Urbain & Meganium
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Urbain & Meganium
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Luxuriant Leaf Storm
Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Lowers the target’s Sp. Def by two stat ranks. The power of this move is not lowered even if there are multiple targets. In addition, lowers the target’s Attack by one stat rank when the Physical Damage Reduction effect applies to the allied field of play. In addition, lowers the target’s Sp. Atk by one stat rank when the Special Damage Reduction effect applies to the allied field of play.
Kalos Analysis
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Kalos Circle (Special) to the allied field of play. Kalos Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Four-Fleur Solar Beam
Activation Condition: When a Kalos Circle is applied to the allied field of play. Deactivation Condition: When there are no longer any Kalos Circles applied to the allied field of play. The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny or if the user’s Meganium has Mega Evolved, and the user will attack right away. The power of this move is not lowered even if there are multiple targets. This attack’s power increases 50% when the Physical Damage Reduction effect applies to the allied field of play. This attack’s power increases 50% when the Special Damage Reduction effect applies to the allied field of play. (This attack’s power is doubled if both the Physical Damage Reduction effect and Special Damage Reduction effect apply to the allied field of play.)
Believe in Our Team!
Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies Kalos Circle (Special) to the allied field of play. Kalos Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Helping People and Pokémon Solar Beam
Become Mega Meganium until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Kalos Rush
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Kalos theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Four-Flower Shine Superawakening
Turns the field of play’s terrain into Grassy Terrain the first time the user’s attack move is successful each battle. Turns the field of play’s terrain into Grassy Terrain the first time the user’s sync move is used each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
A Heart for Lumiose
Reduces the MP for the user’s Kalos Analysis by one and grants all of the following effects after your team’s sync pair uses their sync move: Applies Kalos Circle (Special) to the allied field of play. Increases the user’s Special Moves ↑ Next effect by two ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.
Helping Heart
Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play when the user applies Kalos Circle (Special) to the allied field of play.
Physical/Special DR on Field: MG → 5
Quickly charges the move gauge when the Physical Damage Reduction effect or the Special Damage Reduction effect applies to the allied field of play.
Urbain & Mega Meganium
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Luxuriant Leaf Storm
Activation Condition: When the user’s Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Lowers the target’s Sp. Def by two stat ranks. The power of this move is not lowered even if there are multiple targets. In addition, lowers the target’s Attack by one stat rank when the Physical Damage Reduction effect applies to the allied field of play. In addition, lowers the target’s Sp. Atk by one stat rank when the Special Damage Reduction effect applies to the allied field of play.
Kalos Analysis
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Kalos Circle (Special) to the allied field of play. Kalos Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Four-Fleur Solar Beam
Activation Condition: When a Kalos Circle is applied to the allied field of play. Deactivation Condition: When there are no longer any Kalos Circles applied to the allied field of play. The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny or if the user’s Meganium has Mega Evolved, and the user will attack right away. The power of this move is not lowered even if there are multiple targets. This attack’s power increases 50% when the Physical Damage Reduction effect applies to the allied field of play. This attack’s power increases 50% when the Special Damage Reduction effect applies to the allied field of play. (This attack’s power is doubled if both the Physical Damage Reduction effect and Special Damage Reduction effect apply to the allied field of play.)
Believe in Our Team!
Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies Kalos Circle (Special) to the allied field of play. Kalos Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Helping People and Pokémon Solar Beam
Become Mega Meganium until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Kalos Rush
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Kalos theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Four-Flower Shine Superawakening
Turns the field of play’s terrain into Grassy Terrain the first time the user’s attack move is successful each battle. Turns the field of play’s terrain into Grassy Terrain the first time the user’s sync move is used each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
A Heart for Lumiose
Reduces the MP for the user’s Kalos Analysis by one and grants all of the following effects after your team’s sync pair uses their sync move: Applies Kalos Circle (Special) to the allied field of play. Increases the user’s Special Moves ↑ Next effect by two ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.
Helping Heart
Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play when the user applies Kalos Circle (Special) to the allied field of play.
Physical/Special DR on Field: MG → 5
Quickly charges the move gauge when the Physical Damage Reduction effect or the Special Damage Reduction effect applies to the allied field of play.
Sync Grid (BSB) 57 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Kalos C (Spec) Extension 5 Extends the duration of Kalos Circle (Special) when Kalos Circle (Special) is applied to the allied field of play. | 5 | 10 |
| 1st “Kalos Analysis” MP 0: Restore MP 1 Restores one MP of the user’s Kalos Analysis the first time the remaining MP for that move is zero each battle. | 5 | 10 |
| Believe in Our Team!: Initial Propulsion 2 Reduces the user’s sync move countdown by two the first time its move is successful each battle. | 4 | 10 |
| Four-Fleur Solar Beam: Staggering 9 Makes the target flinch when the user’s attack move against it is successful. | 4 | 10 |
| Hit: Attack ↓& Sp. Atk ↓ 9 Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful. | 3 | 10 |
| Sharpened Mind 3 Powers up the user’s moves when its Sp. Atk is raised. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Team S-Move: Special Boost ↑1 9 Increases the user’s Special Moves ↑ Next effect by one rank after your team’s sync pair uses their sync move. | 3 | 10 |
| Piercing Gaze Moves never miss. | 3 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Physical & Special DR Extension 5 Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect is applied to the allied field of play. Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Helping People and Pokémon Solar Beam: Power +25 | 3 | 5 |
| Helping People and Pokémon Solar Beam: Power +25 | 3 | 5 |
| 1st S-Move: Special Boost 1 Increases the user’s Special Moves ↑ Next effect by one rank the first time its sync move is used each battle. | 2 | 7 |
| T-Move: Allied Field MG → 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Trainer uses a move. | 2 | 7 |
| Luxuriant Leaf Storm: Power +2 | 2 | 3 |
| Luxuriant Leaf Storm: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Four-Fleur Solar Beam: Power +2 | 2 | 3 |
| Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 2 | 7 |
| Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. | 2 | 7 |
| Four-Fleur Solar Beam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speed +10 | 2 | 4 |
| First Aid 2 Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 2 | 8 |
| Sp. Atk +10 | 2 | 4 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Believe in Our Team!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Helping People and Pokémon Solar Beam: Power +30 | 1 | 0 |
| Helping People and Pokémon Solar Beam: Power +30 | 1 | 0 |
| Helping People and Pokémon Solar Beam: Power +30 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Luxuriant Leaf Storm: Power +2 | 1 | 3 |
| Luxuriant Leaf Storm: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Four-Fleur Solar Beam: Power +2 | 1 | 3 |
| Four-Fleur Solar Beam: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Four-Fleur Solar Beam: Power +2 | 1 | 3 |
| Four-Fleur Solar Beam: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Luxuriant Leaf Storm: Power +2 | 1 | 3 |
| Luxuriant Leaf Storm: Power +2 | 1 | 3 |