Pokemas Lab
SYNC PAIR DETAILS

Red (1996)&Pikachu (Before “The Original Thunder”)

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Red (1996)&Pikachu (Before “The Original Thunder”)

ElectricTechEX role: SupportWeakness: GroundKanto

Stats

HP863
Attack408
Defense194
Sp. Atk444
Sp. Def195
Speed443

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Everlasting Thunderbolt

Buddy moveSpecialElectricPower 300Gauge 2

Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Speed by two stat ranks. Has a chance (30%) of making the target flinch. Leaves the target paralyzed.

... ... ...!

Trainer moveStatus−Uses 1

Fully restores the user’s HP. Removes all status conditions and the flinching, confused, and trapped conditions from the user.

The Original Thunder

Buddy moveSpecialElectricPower 600Gauge 2Uses 1

Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Sp. Def by six stat ranks. Leaves the target paralyzed. Turns the field of play’s terrain into Electric Terrain the first time this attack move is successful each battle. Reduces the user’s sync move countdown by three the first time this attack move is successful each battle. Replaces this move with Glorious Thunder.

I Better Go!

Trainer moveStatus−Uses 1

Applies Kanto Circle (Physical), Kanto Circle (Special), and Kanto Circle (Defensive) to the allied field of play.

Grown Up So Much Thunderbolt

Sync moveSpecialElectricPower 240

The more the user’s Sp. Atk is raised, the greater the power of this attack.

Master passive skill

Another Kanto Origin

Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

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Passives and Superawakening

Cheeky Spark

The more the user’s Sp. Atk is raised, the more it powers up its sync move. When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user’s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Grants all of the following effects the first time the user’s sync move is used each battle: Reduces the user’s sync move countdown by three. Turns the field of play’s terrain into Electric Terrain. Raises the sync buff of the user’s team by one rank.

Boy from Pallet Town

Raises the user’s Sp. Atk by six stat ranks the first time it enters a battle each battle. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.

The Silent Trainer

Protects the user against critical hits. The user’s stats cannot be lowered.

Red (1996)&Pikachu (After “The Original Thunder”)

ElectricTechEX role: SupportWeakness: GroundKanto

Stats

HP863
Attack408
Defense194
Sp. Atk444
Sp. Def195
Speed443

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Everlasting Thunderbolt

Buddy moveSpecialElectricPower 300Gauge 2

Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Speed by two stat ranks. Has a chance (30%) of making the target flinch. Leaves the target paralyzed.

... ... ...!

Trainer moveStatus−Uses 1

Fully restores the user’s HP. Removes all status conditions and the flinching, confused, and trapped conditions from the user.

Glorious Thunder

Buddy moveSpecialElectricPower 1200Gauge 2Uses 1

Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target paralyzed.

I Better Go!

Trainer moveStatus−Uses 1

Applies Kanto Circle (Physical), Kanto Circle (Special), and Kanto Circle (Defensive) to the allied field of play.

Grown Up So Much Thunderbolt

Sync moveSpecialElectricPower 240

The more the user’s Sp. Atk is raised, the greater the power of this attack.

Master passive skill

Another Kanto Origin

Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Cheeky Spark

The more the user’s Sp. Atk is raised, the more it powers up its sync move. When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user’s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Grants all of the following effects the first time the user’s sync move is used each battle: Reduces the user’s sync move countdown by three. Turns the field of play’s terrain into Electric Terrain. Raises the sync buff of the user’s team by one rank.

Boy from Pallet Town

Raises the user’s Sp. Atk by six stat ranks the first time it enters a battle each battle. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.

The Silent Trainer

Protects the user against critical hits. The user’s stats cannot be lowered.

Sync Grid (BSB) 90 tiles

Tile and effectMove Lv.Energy
1st S-Move: Kanto C (3 Kinds) on Field& Extension 3

Applies Kanto Circle (Physical), Kanto Circle (Special), and Kanto Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of the following field effects when they are applied to the allied field of play: - Kanto Circle (Physical) - Kanto Circle (Special) - Kanto Circle (Defensive)

50
Glorious Thunder: Power +50040
Circle: S-Moves ↑ 5

Powers up the user’s sync move when a circle applies to the allied field of play.

36
Debut: Kanto C (Spec) on Field

Applies Kanto Circle (Special) to the allied field of play the first time the user enters a battle each battle.

35
Debut: Kanto C (Phys) on Field

Applies Kanto Circle (Physical) to the allied field of play the first time the user enters a battle each battle.

35
Debut: Kanto C (Def) on Field

Applies Kanto Circle (Defensive) to the allied field of play the first time the user enters a battle each battle.

35
Electric Terrain Extension 3

Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.

36
Charged Immunity

Status conditions cannot be inflicted on the user when the terrain is Electric Terrain.

35
Electric Terrain Hit: Stat ↓ 9

Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful while the terrain is Electric Terrain: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

35
Everlasting Thunderbolt: 1st Hit: Electric Terrain

Turns the field of play’s terrain into Electric Terrain the first time the user’s attack move is successful each battle.

36
I Better Go!: 1st Move: Restore MP 1

Restores one MP of the user’s move the first time that move is successful each battle.

36
Brainpower

The more the user’s Sp. Atk is raised, the more it powers up its sync move.

36
Everlasting Thunderbolt: Chase Down 3

Powers up the user’s moves when the target’s Speed is lowered.

36
Circle: Team S-Moves ↑ 2

Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play.

36
Head Start 2

Reduces the user’s sync move countdown by two the first time it enters a battle each battle.

37
Head Start 1

Reduces the user’s sync move countdown by one the first time it enters a battle each battle.

35
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

35
Sync Thinker 9

Increases the user’s Special Moves ↑ Next effect by one rank after using its sync move.

35
Grown Up So Much Thunderbolt: Power +2535
Grown Up So Much Thunderbolt: Power +2535
Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

24
Sp. Atk +1024
Unfortuitous 4

Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

24
Circle: Attack Move DR 2

Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.

24
Defense +1024
Turbo Charge 2

Quickly charges the move gauge when the terrain is Electric Terrain.

24
Sp. Atk +1024
Shock Recovery 1

Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.

24
Power Induction 1

Powers up the user’s moves when the terrain is Electric Terrain.

23
Sp. Def +1024
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

23
Trip Up 9

Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.

23
Circle: HP Recovery 1

Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play.

24
Speed +1024
Sp. Atk +1024
HP +2024
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

23
Speed +1024
Debut Regen

Applies the Gradual Healing effect to the user the first time it enters a battle each battle.

23
Debut: Special Boost 1

Increases the user’s Special Moves ↑ Next effect by one rank the first time it enters a battle each battle.

24
Sp. Atk +1024
HP +2024
Grown Up So Much Thunderbolt: Power +2525
Grown Up So Much Thunderbolt: Power +2525
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Defense +510
HP +1010
Sp. Def +510
The Original Thunder: Power +512
The Original Thunder: Power +512
Speed +512
Escape Artist

Prevents the user from becoming trapped.

12
Glorious Thunder: Power +512
Glorious Thunder: Power +512
Speed +512
Clearheaded

Prevents the user from becoming confused.

12
Sp. Atk +510
Speed +510
Sp. Atk +510
Defense +512
HP +1012
Sp. Def +512
Speed +512
Everlasting Thunderbolt: Move Gauge Refresh 5

Has a chance (60%) of charging the user’s move gauge by one when its move is successful.

14
Speed +512
Unflappable

Prevents the user from flinching.

12
Everlasting Thunderbolt: Power +412
HP +1012
Antitoxin

Prevents the user from getting poisoned or badly poisoned.

12
Everlasting Thunderbolt: Power +412
Speed +512
The Original Thunder: Power +512
The Original Thunder: Power +512
Flameproof

Prevents the user from getting burned.

12
Everlasting Thunderbolt: Power +412
Lithe

Prevents the user from getting paralyzed.

12
Everlasting Thunderbolt: Power +412
HP +1012
Wide Awake

Prevents the user from falling asleep.

12
Everlasting Thunderbolt: Power +412
Speed +512
Glorious Thunder: Power +512
Glorious Thunder: Power +512
Antifreeze

Prevents the user from becoming frozen.

12
Everlasting Thunderbolt: Power +412

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