POKEMAS LAB · POTENTIAL RESEARCH
With exclusive lucky skills,
Pairs with expanded roles
Compare what exclusive lucky skills let a pair do. Provisional scores track changes in damage, utility and defenses rather than simply listing already strong pairs.
Ranks use a provisional editorial evaluation: 179 effects were mechanically classified and 21 individually reviewed. This is not a final ranking with equal-depth analysis of all 179. Battle damage, DPS and optimal teams are untested; scores may change.
A notable change: setting your own field
Giovanni and Mewtwo and Bea and Sirfetch'd tie for first in this editorial evaluation. Their ability to create Psychic Terrain or Fighting Zone supports same-type allies in addition to their own attacks.
Sygna Suit Erika and Leafeon's sun extension expands their existing sun setup. Even a strong damage modifier does not count as a new role if the pair remains the same damage dealer.
Results covering the top-ten cutoff
Ties share ranks. All pairs tied at the two-point tenth-slot cutoff are included, giving 16 pairs. Order within a tie does not indicate superiority.
| Rank | Sync pairs, exclusive lucky skills and effects | Attack | Utility | Defense | Total |
|---|---|---|---|---|---|
| 1 | Bea&Sirfetch’dBea’s Nourished Spirit The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Powers up the user’s attacks when they become critical hits. Turns the field of play’s zone into a Fighting Zone the first time the user’s attack move is successful each battle. (A Fighting Zone powers up Fighting-type attacks.) | 2 | 3 | 0 | 5/9 |
| 1 | Giovanni&MewtwoGiovanni’s Growing Ambitions The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Powers up the user’s attacks when they become critical hits. Turns the field of play’s terrain into Psychic Terrain when the user enters a battle. | 2 | 3 | 0 | 5/9 |
| 3 | Sygna Suit Erika&LeafeonErika’s Perfect Day for a Nap The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Powers up the user’s attacks when they become critical hits. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | 2 | 2 | 0 | 4/9 |
| 3 | Sygna Suit Kris&SuicunePure Compassion The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Protects the user against critical hits. Raises the Sp. Def of all allied sync pairs by two stat ranks when the user enters a battle. | 1 | 1 | 2 | 4/9 |
| 5 | Chase&PikachuChase’s Speedy Sprint The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Protects the user against critical hits. Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 1 | 0 | 2 | 3/9 |
| 5 | Falkner&SwellowGutsy Sky-Soaring Wings The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Protects the user against critical hits. Applies the Enduring effect to the user if its HP is full when it enters a battle. | 1 | 0 | 2 | 3/9 |
| 5 | Bede (Alt.)&Rapidash (Galarian Form)Bede’s Prevailing Prowess The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Protects the user against critical hits. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle. | 1 | 2 | 0 | 3/9 |
| 5 | Hop&Zamazenta (Crowned Shield)Hop’s True Power The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Protects the user against critical hits. Applies the Enduring effect to the user if its HP is full when it enters a battle. | 1 | 0 | 2 | 3/9 |
| 9 | Cyrus&PalkiaPower of Space to Change the World Powers up the user’s moves that are super effective. The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Powers up the user’s attacks when they become critical hits. | 2 | 0 | 0 | 2/9 |
| 9 | Palmer&RegigigasInfinite Bond of Resonant Spirits The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Powers up the user’s attacks when they become critical hits. Increases the user’s Physical Moves ↑ Next effect by three ranks after using its max move. | 2 | 0 | 0 | 2/9 |
| 9 | Cynthia (Summer 2025)&MiloticDebut / 1st S-Move: Johto C (Phys&Adrenaline 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 0 | 2 | 0 | 2/9 |
| 9 | Arven&MabosstiffDebut / 1st S-Move: Johto C (Phys&Adrenaline 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 0 | 2 | 0 | 2/9 |
| 9 | Sygna Suit Morty&Ho-OhUntil I Discover a New Future The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Protects the user against critical hits. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle. | 1 | 1 | 0 | 2/9 |
| 9 | Marnie (Summer 2021)&GrimmsnarlDebut / 1st S-Move: Johto C (Phys&Adrenaline 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 0 | 2 | 0 | 2/9 |
| 9 | Marnie (Champion)&Moltres (Galarian Form)Marnie’s Flaming Aura The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Powers up the user’s attacks when they become critical hits. Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move. | 2 | 0 | 0 | 2/9 |
| 9 | Gloria&Zacian (Crowned Sword)Gloria’s Serious Battle The more the user’s sync buff is raised, the more it powers up its moves. (The maximum power-up is 50%.) Powers up the user’s attacks when they become critical hits. Powers up the user’s sync move when its Attack is raised. | 2 | 0 | 0 | 2/9 |
Reading the scores
- 3 points: The sources support acquisition of a new role.
- 2 points: Editorial assessment of a substantial expansion of an existing role.
- 1 point: Strengthens existing performance. A new effect does not yet establish a new role.
- 0 points: No meaningful change in this category under these conditions. This does not mean the pair itself is weak.
Attack, utility and defense total at most nine points. Score categories as a whole rather than counting effects. A field or countdown effect scores only in its main category even if it could fit attack and utility. Giovanni's field setup scores as utility; his separate power modifier scores as attack.
Upgrade assumptions and limits
- Before learning, the lucky skill is none. This does not compare upgrades already using a normal-cookie effect such as Vigilance.
- Existing abilities include grid candidates through move level 5 and recorded Superawakening. All grid candidates form a comparison pool, not one simultaneously selected setup.
- EX roles are locked for this comparison. Unlocked roles such as Giovanni's EX Field alter whether an effect is new.
- One exclusive lucky skill per pair. Different cookies' effects are not combined for the same pair.
- Match form IDs and do not mix abilities from other forms. Similar effects with different timing or numbers retain their evidence as possible upgrades.
- Scores do not weight practical usability, acquisition periods, normal-cookie alternatives or effective stacking of same-named boosts.
By category
- Highest Attack score: 2 points— Cyrus&Palkia、Palmer&Regigigas、Bea&Sirfetch’d、Giovanni&Mewtwo、Sygna Suit Erika&Leafeon、Marnie (Champion)&Moltres (Galarian Form)、Gloria&Zacian (Crowned Sword).
- Highest Utility score: 3 points— Bea&Sirfetch’d、Giovanni&Mewtwo.
- Highest Defense score: 2 points— Chase&Pikachu、Falkner&Swellow、Hop&Zamazenta (Crowned Shield)、Sygna Suit Kris&Suicune.
Rank 1 · Attack 2 / Utility 3 / Defense 0
Bea&Sirfetch’d
Bea’s Nourished Spirit Exclusive Gym Battle Lucky Cookie 1
What changes after learning?
Alongside personal power increases, the first successful attack creates Fighting Zone. The damage dealer gains a field-setting role for Fighting teams.
Examples of existing abilities: Passive: “Critical Strike 3”.
Practical use and conditions
Fighting Zone requires the first successful attack. Its interaction with existing critical-hit boosts and field replacement is untested in battle.
Rank 1 · Attack 2 / Utility 3 / Defense 0
Giovanni&Mewtwo
Giovanni’s Growing Ambitions Exclusive Gym Battle Lucky Cookie 1
What changes after learning?
Adds damage modifiers and Psychic Terrain on entry. With EX roles locked, it provides another field setter for Psychic teams.
Examples of existing abilities: Passive: “Power Reserves 2”、Grid: “Brainteaser”、Grid: “Critical Strike 3”.
Practical use and conditions
Unlocking EX Field changes the comparison. Check entry-field overwrites and the team's attack types.
Rank 3 · Attack 2 / Utility 2 / Defense 0
Sygna Suit Erika&Leafeon
Erika’s Perfect Day for a Nap Exclusive Gym Battle Lucky Cookie 1
What changes after learning?
Adds sun extension to existing sun setup. It improves existing support rather than granting a new weather.
Examples of existing abilities: Passive: “Charging Sun 5”、Grid: “Ramming Speed”、Grid: “Healthy Power-Up 1”、Grid: “Superduper Effective 1”.
Practical use and conditions
Personal damage gains score as attack, sun extension as utility. The same extension is not counted again for attack.
Rank 3 · Attack 1 / Utility 1 / Defense 2
Sygna Suit Kris&Suicune
Pure Compassion Exclusive Gym Battle Lucky Cookie 1
What changes after learning?
Vigilance expands an existing healer and mitigator's defense. Existing Sp. Def buffs make the new entry buff a reinforcement.
Examples of existing abilities: Passive: “Team Mind-Bracing Infliction 4”、Grid: “Spring of Knowledge!: Barricade Buddies 1”.
Practical use and conditions
Vigilance can come from normal cookies. Extra damage alone does not establish a Support pair as a new damage dealer.
Rank 5 · Attack 1 / Utility 0 / Defense 2
Chase&Pikachu
Chase’s Speedy Sprint Exclusive Gym Battle Lucky Cookie 1
What changes after learning?
Adds Vigilance and full-HP gradual healing to an existing Support with hit-triggered healing and Defense/Sp. Def buffs, expanding defenses.
The same ability was not found in the recorded comparison data. This does not establish that no unrecorded ability exists.
Practical use and conditions
Gradual healing requires full HP on entry. Compare Vigilance with its normal-cookie alternative.
Rank 5 · Attack 1 / Utility 0 / Defense 2
Falkner&Swellow
Gutsy Sky-Soaring Wings Exclusive Gym Battle Lucky Cookie 1
What changes after learning?
Adds Vigilance and full-HP Enduring to a Support pair with healing on evasion, providing defenses beyond relying on dodges.
Examples of existing abilities: Grid: “Air Slash: Foul Fighting 5”.
Practical use and conditions
Enduring requires full HP on entry. The gain may be smaller compared with a normal-cookie Vigilance setup.
Rank 5 · Attack 1 / Utility 2 / Defense 0
Bede (Alt.)&Rapidash (Galarian Form)
Bede’s Prevailing Prowess Exclusive Gym Battle Lucky Cookie 1
What changes after learning?
Extends existing physical and special boost support to entry. Vigilance is already a grid candidate and does not earn new defense-role points.
Examples of existing abilities: Grid: “Critical-hit immunity”、Move: “Idyllic Calm Mind”、Grid: “Team Strengthening Status 9”、Grid: “S-Move/Max Move: Team Phys & Spec Boost ↑1 9”.
Practical use and conditions
Overlaps existing boost moves and grids. Check the opening timing and grid flexibility for each team.
Rank 5 · Attack 1 / Utility 0 / Defense 2
Hop&Zamazenta (Crowned Shield)
Hop’s True Power Exclusive Gym Battle Lucky Cookie 1
What changes after learning?
Adds Vigilance and Enduring to full-HP mitigation, Potion and Defense buffs, expanding defense.
The same ability was not found in the recorded comparison data. This does not establish that no unrecorded ability exists.
Practical use and conditions
Comparisons against existing normal-cookie Vigilance are separate from this score. A damage modifier does not prove a new damage-dealer role.
Rank 9 · Attack 2 / Utility 0 / Defense 0
Cyrus&Palkia
Power of Space to Change the World Exclusive Gym Battle Lucky Cookie 1
What changes after learning?
Adds supereffective and sync-buff prerequisites to existing critical-hit power. A potential damage-role expansion, without a new utility or defense role.
Examples of existing abilities: Passive: “Critical Strike 9”、Grid: “Water Pulse: Confusion Synergy 3”、Grid: “Hydro Pump: Ramming Speed”、Grid: “Spacial Rend: Ramming Speed”.
Practical use and conditions
Scores are not damage simulations. Effective stacking with existing Critical Strike 9 is unverified.
Rank 9 · Attack 2 / Utility 0 / Defense 0
Palmer&Regigigas
Infinite Bond of Resonant Spirits Exclusive Gym Battle Lucky Cookie 1
What changes after learning?
Adds power modifiers and physical boosts after a max move. Existing boost sources make this a damage-role expansion.
Examples of existing abilities: Grid: “Chase Down 1”、Grid: “Furious Brawn”、Move: “You’ve Come This Far!”、Passive: “Sync Buff & Hit: Physical Boost ↑3 9”.
Practical use and conditions
Depends on using a max move and interaction with existing boosts. No new role in another category.
Rank 9 · Attack 0 / Utility 2 / Defense 0
Cynthia (Summer 2025)&Milotic
Debut / 1st S-Move: Johto C (Phys&Adrenaline 1 30-Year Celebration Lucky Cookie
What changes after learning?
Reduces countdown by one on first entry and after the owner's first sync. Comparing existing reduction methods and timing supports an added or expanded countdown-support role.
Examples of existing abilities: Grid: “Sinnoh Solidarity: Initial Propulsion 1”.
Practical use and conditions
The two activations score only as utility, without duplicate attack points. Differences from normal countdown lucky skills and action counts were not simulated.
Rank 9 · Attack 0 / Utility 2 / Defense 0
Arven&Mabosstiff
Debut / 1st S-Move: Johto C (Phys&Adrenaline 1 30-Year Celebration Lucky Cookie
What changes after learning?
Reduces countdown by one on first entry and after the owner's first sync. Comparing existing reduction methods and timing supports an added or expanded countdown-support role.
The same ability was not found in the recorded comparison data. This does not establish that no unrecorded ability exists.
Practical use and conditions
The two activations score only as utility, without duplicate attack points. Differences from normal countdown lucky skills and action counts were not simulated.
Rank 9 · Attack 1 / Utility 1 / Defense 0
Sygna Suit Morty&Ho-Oh
Until I Discover a New Future Exclusive Gym Battle Lucky Cookie 1
What changes after learning?
Allied physical and special boosts already exist in Superawakening. The exclusive effect adds entry timing; Vigilance overlaps a grid candidate.
Examples of existing abilities: Grid: “Critical-hit immunity”、Superawakening: “A Golden Future”.
Practical use and conditions
Without unlocked Superawakening the utility gain may be larger. Check grid and cookie requirements and normal-cookie alternatives.
Rank 9 · Attack 0 / Utility 2 / Defense 0
Marnie (Summer 2021)&Grimmsnarl
Debut / 1st S-Move: Johto C (Phys&Adrenaline 1 30-Year Celebration Lucky Cookie
What changes after learning?
Reduces countdown by one on first entry and after the owner's first sync. Comparing existing reduction methods and timing supports an added or expanded countdown-support role.
The same ability was not found in the recorded comparison data. This does not establish that no unrecorded ability exists.
Practical use and conditions
The two activations score only as utility, without duplicate attack points. Differences from normal countdown lucky skills and action counts were not simulated.
Rank 9 · Attack 2 / Utility 0 / Defense 0
Marnie (Champion)&Moltres (Galarian Form)
Marnie’s Flaming Aura Exclusive Gym Battle Lucky Cookie 1
What changes after learning?
Adds damage-modifier conditions. The after-sync Special Moves ↑ Next 2 effect overlaps a native passive and is not counted as a newly acquired boost.
Examples of existing abilities: Passive: “Galar Spirit”、Grid: “Wounded Power 3”、Grid: “Power Reserves 3”、Passive: “Spikemuth Grit”.
Practical use and conditions
In-battle stacking of identically named boosts is unverified. Scores are not final-multiplier or DPS calculations.
Rank 9 · Attack 2 / Utility 0 / Defense 0
Gloria&Zacian (Crowned Sword)
Gloria’s Serious Battle Exclusive Gym Battle Lucky Cookie 1
What changes after learning?
Adds regular-move, critical-hit and sync damage modifiers. Existing sync-grid buffs make this an expansion of the damage role.
Examples of existing abilities: Grid: “Play Rough: Superduper Effective 1”、Grid: “Critical Strike 2”、Grid: “Haymaker”.
Practical use and conditions
Check raised Attack, sync buffs and other prerequisites. This is not scored as a new utility role.
Unverified exclusive effects excluded from ranking
Effects outside the classification or with doubtful source wording were held for review instead of receiving speculative high scores. This is not a judgment that they are weak.
- Bellelba&Swoobat: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Arc Suit Ethan&Lugia: The source's Free Move Next-on-entry wording contains a typo and was flagged for review.
- Irida (Anniversary 2025)&Hisuian Typhlosion (Poison Tera): The source contains a typo in its special-move wording; source review was required.
Review scores under your own conditions
Different assumptions—no Superawakening, move level up to 3, or normally using Vigilance—change the differences. Each pair has ranking evidence and practical notes. Check ties and in-game behavior before using this provisional list as a finished top-ten video.
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