a battle.
Inspiring All Who Watch
Restores the HP of all allied sync pairs when the user is hit by an attack move while the zone is a Poison Zone. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user is hit by a sync move while the zone is a Poison Zone.
Poison Zone: Team Crit Immunity
Protects all allied sync pairs against critical hits when the zone is a Poison Zone.
Sync Grid (BSB) 52 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Almighty Venoshock: 1st Move: Sync CD ↓3& Team Supereffective ↑ Next Reduces the user’s sync move countdown by three the first time its move is successful each battle. Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user’s move is successful each battle. | 5 | 0 |
| Poison Zone Extension 3 Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field. | 4 | 0 |
| Dazzling Brilliance Divine Mortal Spin: Power +50 | 3 | 0 |
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| Opp Poisoned: Team Moves ↑ 2 Powers up the moves of all allied sync pairs when attacking a target that is poisoned or badly poisoned. | 3 | 10 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Safety Net Applies the Enduring effect to all allied sync pairs the first time the user’s sync move is used each battle. | 3 | 10 |
| 1st S-Move: Poison Zone Turns the field of play’s zone into a Poison Zone the first time the user’s sync move is used each battle. (A Poison Zone powers up Poison-type attacks.) | 3 | 10 |
| Poison Zone: Team Status Immunity Status conditions cannot be inflicted on any allied sync pairs when the zone is a Poison Zone. | 3 | 9 |
| Poison Zone: Team S-Moves ↑ 3 Powers up the sync moves of all allied sync pairs when the zone is a Poison Zone. | 3 | 10 |
| Dazzling Brilliance Divine Mortal Spin: Power +25 | 3 | 5 |
| Dazzling Brilliance Divine Mortal Spin: Power +25 | 3 | 5 |
| HP +40 | 2 | 0 |
| Almighty Mortal Spin: Attack Trap 9 Leaves the target trapped when the user’s attack move against it is successful. | 2 | 8 |
| Almighty Mortal Spin: Power +3 | 2 | 3 |
| Almighty Mortal Spin: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| The Guiding Light!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Hit Poisoned Opp: HP Recovery 9 Restores the user’s HP when its attack move is successful against a poisoned or badly poisoned opponent. | 2 | 8 |
| Toxic Hit (Speed ↑) 9 Raises the user’s Speed by one stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | 2 | 8 |
| Almighty Venoshock: Power +3 | 2 | 3 |
| Poisonous Acceleration 2 Quickly charges the move gauge when the zone is a Poison Zone. | 2 | 8 |
| Almighty Venoshock: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Poison Guard Reduces damage when the user is attacked by Poison-type moves. | 1 | 8 |
| Almighty Mortal Spin: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Almighty Venoshock: Power +3 | 1 | 3 |
| Almighty Venoshock: Power +3 | 1 | 3 |
| Almighty Venoshock: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Almighty Mortal Spin: Power +3 | 1 | 3 |
| Almighty Mortal Spin: Power +3 | 1 | 3 |
| Almighty Mortal Spin: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| HP +10 | 1 | 2 |
| Almighty Venoshock: Power +3 | 1 | 3 |