Red (1996)&Pikachu (Before “The Original Thunder”)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Red (1996)&Pikachu (Before “The Original Thunder”)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Everlasting Thunderbolt
Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Speed by two stat ranks. Has a chance (30%) of making the target flinch. Leaves the target paralyzed.
... ... ...!
Fully restores the user’s HP. Removes all status conditions and the flinching, confused, and trapped conditions from the user.
The Original Thunder
Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Sp. Def by six stat ranks. Leaves the target paralyzed. Turns the field of play’s terrain into Electric Terrain the first time this attack move is successful each battle. Reduces the user’s sync move countdown by three the first time this attack move is successful each battle. Replaces this move with Glorious Thunder.
I Better Go!
Applies Kanto Circle (Physical), Kanto Circle (Special), and Kanto Circle (Defensive) to the allied field of play.
Grown Up So Much Thunderbolt
The more the user’s Sp. Atk is raised, the greater the power of this attack.
Master passive skill
Another Kanto Origin
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
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Passives and Superawakening
Cheeky Spark
The more the user’s Sp. Atk is raised, the more it powers up its sync move. When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user’s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Grants all of the following effects the first time the user’s sync move is used each battle: Reduces the user’s sync move countdown by three. Turns the field of play’s terrain into Electric Terrain. Raises the sync buff of the user’s team by one rank.
Boy from Pallet Town
Raises the user’s Sp. Atk by six stat ranks the first time it enters a battle each battle. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
The Silent Trainer
Protects the user against critical hits. The user’s stats cannot be lowered.
Red (1996)&Pikachu (After “The Original Thunder”)
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Everlasting Thunderbolt
Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Speed by two stat ranks. Has a chance (30%) of making the target flinch. Leaves the target paralyzed.
... ... ...!
Fully restores the user’s HP. Removes all status conditions and the flinching, confused, and trapped conditions from the user.
Glorious Thunder
Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target paralyzed.
I Better Go!
Applies Kanto Circle (Physical), Kanto Circle (Special), and Kanto Circle (Defensive) to the allied field of play.
Grown Up So Much Thunderbolt
The more the user’s Sp. Atk is raised, the greater the power of this attack.
Master passive skill
Another Kanto Origin
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Cheeky Spark
The more the user’s Sp. Atk is raised, the more it powers up its sync move. When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user’s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Grants all of the following effects the first time the user’s sync move is used each battle: Reduces the user’s sync move countdown by three. Turns the field of play’s terrain into Electric Terrain. Raises the sync buff of the user’s team by one rank.
Boy from Pallet Town
Raises the user’s Sp. Atk by six stat ranks the first time it enters a battle each battle. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
The Silent Trainer
Protects the user against critical hits. The user’s stats cannot be lowered.
Sync Grid (BSB) 90 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| 1st S-Move: Kanto C (3 Kinds) on Field& Extension 3 Applies Kanto Circle (Physical), Kanto Circle (Special), and Kanto Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of the following field effects when they are applied to the allied field of play: - Kanto Circle (Physical) - Kanto Circle (Special) - Kanto Circle (Defensive) | 5 | 0 |
| Glorious Thunder: Power +500 | 4 | 0 |
| Circle: S-Moves ↑ 5 Powers up the user’s sync move when a circle applies to the allied field of play. | 3 | 6 |
| Debut: Kanto C (Spec) on Field Applies Kanto Circle (Special) to the allied field of play the first time the user enters a battle each battle. | 3 | 5 |
| Debut: Kanto C (Phys) on Field Applies Kanto Circle (Physical) to the allied field of play the first time the user enters a battle each battle. | 3 | 5 |
| Debut: Kanto C (Def) on Field Applies Kanto Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. | 3 | 5 |
| Electric Terrain Extension 3 Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | 3 | 6 |
| Charged Immunity Status conditions cannot be inflicted on the user when the terrain is Electric Terrain. | 3 | 5 |
| Electric Terrain Hit: Stat ↓ 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful while the terrain is Electric Terrain: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 5 |
| Everlasting Thunderbolt: 1st Hit: Electric Terrain Turns the field of play’s terrain into Electric Terrain the first time the user’s attack move is successful each battle. | 3 | 6 |
| I Better Go!: 1st Move: Restore MP 1 Restores one MP of the user’s move the first time that move is successful each battle. | 3 | 6 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 6 |
| Everlasting Thunderbolt: Chase Down 3 Powers up the user’s moves when the target’s Speed is lowered. | 3 | 6 |
| Circle: Team S-Moves ↑ 2 Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play. | 3 | 6 |
| Head Start 2 Reduces the user’s sync move countdown by two the first time it enters a battle each battle. | 3 | 7 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 5 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 5 |
| Sync Thinker 9 Increases the user’s Special Moves ↑ Next effect by one rank after using its sync move. | 3 | 5 |
| Grown Up So Much Thunderbolt: Power +25 | 3 | 5 |
| Grown Up So Much Thunderbolt: Power +25 | 3 | 5 |
| Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 4 |
| Sp. Atk +10 | 2 | 4 |
| Unfortuitous 4 Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 2 | 4 |
| Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 2 | 4 |
| Defense +10 | 2 | 4 |
| Turbo Charge 2 Quickly charges the move gauge when the terrain is Electric Terrain. | 2 | 4 |
| Sp. Atk +10 | 2 | 4 |
| Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | 4 |
| Power Induction 1 Powers up the user’s moves when the terrain is Electric Terrain. | 2 | 3 |
| Sp. Def +10 | 2 | 4 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 3 |
| Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 2 | 3 |
| Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 2 | 4 |
| Speed +10 | 2 | 4 |
| Sp. Atk +10 | 2 | 4 |
| HP +20 | 2 | 4 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 3 |
| Speed +10 | 2 | 4 |
| Debut Regen Applies the Gradual Healing effect to the user the first time it enters a battle each battle. | 2 | 3 |
| Debut: Special Boost 1 Increases the user’s Special Moves ↑ Next effect by one rank the first time it enters a battle each battle. | 2 | 4 |
| Sp. Atk +10 | 2 | 4 |
| HP +20 | 2 | 4 |
| Grown Up So Much Thunderbolt: Power +25 | 2 | 5 |
| Grown Up So Much Thunderbolt: Power +25 | 2 | 5 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| HP +10 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| The Original Thunder: Power +5 | 1 | 2 |
| The Original Thunder: Power +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Escape Artist Prevents the user from becoming trapped. | 1 | 2 |
| Glorious Thunder: Power +5 | 1 | 2 |
| Glorious Thunder: Power +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Clearheaded Prevents the user from becoming confused. | 1 | 2 |
| Sp. Atk +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Everlasting Thunderbolt: Move Gauge Refresh 5 Has a chance (60%) of charging the user’s move gauge by one when its move is successful. | 1 | 4 |
| Speed +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 2 |
| Everlasting Thunderbolt: Power +4 | 1 | 2 |
| HP +10 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 2 |
| Everlasting Thunderbolt: Power +4 | 1 | 2 |
| Speed +5 | 1 | 2 |
| The Original Thunder: Power +5 | 1 | 2 |
| The Original Thunder: Power +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 2 |
| Everlasting Thunderbolt: Power +4 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 2 |
| Everlasting Thunderbolt: Power +4 | 1 | 2 |
| HP +10 | 1 | 2 |
| Wide Awake Prevents the user from falling asleep. | 1 | 2 |
| Everlasting Thunderbolt: Power +4 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Glorious Thunder: Power +5 | 1 | 2 |
| Glorious Thunder: Power +5 | 1 | 2 |
| Antifreeze Prevents the user from becoming frozen. | 1 | 2 |
| Everlasting Thunderbolt: Power +4 | 1 | 2 |