Bellelba & Swoobat
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Zen Headbutt
Has a chance (20%) of making the target flinch.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Critical Shield
Applies the Critical-Hit Defense effect to the allied field of play.
Give Me Energy!
Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Rule the Enchanted Land Psychic Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Aggravation 1 Exclusive lucky cookie 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Passives and Superawakening
Rules of the Enchanted Land
The user’s Defense and Sp. Def increase 20% when effects that apply only to the allied field of play are in effect. Extends the duration of the Critical-Hit Defense effect when the Critical-Hit Defense effect is applied to the allied field of play.
Allied Field Effect &Hit: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful while effects that apply only to the allied field of play are in effect.
Crit-Hit Defense: Physical& Special DR
Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play when the user applies the Critical-Hit Defense effect.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Give Me Energy!: Team Critical Command 9 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s Trainer uses a move. | 3 | 10 |
| Catalytic Acceleration Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move. | 3 | 10 |
| Persisting Barrier 5 Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play. | 3 | 10 |
| Zen Headbutt: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Persisting Shield 5 Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect is applied to the allied field of play. | 3 | 10 |
| Rule the Enchanted Land Psychic Impact: Power +25 | 3 | 5 |
| Rule the Enchanted Land Psychic Impact: Power +25 | 3 | 5 |
| Zen Headbutt: Accuracy +10 | 2 | 5 |
| Zen Headbutt: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Premonition 2 Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | 2 | 9 |
| Take Hit: Team Sp. Atk ↑ 9 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user is hit by an attack move. | 2 | 10 |
| Defense +10 | 2 | 4 |
| Tighten Up 9 Raises the user’s Sp. Def by one stat rank when it is hit by an attack move. | 2 | 8 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Critical Shield: MP Refresh 1 Has a chance (20%) of restoring one MP of the user’s move when that move is successful. | 2 | 8 |
| HP +20 | 2 | 4 |
| Team Beef Up 9 Raises the Attack of all allied sync pairs by one stat rank when the user is hit by an attack move. | 2 | 10 |
| Toughen Up 9 Raises the user’s Defense by one stat rank when it is hit by an attack move. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Zen Headbutt: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Zen Headbutt: Power +4 | 1 | 3 |
| Zen Headbutt: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Zen Headbutt: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Zen Headbutt: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |