Pokemas Lab

NEW SYNC PAIRS · TEAM COMPARISON

Can Tabitha, Shelly and Matt improve existing teams? Ground Super Sparring and Water Gym comparisons

By SciPocket · October 21, 2026

Can Tabitha & Camerupt, Shelly & Sharpedo, or Matt & Sharpedo improve existing teams? We used a calculator to compare Tabitha teams in Ground-weak Super Sparring and Shelly and Matt teams in 270-second Water-weak Gym battles.

None of the tested teams featuring the new pairs outperformed the corresponding reference team. Relative to each reference, the best Tabitha team reached 40.2%, teams with Shelly reached 66.7% for physical Water damage and 68.6% for special Water damage, and the team with Matt reached 70.9% for special Water damage.

Open “View team details, grids and action order” to inspect each setup. “Try this team in the calculator” restores its settings so you can change move levels and recalculate.

Try a team at your own move levels

Ground Sparring and Water Gym battles differ in target count, time limit and starting sync buffs. Check each comparison’s settings before opening a team.

Compare the 12 teams ↓

The tables show a cumulative damage index calculated by the tool, rather than measured damage or in-game scores. The model includes overlapping effects from different Circles. The Ground and Water comparisons use different settings, so their index values cannot be compared directly.

Ground Super Sparring: comparing 15 teams with Tabitha

This comparison uses VS Brendan: one Ground-weak opponent, a 180-second limit and no starting sync buffs. There are no restrictions on attack types or roles. The event’s damage reduction is applied according to which pair is attacking.

Team optionSync pairsCumulative index% of reference
Reference teamView team details and action order ↓
Sygna Suit Giovanni & NidokingN & Landorus (Incarnate Forme)Ethan (Champion) & Raikou
812,445,469100.0%
Tabitha, Giovanni and Ethan (Champion)View team details and action order ↓
Sygna Suit Giovanni & NidokingTabitha & CameruptEthan (Champion) & Raikou
236,951,61729.2%
Best Tabitha team testedView team details and action order ↓
Juliana (Anniversary 2026) & Terapagos (Stellar Form) (Terastal Form)Larry (Special Costume 2) & Komala (Tera Type: Normal) (Terastal Form)Tabitha & Camerupt
326,709,69740.2%
Tabitha, N and GiovanniView team details and action order ↓
Sygna Suit Giovanni & NidokingN & Landorus (Incarnate Forme)Tabitha & Camerupt
166,530,57120.5%

Of the 15 teams tested with Tabitha as a fixed member, the best-performing team used Juliana (Anniversary 2026) & Terapagos, Larry (Special Costume 2) & Komala, and Tabitha & Camerupt. Its index was 326,709,697, or 40.2% of the reference. This is a Ground-weak battle, but attacks are not restricted to Ground moves.

Tabitha, N & Landorus and Sygna Suit Giovanni & Nidoking reached 166,530,571 (20.5% of the reference). Replacing N with Ethan (Champion) & Raikou reached 236,951,617 (29.2%). We compared different sync grids and different choices of who would use the first two sync moves.

The Raikou team uses Hoenn Circle (Defensive) alongside Johto’s physical and special Circles. Each Circle has its own duration, and the damage multipliers that apply to an attack are multiplied together.

Tabitha supports his teammates with a defensive Circle and Physical and Special Moves Up Next. With the relevant sync grid tile, his first use of Will-O-Wisp also reduces the sync move countdown. The index does not account for his healing or defensive benefits.

Reference team812,445,469View team details, grids and action order ▼Hide team details ▲

180-second result

812,445,469Cumulative damage index (all opponents)

Time-limited search · 4 sync moves · Last action: 175.75s

Estimated 180s · Starting sync buff 0 · Cycle: 19s

Sync grids were selected automatically from a limited set of candidates. A global optimum is not guaranteed.

Sygna Suit Giovanni & NidokingMove Lv. 5 · Grid: 17 tilesEnergy 70/70Grid used for this calculation.View selected sync grid ↗
N & Landorus (Incarnate Forme)Move Lv. 5 · Grid: 23 tilesEnergy 70/70Grid used for this calculation.View selected sync grid ↗
Ethan (Champion) & RaikouMove Lv. 5 · Grid: 22 tilesEnergy 68/70Grid used for this calculation.View selected sync grid ↗
Grid effects not evaluated: 34 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Sygna Suit Giovanni & Nidoking · Mega Kick: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Sygna Suit Giovanni & Nidoking · Mega Kick: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Sygna Suit Giovanni & Nidoking · Critical Crit 9: This effect’s damage contribution is not verified
  • Sygna Suit Giovanni & Nidoking · Poison Jab: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Sygna Suit Giovanni & Nidoking · Poison Jab: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Sygna Suit Giovanni & Nidoking · Iron Tail: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Sygna Suit Giovanni & Nidoking · Iron Tail: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Sygna Suit Giovanni & Nidoking · Iron Tail: On a Roll 1: Chance effects and MP recovery are not optimized
  • Sygna Suit Giovanni & Nidoking · Iron Tail: On a Roll 1: This effect’s damage contribution is not verified
  • Sygna Suit Giovanni & Nidoking · World of Pain!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Sygna Suit Giovanni & Nidoking · Sands of Time 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Sygna Suit Giovanni & Nidoking · Rejuvenate 6: Gauge consumption, recovery, and waiting time are not evaluated
  • Sygna Suit Giovanni & Nidoking · Natural Remedy: This effect’s damage contribution is not verified
  • Sygna Suit Giovanni & Nidoking · Quick Cure: This effect’s damage contribution is not verified
  • Sygna Suit Giovanni & Nidoking · Move Gauge Refresh 9: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Super Effective ↑: MP Refresh 2: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Harmonius Formula!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Hostile Environment 1: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Hostile Environment 1: This effect’s damage contribution is not verified
  • N & Landorus (Incarnate Forme) · Peak Autumn Sandsear Storm: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Peak Autumn Sandsear Storm: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Ground Zone: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Enemy moves always hit: This effect’s damage contribution is not verified
  • Ethan (Champion) & Raikou · Natural Remedy: This effect’s damage contribution is not verified
  • Ethan (Champion) & Raikou · Turbo Charge 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan (Champion) & Raikou · Thunderous Roar Wild Charge: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan (Champion) & Raikou · Thunderous Roar Wild Charge: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Ethan (Champion) & Raikou · Quick Cure: This effect’s damage contribution is not verified
  • Ethan (Champion) & Raikou · Reigning Thunder Fang: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan (Champion) & Raikou · Reigning Thunder Fang: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Ethan (Champion) & Raikou · Thundering Glory!: Catalytic Kick 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan (Champion) & Raikou · Thundering Glory!: MP Refresh 2: Chance effects and MP recovery are not optimized
Try this team in the calculator →

Restore the three pairs, grids, settings and action order in the calculator, then change move levels and recalculate.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B123.75 sEthan (Champion) & Raikou309,000309,000
B261.75 sSygna Suit Giovanni & Nidoking149,310,344149,619,344
B3104.5 sN & Landorus (Incarnate Forme)208,623,950358,243,294
B4147.25 sSygna Suit Giovanni & Nidoking350,267,490708,510,784
End of time limit180s—103,934,685812,445,469
Action order and move scores +
Elapsed timeUserActionSync countdownSync buffsScore
4.75 sEthan (Champion) & RaikouReigning Thunder Fang5 → 4033,380
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackJohto Circle (Physical): 95.25 s left (ends at 100 s)Johto Circle (Special): 95.25 s left (ends at 100 s)
After actionJohto Circle (Physical): 95.25 s left (ends at 100 s)Johto Circle (Special): 95.25 s left (ends at 100 s)Defense ↓2: targets 1 (index ×1.408)
9.5 sN & Landorus (Incarnate Forme)Harmonius Formula!4 → 300
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackJohto Circle (Physical): 90.5 s left (ends at 100 s)Johto Circle (Special): 90.5 s left (ends at 100 s)Defense ↓2: targets 1 (index ×1.408)
Move-use changes
  • N & Landorus (Incarnate Forme) / Harmonius Formula! 1 → 0
14.25 sSygna Suit Giovanni & NidokingWorld of Pain!3 → 200
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackJohto Circle (Physical): 85.75 s left (ends at 100 s)Johto Circle (Special): 85.75 s left (ends at 100 s)Defense ↓2: targets 1 (index ×1.408)
Move-use changes
  • Sygna Suit Giovanni & Nidoking / World of Pain! 1 → 0
23.75 sEthan (Champion) & RaikouThunderous Roar Wild Charge2 → 0063,669
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackJohto Circle (Physical): 76.25 s left (ends at 100 s)Johto Circle (Special): 76.25 s left (ends at 100 s)Defense ↓2: targets 1 (index ×1.408)
After actionNormalElectric Terrain (Electric moves ×1.5): 50 s left (ends at 73.75 s)Johto Circle (Physical): 76.25 s left (ends at 100 s)Johto Circle (Special): 76.25 s left (ends at 100 s)Defense ↓2: targets 1 (index ×1.408)
Move-use changes
  • Ethan (Champion) & Raikou / Thunderous Roar Wild Charge 3 → 2
23.75 sEthan (Champion) & RaikouLightning Dasher Wild Charge0 → 90211,951
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 100 s left (ends at 123.75 s)Johto Circle (Physical): 76.25 s left (ends at 100 s)Johto Circle (Special): 76.25 s left (ends at 100 s)Defense ↓2: targets 1 (index ×1.408)
After actionNormalElectric Terrain (Electric moves ×1.5): 100 s left (ends at 123.75 s)Johto Circle (Physical): 100 s left (ends at 123.75 s)Johto Circle (Special): 100 s left (ends at 123.75 s)Defense ↓2: targets 1 (index ×1.408)
Move-use changes
  • Ethan (Champion) & Raikou / Thunderous Roar Wild Charge 2 → 3
28.5 sN & Landorus (Incarnate Forme)Sandsear Storm9 → 833,944,928
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 95.25 s left (ends at 123.75 s)Johto Circle (Physical): 95.25 s left (ends at 123.75 s)Johto Circle (Special): 95.25 s left (ends at 123.75 s)Defense ↓2: targets 1 (index ×1.408)
After actionNormalElectric Terrain (Electric moves ×1.5): 95.25 s left (ends at 123.75 s)Johto Circle (Physical): 95.25 s left (ends at 123.75 s)Johto Circle (Special): 95.25 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 80 s left (ends at 108.5 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓1: targets 1 (index ×1.25)
33.25 sSygna Suit Giovanni & NidokingMax Quake8 → 5320,740,563
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 90.5 s left (ends at 123.75 s)Johto Circle (Physical): 90.5 s left (ends at 123.75 s)Johto Circle (Special): 90.5 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 75.25 s left (ends at 108.5 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓1: targets 1 (index ×1.25)
After actionNormalElectric Terrain (Electric moves ×1.5): 90.5 s left (ends at 123.75 s)Johto Circle (Physical): 90.5 s left (ends at 123.75 s)Johto Circle (Special): 90.5 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 105.25 s left (ends at 138.5 s)Defense ↓4: targets 1 (index ×1.613)Sp. Def ↓1: targets 1 (index ×1.25)
42.75 sEthan (Champion) & RaikouReigning Thunder Fang5 → 43704,500
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 81 s left (ends at 123.75 s)Johto Circle (Physical): 81 s left (ends at 123.75 s)Johto Circle (Special): 81 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 95.75 s left (ends at 138.5 s)Defense ↓4: targets 1 (index ×1.613)Sp. Def ↓1: targets 1 (index ×1.25)
After actionNormalElectric Terrain (Electric moves ×1.5): 81 s left (ends at 123.75 s)Johto Circle (Physical): 81 s left (ends at 123.75 s)Johto Circle (Special): 81 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 95.75 s left (ends at 138.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓1: targets 1 (index ×1.25)
47.5 sN & Landorus (Incarnate Forme)Peak Autumn Sandsear Storm4 → 3314,705,803
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 76.25 s left (ends at 123.75 s)Johto Circle (Physical): 76.25 s left (ends at 123.75 s)Johto Circle (Special): 76.25 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 91 s left (ends at 138.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓1: targets 1 (index ×1.25)
After actionNormalElectric Terrain (Electric moves ×1.5): 76.25 s left (ends at 123.75 s)Johto Circle (Physical): 76.25 s left (ends at 123.75 s)Johto Circle (Special): 76.25 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 91 s left (ends at 138.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • N & Landorus (Incarnate Forme) / Peak Autumn Sandsear Storm 2 → 1
52.25 sSygna Suit Giovanni & NidokingMega Kick3 → 2380,924,964
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 71.5 s left (ends at 123.75 s)Johto Circle (Physical): 71.5 s left (ends at 123.75 s)Johto Circle (Special): 71.5 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 86.25 s left (ends at 138.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓2: targets 1 (index ×1.408)
61.75 sEthan (Champion) & RaikouThunderous Roar Wild Charge2 → 03396,095
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 62 s left (ends at 123.75 s)Johto Circle (Physical): 62 s left (ends at 123.75 s)Johto Circle (Special): 62 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 76.75 s left (ends at 138.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓2: targets 1 (index ×1.408)
After actionNormalElectric Terrain (Electric moves ×1.5): 50 s left (ends at 111.75 s)Johto Circle (Physical): 62 s left (ends at 123.75 s)Johto Circle (Special): 62 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 76.75 s left (ends at 138.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Ethan (Champion) & Raikou / Thunderous Roar Wild Charge 3 → 2
61.75 sSygna Suit Giovanni & NidokingUnstoppable Ambition Ground Impact0 → 8327,893,491
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 50 s left (ends at 111.75 s)Johto Circle (Physical): 62 s left (ends at 123.75 s)Johto Circle (Special): 62 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 76.75 s left (ends at 138.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓2: targets 1 (index ×1.408)
66.5 sSygna Suit Giovanni & NidokingMega Kick8 → 7588,524,369
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 45.25 s left (ends at 111.75 s)Johto Circle (Physical): 57.25 s left (ends at 123.75 s)Johto Circle (Special): 57.25 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 72 s left (ends at 138.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓2: targets 1 (index ×1.408)
71.25 sN & Landorus (Incarnate Forme)Super Effective ↑7 → 650
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 40.5 s left (ends at 111.75 s)Johto Circle (Physical): 52.5 s left (ends at 123.75 s)Johto Circle (Special): 52.5 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 67.25 s left (ends at 138.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • N & Landorus (Incarnate Forme) / Super Effective ↑ 2 → 1
80.75 sEthan (Champion) & RaikouReigning Thunder Fang6 → 55910,530
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 31 s left (ends at 111.75 s)Johto Circle (Physical): 43 s left (ends at 123.75 s)Johto Circle (Special): 43 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 57.75 s left (ends at 138.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓2: targets 1 (index ×1.408)
85.5 sSygna Suit Giovanni & NidokingMega Kick5 → 4563,652,270
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 26.25 s left (ends at 111.75 s)Johto Circle (Physical): 38.25 s left (ends at 123.75 s)Johto Circle (Special): 38.25 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 53 s left (ends at 138.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓2: targets 1 (index ×1.408)
90.25 sN & Landorus (Incarnate Forme)Sandsear Storm4 → 3526,253,218
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 21.5 s left (ends at 111.75 s)Johto Circle (Physical): 33.5 s left (ends at 123.75 s)Johto Circle (Special): 33.5 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 48.25 s left (ends at 138.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓2: targets 1 (index ×1.408)
After actionNormalElectric Terrain (Electric moves ×1.5): 21.5 s left (ends at 111.75 s)Johto Circle (Physical): 33.5 s left (ends at 123.75 s)Johto Circle (Special): 33.5 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 48.25 s left (ends at 138.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓3: targets 1 (index ×1.515)
99.75 sEthan (Champion) & RaikouThunderous Roar Wild Charge3 → 15554,533
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 12 s left (ends at 111.75 s)Johto Circle (Physical): 24 s left (ends at 123.75 s)Johto Circle (Special): 24 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 38.75 s left (ends at 138.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓3: targets 1 (index ×1.515)
After actionNormalElectric Terrain (Electric moves ×1.5): 50 s left (ends at 149.75 s)Johto Circle (Physical): 24 s left (ends at 123.75 s)Johto Circle (Special): 24 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 38.75 s left (ends at 138.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓3: targets 1 (index ×1.515)
Move-use changes
  • Ethan (Champion) & Raikou / Thunderous Roar Wild Charge 2 → 1
104.5 sN & Landorus (Incarnate Forme)Super Effective ↑1 → 050
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 45.25 s left (ends at 149.75 s)Johto Circle (Physical): 19.25 s left (ends at 123.75 s)Johto Circle (Special): 19.25 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 34 s left (ends at 138.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓3: targets 1 (index ×1.515)
Move-use changes
  • N & Landorus (Incarnate Forme) / Super Effective ↑ 1 → 0
104.5 sN & Landorus (Incarnate Forme)Calm the Winds and Thunder Ground Beam0 → 8528,729,030
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 45.25 s left (ends at 149.75 s)Johto Circle (Physical): 19.25 s left (ends at 123.75 s)Johto Circle (Special): 19.25 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 64 s left (ends at 168.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓3: targets 1 (index ×1.515)
109.25 sSygna Suit Giovanni & NidokingMega Kick8 → 77113,817,046
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 40.5 s left (ends at 149.75 s)Johto Circle (Physical): 14.5 s left (ends at 123.75 s)Johto Circle (Special): 14.5 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 59.25 s left (ends at 168.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓3: targets 1 (index ×1.515)
118.75 sSygna Suit Giovanni & NidokingMega Kick7 → 6754,559,089
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 31 s left (ends at 149.75 s)Johto Circle (Physical): 5 s left (ends at 123.75 s)Johto Circle (Special): 5 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 49.75 s left (ends at 168.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓3: targets 1 (index ×1.515)
123.5 sN & Landorus (Incarnate Forme)Peak Autumn Sandsear Storm6 → 5770,118,312
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 26.25 s left (ends at 149.75 s)Johto Circle (Physical): 0.25 s left (ends at 123.75 s)Johto Circle (Special): 0.25 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 45 s left (ends at 168.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓3: targets 1 (index ×1.515)
After actionNormalElectric Terrain (Electric moves ×1.5): 26.25 s left (ends at 149.75 s)Johto Circle (Physical): 0.25 s left (ends at 123.75 s)Johto Circle (Special): 0.25 s left (ends at 123.75 s)EXEX Ground Zone (Ground moves ×3): 45 s left (ends at 168.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 1 (index ×1.613)
Move-use changes
  • N & Landorus (Incarnate Forme) / Peak Autumn Sandsear Storm 1 → 0
128.25 sEthan (Champion) & RaikouReigning Thunder Fang5 → 47900,524
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 21.5 s left (ends at 149.75 s)EXEX Ground Zone (Ground moves ×3): 40.25 s left (ends at 168.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 1 (index ×1.613)
137.75 sSygna Suit Giovanni & NidokingMega Kick4 → 3741,968,530
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 12 s left (ends at 149.75 s)EXEX Ground Zone (Ground moves ×3): 30.75 s left (ends at 168.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 1 (index ×1.613)
142.5 sEthan (Champion) & RaikouThunderous Roar Wild Charge3 → 17548,439
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 7.25 s left (ends at 149.75 s)EXEX Ground Zone (Ground moves ×3): 26 s left (ends at 168.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 1 (index ×1.613)
After actionNormalElectric Terrain (Electric moves ×1.5): 50 s left (ends at 192.5 s)EXEX Ground Zone (Ground moves ×3): 26 s left (ends at 168.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 1 (index ×1.613)
Move-use changes
  • Ethan (Champion) & Raikou / Thunderous Roar Wild Charge 1 → 0
147.25 sN & Landorus (Incarnate Forme)Sandsear Storm1 → 0729,733,793
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 45.25 s left (ends at 192.5 s)EXEX Ground Zone (Ground moves ×3): 21.25 s left (ends at 168.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 1 (index ×1.613)
After actionNormalElectric Terrain (Electric moves ×1.5): 45.25 s left (ends at 192.5 s)EXEX Ground Zone (Ground moves ×3): 21.25 s left (ends at 168.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)
147.25 sSygna Suit Giovanni & NidokingUnstoppable Ambition Ground Impact0 → 9738,621,757
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 45.25 s left (ends at 192.5 s)EXEX Ground Zone (Ground moves ×3): 21.25 s left (ends at 168.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)
156.75 sSygna Suit Giovanni & NidokingMega Kick9 → 8864,853,018
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 35.75 s left (ends at 192.5 s)EXEX Ground Zone (Ground moves ×3): 11.75 s left (ends at 168.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)
161.5 sN & Landorus (Incarnate Forme)Sandsear Storm8 → 7822,537,184
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 31 s left (ends at 192.5 s)EXEX Ground Zone (Ground moves ×3): 7 s left (ends at 168.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)
After actionNormalElectric Terrain (Electric moves ×1.5): 31 s left (ends at 192.5 s)EXEX Ground Zone (Ground moves ×3): 7 s left (ends at 168.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
166.25 sEthan (Champion) & RaikouReigning Thunder Fang7 → 681,000,583
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 26.25 s left (ends at 192.5 s)EXEX Ground Zone (Ground moves ×3): 2.25 s left (ends at 168.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
175.75 sSygna Suit Giovanni & NidokingMega Kick6 → 5815,543,900
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 16.75 s left (ends at 192.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
Field and Type Rebuff history +
  • Ethan (Champion) & Raikou · Johto Circle (Physical): 0–100s (estimated)
  • Ethan (Champion) & Raikou · Johto Circle (Special): 0–100s (estimated)
  • Ethan (Champion) & Raikou · Electric Terrain (Electric moves ×1.5): 23.75–73.75s (estimated)
  • Ethan (Champion) & Raikou · Electric Terrain (Electric moves ×1.5): 23.75–123.75s (estimated)
  • Ethan (Champion) & Raikou · Johto Circle (Physical): 23.75–123.75s (estimated)
  • Ethan (Champion) & Raikou · Johto Circle (Special): 23.75–123.75s (estimated)
  • N & Landorus (Incarnate Forme) · EX Ground Zone (Ground moves ×3): 28.5–108.5s (estimated)
  • Sygna Suit Giovanni & Nidoking · EX Ground Zone (Ground moves ×3): 33.25–138.5s (estimated)
  • Ethan (Champion) & Raikou · Electric Terrain (Electric moves ×1.5): 61.75–111.75s (estimated)
  • Ethan (Champion) & Raikou · Electric Terrain (Electric moves ×1.5): 99.75–149.75s (estimated)
  • N & Landorus (Incarnate Forme) · EX Ground Zone (Ground moves ×3): 104.5–168.5s (estimated)
  • Ethan (Champion) & Raikou · Electric Terrain (Electric moves ×1.5): 142.5–192.5s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Ethan (Champion) & Raikou: Circle timing assumes a 50-second base plus verified extensions.
  • Sygna Suit Giovanni & Nidoking: Applies the fixed power increase from increased gauge cost; gauge consumption and recovery over time are not simulated.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Tabitha, Giovanni and Ethan (Champion)236,951,617View team details, grids and action order ▼Hide team details ▲

180-second result

236,951,617Cumulative damage index (all opponents)

Time-limited search · 4 sync moves · Last action: 175.75s

Estimated 180s · Starting sync buff 0 · Cycle: 19s

Sync grids were selected automatically from a limited set of candidates. A global optimum is not guaranteed.

Sygna Suit Giovanni & NidokingMove Lv. 5 · Grid: 17 tilesEnergy 69/70Grid used for this calculation.View selected sync grid ↗
Tabitha & CameruptMove Lv. 5 · Grid: 14 tilesEnergy 53/70Grid used for this calculation.View selected sync grid ↗
Ethan (Champion) & RaikouMove Lv. 5 · Grid: 19 tilesEnergy 69/70Grid used for this calculation.View selected sync grid ↗
Grid effects not evaluated: 34 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Sygna Suit Giovanni & Nidoking · Mega Kick: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Sygna Suit Giovanni & Nidoking · Mega Kick: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Sygna Suit Giovanni & Nidoking · Critical Crit 9: This effect’s damage contribution is not verified
  • Sygna Suit Giovanni & Nidoking · Poison Jab: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Sygna Suit Giovanni & Nidoking · Poison Jab: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Sygna Suit Giovanni & Nidoking · Iron Tail: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Sygna Suit Giovanni & Nidoking · Iron Tail: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Sygna Suit Giovanni & Nidoking · Iron Tail: On a Roll 1: Chance effects and MP recovery are not optimized
  • Sygna Suit Giovanni & Nidoking · Iron Tail: On a Roll 1: This effect’s damage contribution is not verified
  • Sygna Suit Giovanni & Nidoking · World of Pain!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Sygna Suit Giovanni & Nidoking · Sands of Time 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Sygna Suit Giovanni & Nidoking · Rejuvenate 6: Gauge consumption, recovery, and waiting time are not evaluated
  • Sygna Suit Giovanni & Nidoking · Natural Remedy: This effect’s damage contribution is not verified
  • Sygna Suit Giovanni & Nidoking · Quick Cure: This effect’s damage contribution is not verified
  • Sygna Suit Giovanni & Nidoking · Move Gauge Refresh 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Tabitha & Camerupt · Quick Cure: This effect’s damage contribution is not verified
  • Tabitha & Camerupt · Propelling Strike 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Tabitha & Camerupt · Will-O-Wisp: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Tabitha & Camerupt · Will-O-Wisp: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Tabitha & Camerupt · Circle: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Tabitha & Camerupt · Hoenn Solidarity: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Tabitha & Camerupt · Mud Shot: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Tabitha & Camerupt · Mud Shot: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Tabitha & Camerupt · Natural Remedy: This effect’s damage contribution is not verified
  • Tabitha & Camerupt · Ahyahya!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Ethan (Champion) & Raikou · Natural Remedy: This effect’s damage contribution is not verified
  • Ethan (Champion) & Raikou · Turbo Charge 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan (Champion) & Raikou · Thunderous Roar Wild Charge: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan (Champion) & Raikou · Thunderous Roar Wild Charge: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Ethan (Champion) & Raikou · Quick Cure: This effect’s damage contribution is not verified
  • Ethan (Champion) & Raikou · Reigning Thunder Fang: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan (Champion) & Raikou · Reigning Thunder Fang: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Ethan (Champion) & Raikou · Thundering Glory!: Catalytic Kick 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan (Champion) & Raikou · Thundering Glory!: MP Refresh 2: Chance effects and MP recovery are not optimized
Try this team in the calculator →

Restore the three pairs, grids, settings and action order in the calculator, then change move levels and recalculate.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B128.5 sEthan (Champion) & Raikou3,100,5363,100,536
B271.25 sSygna Suit Giovanni & Nidoking83,029,58986,130,125
B3118.75 sSygna Suit Giovanni & Nidoking89,226,833175,356,958
B4166.25 sSygna Suit Giovanni & Nidoking49,100,041224,456,999
End of time limit180s—12,494,618236,951,617
Action order and move scores +
Elapsed timeUserActionSync countdownSync buffsScore
4.75 sSygna Suit Giovanni & NidokingWorld of Pain!8 → 700
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackJohto Circle (Physical): 95.25 s left (ends at 100 s)Johto Circle (Special): 95.25 s left (ends at 100 s)
Move-use changes
  • Sygna Suit Giovanni & Nidoking / World of Pain! 1 → 0
9.5 sEthan (Champion) & RaikouReigning Thunder Fang7 → 6032,497
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackJohto Circle (Physical): 90.5 s left (ends at 100 s)Johto Circle (Special): 90.5 s left (ends at 100 s)
After actionJohto Circle (Physical): 90.5 s left (ends at 100 s)Johto Circle (Special): 90.5 s left (ends at 100 s)Defense ↓2: targets 1 (index ×1.408)
14.25 sTabitha & CameruptHoenn Solidarity6 → 500
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackJohto Circle (Physical): 85.75 s left (ends at 100 s)Johto Circle (Special): 85.75 s left (ends at 100 s)Defense ↓2: targets 1 (index ×1.408)
After actionJohto Circle (Physical): 85.75 s left (ends at 100 s)Johto Circle (Special): 85.75 s left (ends at 100 s)Hoenn Circle (Defensive): 80 s left (ends at 94.25 s)Defense ↓2: targets 1 (index ×1.408)
Move-use changes
  • Tabitha & Camerupt / Hoenn Solidarity 2 → 1
23.75 sSygna Suit Giovanni & NidokingMax Quake5 → 202,765,408
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackJohto Circle (Physical): 76.25 s left (ends at 100 s)Johto Circle (Special): 76.25 s left (ends at 100 s)Hoenn Circle (Defensive): 70.5 s left (ends at 94.25 s)Defense ↓2: targets 1 (index ×1.408)
After actionJohto Circle (Physical): 76.25 s left (ends at 100 s)Johto Circle (Special): 76.25 s left (ends at 100 s)Hoenn Circle (Defensive): 70.5 s left (ends at 94.25 s)NormalGround Zone (Ground moves ×1.5): 50 s left (ends at 73.75 s)Defense ↓2: targets 1 (index ×1.408)
28.5 sEthan (Champion) & RaikouThunderous Roar Wild Charge2 → 0089,455
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackJohto Circle (Physical): 71.5 s left (ends at 100 s)Johto Circle (Special): 71.5 s left (ends at 100 s)Hoenn Circle (Defensive): 65.75 s left (ends at 94.25 s)NormalGround Zone (Ground moves ×1.5): 45.25 s left (ends at 73.75 s)Defense ↓2: targets 1 (index ×1.408)
After actionNormalElectric Terrain (Electric moves ×1.5): 50 s left (ends at 78.5 s)Johto Circle (Physical): 71.5 s left (ends at 100 s)Johto Circle (Special): 71.5 s left (ends at 100 s)Hoenn Circle (Defensive): 65.75 s left (ends at 94.25 s)NormalGround Zone (Ground moves ×1.5): 45.25 s left (ends at 73.75 s)Defense ↓2: targets 1 (index ×1.408)
Move-use changes
  • Ethan (Champion) & Raikou / Thunderous Roar Wild Charge 3 → 2
28.5 sEthan (Champion) & RaikouLightning Dasher Wild Charge0 → 90213,176
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 100 s left (ends at 128.5 s)Johto Circle (Physical): 71.5 s left (ends at 100 s)Johto Circle (Special): 71.5 s left (ends at 100 s)Hoenn Circle (Defensive): 65.75 s left (ends at 94.25 s)NormalGround Zone (Ground moves ×1.5): 45.25 s left (ends at 73.75 s)Defense ↓2: targets 1 (index ×1.408)
After actionNormalElectric Terrain (Electric moves ×1.5): 100 s left (ends at 128.5 s)Hoenn Circle (Defensive): 65.75 s left (ends at 94.25 s)Johto Circle (Physical): 100 s left (ends at 128.5 s)Johto Circle (Special): 100 s left (ends at 128.5 s)NormalGround Zone (Ground moves ×1.5): 45.25 s left (ends at 73.75 s)Defense ↓2: targets 1 (index ×1.408)
Move-use changes
  • Ethan (Champion) & Raikou / Thunderous Roar Wild Charge 2 → 3
33.25 sTabitha & CameruptWill-O-Wisp9 → 730
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 95.25 s left (ends at 128.5 s)Hoenn Circle (Defensive): 61 s left (ends at 94.25 s)Johto Circle (Physical): 95.25 s left (ends at 128.5 s)Johto Circle (Special): 95.25 s left (ends at 128.5 s)NormalGround Zone (Ground moves ×1.5): 40.5 s left (ends at 73.75 s)Defense ↓2: targets 1 (index ×1.408)
42.75 sEthan (Champion) & RaikouReigning Thunder Fang7 → 63659,483
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 85.75 s left (ends at 128.5 s)Hoenn Circle (Defensive): 51.5 s left (ends at 94.25 s)Johto Circle (Physical): 85.75 s left (ends at 128.5 s)Johto Circle (Special): 85.75 s left (ends at 128.5 s)NormalGround Zone (Ground moves ×1.5): 31 s left (ends at 73.75 s)Defense ↓2: targets 1 (index ×1.408)
After actionNormalElectric Terrain (Electric moves ×1.5): 85.75 s left (ends at 128.5 s)Hoenn Circle (Defensive): 51.5 s left (ends at 94.25 s)Johto Circle (Physical): 85.75 s left (ends at 128.5 s)Johto Circle (Special): 85.75 s left (ends at 128.5 s)NormalGround Zone (Ground moves ×1.5): 31 s left (ends at 73.75 s)Defense ↓4: targets 1 (index ×1.613)
47.5 sTabitha & CameruptHoenn Solidarity6 → 530
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 81 s left (ends at 128.5 s)Hoenn Circle (Defensive): 46.75 s left (ends at 94.25 s)Johto Circle (Physical): 81 s left (ends at 128.5 s)Johto Circle (Special): 81 s left (ends at 128.5 s)NormalGround Zone (Ground moves ×1.5): 26.25 s left (ends at 73.75 s)Defense ↓4: targets 1 (index ×1.613)
After actionNormalElectric Terrain (Electric moves ×1.5): 81 s left (ends at 128.5 s)Johto Circle (Physical): 81 s left (ends at 128.5 s)Johto Circle (Special): 81 s left (ends at 128.5 s)Hoenn Circle (Defensive): 80 s left (ends at 127.5 s)NormalGround Zone (Ground moves ×1.5): 26.25 s left (ends at 73.75 s)Defense ↓4: targets 1 (index ×1.613)
Move-use changes
  • Tabitha & Camerupt / Hoenn Solidarity 1 → 0
52.25 sSygna Suit Giovanni & NidokingMega Kick5 → 4345,533,450
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 76.25 s left (ends at 128.5 s)Johto Circle (Physical): 76.25 s left (ends at 128.5 s)Johto Circle (Special): 76.25 s left (ends at 128.5 s)Hoenn Circle (Defensive): 75.25 s left (ends at 127.5 s)NormalGround Zone (Ground moves ×1.5): 21.5 s left (ends at 73.75 s)Defense ↓4: targets 1 (index ×1.613)
61.75 sSygna Suit Giovanni & NidokingMega Kick4 → 3313,208,356
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 66.75 s left (ends at 128.5 s)Johto Circle (Physical): 66.75 s left (ends at 128.5 s)Johto Circle (Special): 66.75 s left (ends at 128.5 s)Hoenn Circle (Defensive): 65.75 s left (ends at 127.5 s)NormalGround Zone (Ground moves ×1.5): 12 s left (ends at 73.75 s)Defense ↓4: targets 1 (index ×1.613)
66.5 sEthan (Champion) & RaikouThunderous Roar Wild Charge3 → 13493,678
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 62 s left (ends at 128.5 s)Johto Circle (Physical): 62 s left (ends at 128.5 s)Johto Circle (Special): 62 s left (ends at 128.5 s)Hoenn Circle (Defensive): 61 s left (ends at 127.5 s)NormalGround Zone (Ground moves ×1.5): 7.25 s left (ends at 73.75 s)Defense ↓4: targets 1 (index ×1.613)
After actionNormalElectric Terrain (Electric moves ×1.5): 50 s left (ends at 116.5 s)Johto Circle (Physical): 62 s left (ends at 128.5 s)Johto Circle (Special): 62 s left (ends at 128.5 s)Hoenn Circle (Defensive): 61 s left (ends at 127.5 s)NormalGround Zone (Ground moves ×1.5): 7.25 s left (ends at 73.75 s)Defense ↓4: targets 1 (index ×1.613)
Move-use changes
  • Ethan (Champion) & Raikou / Thunderous Roar Wild Charge 3 → 2
71.25 sTabitha & CameruptMud Shot1 → 031,270,075
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 45.25 s left (ends at 116.5 s)Johto Circle (Physical): 57.25 s left (ends at 128.5 s)Johto Circle (Special): 57.25 s left (ends at 128.5 s)Hoenn Circle (Defensive): 56.25 s left (ends at 127.5 s)NormalGround Zone (Ground moves ×1.5): 2.5 s left (ends at 73.75 s)Defense ↓4: targets 1 (index ×1.613)
71.25 sSygna Suit Giovanni & NidokingUnstoppable Ambition Ground Impact0 → 8321,864,547
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 45.25 s left (ends at 116.5 s)Johto Circle (Physical): 57.25 s left (ends at 128.5 s)Johto Circle (Special): 57.25 s left (ends at 128.5 s)Hoenn Circle (Defensive): 56.25 s left (ends at 127.5 s)NormalGround Zone (Ground moves ×1.5): 2.5 s left (ends at 73.75 s)Defense ↓4: targets 1 (index ×1.613)
80.75 sEthan (Champion) & RaikouReigning Thunder Fang8 → 75866,680
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 35.75 s left (ends at 116.5 s)Johto Circle (Physical): 47.75 s left (ends at 128.5 s)Johto Circle (Special): 47.75 s left (ends at 128.5 s)Hoenn Circle (Defensive): 46.75 s left (ends at 127.5 s)Defense ↓4: targets 1 (index ×1.613)
After actionNormalElectric Terrain (Electric moves ×1.5): 35.75 s left (ends at 116.5 s)Johto Circle (Physical): 47.75 s left (ends at 128.5 s)Johto Circle (Special): 47.75 s left (ends at 128.5 s)Hoenn Circle (Defensive): 46.75 s left (ends at 127.5 s)Defense ↓6: targets 1 (index ×1.818)
85.5 sSygna Suit Giovanni & NidokingMega Kick7 → 6529,853,287
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 31 s left (ends at 116.5 s)Johto Circle (Physical): 43 s left (ends at 128.5 s)Johto Circle (Special): 43 s left (ends at 128.5 s)Hoenn Circle (Defensive): 42 s left (ends at 127.5 s)Defense ↓6: targets 1 (index ×1.818)
90.25 sTabitha & CameruptMud Shot6 → 55427,296
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 26.25 s left (ends at 116.5 s)Johto Circle (Physical): 38.25 s left (ends at 128.5 s)Johto Circle (Special): 38.25 s left (ends at 128.5 s)Hoenn Circle (Defensive): 37.25 s left (ends at 127.5 s)Defense ↓6: targets 1 (index ×1.818)
99.75 sSygna Suit Giovanni & NidokingMega Kick5 → 4513,896,791
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 16.75 s left (ends at 116.5 s)Johto Circle (Physical): 28.75 s left (ends at 128.5 s)Johto Circle (Special): 28.75 s left (ends at 128.5 s)Hoenn Circle (Defensive): 27.75 s left (ends at 127.5 s)Defense ↓6: targets 1 (index ×1.818)
104.5 sEthan (Champion) & RaikouThunderous Roar Wild Charge4 → 25601,031
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 12 s left (ends at 116.5 s)Johto Circle (Physical): 24 s left (ends at 128.5 s)Johto Circle (Special): 24 s left (ends at 128.5 s)Hoenn Circle (Defensive): 23 s left (ends at 127.5 s)Defense ↓6: targets 1 (index ×1.818)
After actionNormalElectric Terrain (Electric moves ×1.5): 50 s left (ends at 154.5 s)Johto Circle (Physical): 24 s left (ends at 128.5 s)Johto Circle (Special): 24 s left (ends at 128.5 s)Hoenn Circle (Defensive): 23 s left (ends at 127.5 s)Defense ↓6: targets 1 (index ×1.818)
Move-use changes
  • Ethan (Champion) & Raikou / Thunderous Roar Wild Charge 2 → 1
109.25 sTabitha & CameruptMud Shot2 → 15675,404
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 45.25 s left (ends at 154.5 s)Johto Circle (Physical): 19.25 s left (ends at 128.5 s)Johto Circle (Special): 19.25 s left (ends at 128.5 s)Hoenn Circle (Defensive): 18.25 s left (ends at 127.5 s)Defense ↓6: targets 1 (index ×1.818)
118.75 sSygna Suit Giovanni & NidokingMega Kick1 → 0519,902,191
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 35.75 s left (ends at 154.5 s)Johto Circle (Physical): 9.75 s left (ends at 128.5 s)Johto Circle (Special): 9.75 s left (ends at 128.5 s)Hoenn Circle (Defensive): 8.75 s left (ends at 127.5 s)Defense ↓6: targets 1 (index ×1.818)
118.75 sSygna Suit Giovanni & NidokingUnstoppable Ambition Ground Impact0 → 9523,004,153
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 35.75 s left (ends at 154.5 s)Johto Circle (Physical): 9.75 s left (ends at 128.5 s)Johto Circle (Special): 9.75 s left (ends at 128.5 s)Hoenn Circle (Defensive): 8.75 s left (ends at 127.5 s)Defense ↓6: targets 1 (index ×1.818)
123.5 sEthan (Champion) & RaikouReigning Thunder Fang9 → 861,116,554
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 31 s left (ends at 154.5 s)Johto Circle (Physical): 5 s left (ends at 128.5 s)Johto Circle (Special): 5 s left (ends at 128.5 s)Hoenn Circle (Defensive): 4 s left (ends at 127.5 s)Defense ↓6: targets 1 (index ×1.818)
128.25 sTabitha & CameruptMud Shot8 → 76443,944
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 26.25 s left (ends at 154.5 s)Johto Circle (Physical): 0.25 s left (ends at 128.5 s)Johto Circle (Special): 0.25 s left (ends at 128.5 s)Defense ↓6: targets 1 (index ×1.818)
137.75 sSygna Suit Giovanni & NidokingMega Kick7 → 6611,106,327
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 16.75 s left (ends at 154.5 s)Defense ↓6: targets 1 (index ×1.818)
142.5 sEthan (Champion) & RaikouThunderous Roar Wild Charge6 → 46480,344
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 12 s left (ends at 154.5 s)Defense ↓6: targets 1 (index ×1.818)
After actionNormalElectric Terrain (Electric moves ×1.5): 50 s left (ends at 192.5 s)Defense ↓6: targets 1 (index ×1.818)
Move-use changes
  • Ethan (Champion) & Raikou / Thunderous Roar Wild Charge 1 → 0
147.25 sTabitha & CameruptMud Shot4 → 36539,784
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 45.25 s left (ends at 192.5 s)Defense ↓6: targets 1 (index ×1.818)
156.75 sSygna Suit Giovanni & NidokingMega Kick3 → 2615,905,847
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 35.75 s left (ends at 192.5 s)Defense ↓6: targets 1 (index ×1.818)
161.5 sEthan (Champion) & RaikouReigning Thunder Fang2 → 16780,807
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 31 s left (ends at 192.5 s)Defense ↓6: targets 1 (index ×1.818)
166.25 sTabitha & CameruptMud Shot1 → 06341,496
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 26.25 s left (ends at 192.5 s)Defense ↓6: targets 1 (index ×1.818)
166.25 sSygna Suit Giovanni & NidokingUnstoppable Ambition Ground Impact0 → 9618,384,938
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 26.25 s left (ends at 192.5 s)Defense ↓6: targets 1 (index ×1.818)
175.75 sSygna Suit Giovanni & NidokingMega Kick9 → 8712,494,618
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 16.75 s left (ends at 192.5 s)Defense ↓6: targets 1 (index ×1.818)
Field and Type Rebuff history +
  • Ethan (Champion) & Raikou · Johto Circle (Physical): 0–100s (estimated)
  • Ethan (Champion) & Raikou · Johto Circle (Special): 0–100s (estimated)
  • Tabitha & Camerupt · Hoenn Circle (Defensive): 14.25–94.25s (estimated)
  • Sygna Suit Giovanni & Nidoking · Ground Zone (Ground moves ×1.5): 23.75–73.75s (estimated)
  • Ethan (Champion) & Raikou · Electric Terrain (Electric moves ×1.5): 28.5–78.5s (estimated)
  • Ethan (Champion) & Raikou · Electric Terrain (Electric moves ×1.5): 28.5–128.5s (estimated)
  • Ethan (Champion) & Raikou · Johto Circle (Physical): 28.5–128.5s (estimated)
  • Ethan (Champion) & Raikou · Johto Circle (Special): 28.5–128.5s (estimated)
  • Tabitha & Camerupt · Hoenn Circle (Defensive): 47.5–127.5s (estimated)
  • Ethan (Champion) & Raikou · Electric Terrain (Electric moves ×1.5): 66.5–116.5s (estimated)
  • Ethan (Champion) & Raikou · Electric Terrain (Electric moves ×1.5): 104.5–154.5s (estimated)
  • Ethan (Champion) & Raikou · Electric Terrain (Electric moves ×1.5): 142.5–192.5s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Ethan (Champion) & Raikou: Circle timing assumes a 50-second base plus verified extensions.
  • Sygna Suit Giovanni & Nidoking: Applies the fixed power increase from increased gauge cost; gauge consumption and recovery over time are not simulated.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Best Tabitha team tested326,709,697View team details, grids and action order ▼Hide team details ▲

180-second result

326,709,697Cumulative damage index (all opponents)

Time-limited search · 4 sync moves · Last action: 175.75s

Estimated 180s · Starting sync buff 0 · Cycle: 19s

Sync grids were selected automatically from a limited set of candidates. A global optimum is not guaranteed.

Juliana (Anniversary 2026) & Terapagos (Stellar Form) (Terastal Form)Move Lv. 5 · Grid: 21 tilesEnergy 69/70Grid used for this calculation.View selected sync grid ↗
Larry (Special Costume 2) & Komala (Tera Type: Normal) (Terastal Form)Move Lv. 5 · Grid: 18 tilesEnergy 66/70Grid used for this calculation.View selected sync grid ↗
Tabitha & CameruptMove Lv. 5 · Grid: 10 tilesEnergy 38/70Grid used for this calculation.View selected sync grid ↗
Grid effects not evaluated: 29 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · S-Tera & Hit: Free Move Next 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Normal Zone: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Potion: MP Refresh 1: Chance effects and MP recovery are not optimized
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Soften Up 1: This effect’s damage contribution is not verified
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Kaleidoscopic Tera Starstorm: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Kaleidoscopic Tera Starstorm: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Rainbow Jewel Tera Starstorm: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Rainbow Jewel Tera Starstorm: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) · Zeolite Tera Blast: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) · Zeolite Tera Blast: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) · Relaxed Charm: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) · Relaxed Charm: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) · Circle: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) · Circle Hit: Free Move Next 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) · They Suit Me...: MP Refresh 3: Chance effects and MP recovery are not optimized
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) · Potion: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) · Rock Tomb: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) · Rock Tomb: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) · Rock Tomb: Trip Up 9: This effect’s damage contribution is not verified
  • Tabitha & Camerupt · Quick Cure: This effect’s damage contribution is not verified
  • Tabitha & Camerupt · Propelling Strike 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Tabitha & Camerupt · Will-O-Wisp: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Tabitha & Camerupt · Will-O-Wisp: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Tabitha & Camerupt · Circle: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Tabitha & Camerupt · Hoenn Solidarity: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Tabitha & Camerupt · Mud Shot: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Tabitha & Camerupt · Mud Shot: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Tabitha & Camerupt · Natural Remedy: This effect’s damage contribution is not verified
  • Tabitha & Camerupt · Ahyahya!: MP Refresh 2: Chance effects and MP recovery are not optimized
Try this team in the calculator →

Restore the three pairs, grids, settings and action order in the calculator, then change move levels and recalculate.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B123.75 sJuliana (Anniversary 2026) & Terapagos (Normal Form)6,493,9696,493,969
B261.75 sLarry (Special Costume 2) & Komala (Tera Type: Normal)5,514,20012,008,169
B3118.75 sJuliana (Anniversary 2026) & Terapagos (Normal Form)185,734,775197,742,944
B4166.25 sJuliana (Anniversary 2026) & Terapagos (Normal Form)92,207,715289,950,659
End of time limit180s—36,759,038326,709,697
Action order and move scores +
Elapsed timeUserActionSync countdownSync buffsScore
4.75 sTabitha & CameruptHoenn Solidarity6 → 500
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalNormal Zone (Normal moves ×1.5): 105.25 s left (ends at 110 s)
After actionHoenn Circle (Defensive): 80 s left (ends at 84.75 s)NormalNormal Zone (Normal moves ×1.5): 105.25 s left (ends at 110 s)
Move-use changes
  • Tabitha & Camerupt / Hoenn Solidarity 2 → 1
9.5 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast5 → 40159,759
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 75.25 s left (ends at 84.75 s)NormalNormal Zone (Normal moves ×1.5): 100.5 s left (ends at 110 s)
After actionHoenn Circle (Defensive): 75.25 s left (ends at 84.75 s)EXEX Normal Zone (Normal moves ×3): 110 s left (ends at 119.5 s)Sp. Def ↓2: targets 1 (index ×1.408)
14.25 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm4 → 30643,882
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 70.5 s left (ends at 84.75 s)EXEX Normal Zone (Normal moves ×3): 105.25 s left (ends at 119.5 s)Sp. Def ↓2: targets 1 (index ×1.408)
23.75 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Kaleidoscopic Tera Starstorm3 → 00693,942
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 61 s left (ends at 84.75 s)EXEX Normal Zone (Normal moves ×3): 95.75 s left (ends at 119.5 s)Sp. Def ↓2: targets 1 (index ×1.408)
After actionHoenn Circle (Defensive): 61 s left (ends at 84.75 s)EXEX Normal Zone (Normal moves ×3): 95.75 s left (ends at 119.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) / Kaleidoscopic Tera Starstorm 2 → 1
23.75 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Ancient Indigo Disk Tera Starstorm0 → 604,996,386
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 61 s left (ends at 84.75 s)EXEX Normal Zone (Normal moves ×3): 125.75 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓2: targets 1 (index ×1.408)
28.5 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast6 → 521,157,019
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 56.25 s left (ends at 84.75 s)EXEX Normal Zone (Normal moves ×3): 121 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓2: targets 1 (index ×1.408)
After actionHoenn Circle (Defensive): 56.25 s left (ends at 84.75 s)EXEX Normal Zone (Normal moves ×3): 121 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓4: targets 1 (index ×1.613)
33.25 sTabitha & CameruptHoenn Solidarity5 → 420
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 51.5 s left (ends at 84.75 s)EXEX Normal Zone (Normal moves ×3): 116.25 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓4: targets 1 (index ×1.613)
After actionHoenn Circle (Defensive): 80 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 116.25 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓4: targets 1 (index ×1.613)
Move-use changes
  • Tabitha & Camerupt / Hoenn Solidarity 1 → 0
42.75 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Stellar Shine!4 → 320
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 70.5 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 106.75 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓4: targets 1 (index ×1.613)
Move-use changes
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) / Stellar Shine! 1 → 0
47.5 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast3 → 221,649,131
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 65.75 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 102 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓4: targets 1 (index ×1.613)
After actionHoenn Circle (Defensive): 65.75 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 102 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
52.25 sTabitha & CameruptMud Shot2 → 12244,000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 61 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 97.25 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
61.75 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast1 → 021,493,606
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 51.5 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 87.75 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
61.75 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Just Let Me Sleep Tera Blast0 → 92970,444
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 51.5 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 117.75 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
66.5 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Kaleidoscopic Tera Starstorm9 → 8458,487,477
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 46.75 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 113 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
After actionHoenn Circle (Defensive): 46.75 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 113 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
Move-use changes
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) / Kaleidoscopic Tera Starstorm 1 → 0
71.25 sTabitha & CameruptMud Shot8 → 74246,000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 42 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 108.25 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
80.75 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Rainbow Jewel Tera Starstorm7 → 6430,189,293
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 32.5 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 98.75 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
After actionHoenn Circle (Defensive): 32.5 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 98.75 s left (ends at 179.5 s)Special break: targets 1 / 2 actions left (estimated end: 114 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
Move-use changes
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) / Rainbow Jewel Tera Starstorm 1 → 0
85.5 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast6 → 543,360,614
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 27.75 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 94 s left (ends at 179.5 s)Special break: targets 1 / 2 actions left (estimated end: 114 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
90.25 sTabitha & CameruptMud Shot5 → 44369,000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 23 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 89.25 s left (ends at 179.5 s)Special break: targets 1 / 2 actions left (estimated end: 114 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
99.75 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm4 → 3430,651,374
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 13.5 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 79.75 s left (ends at 179.5 s)Special break: targets 1 / 1 actions left (estimated end: 114 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
104.5 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast3 → 243,360,614
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 8.75 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 75 s left (ends at 179.5 s)Special break: targets 1 / 1 actions left (estimated end: 114 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
109.25 sTabitha & CameruptMud Shot2 → 14369,000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 4 s left (ends at 113.25 s)EXEX Normal Zone (Normal moves ×3): 70.25 s left (ends at 179.5 s)Special break: targets 1 / 1 actions left (estimated end: 114 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
118.75 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm1 → 0418,576,590
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 60.75 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
118.75 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Ancient Indigo Disk Tera Starstorm0 → 9440,124,813
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 60.75 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
123.5 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast9 → 852,376,192
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 56 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
128.25 sTabitha & CameruptMud Shot8 → 75260,909
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 51.25 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
137.75 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm7 → 6532,164,158
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 41.75 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
142.5 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast6 → 552,376,192
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 37 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
147.25 sTabitha & CameruptMud Shot5 → 45260,909
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 32.25 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
156.75 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm4 → 3521,672,689
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 22.75 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
161.5 sTabitha & CameruptMud Shot3 → 25260,909
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 18 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
166.25 sLarry (Special Costume 2) & Komala (Tera Type: Normal)They Suit Me...2 → 050
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 13.25 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
Move-use changes
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) / They Suit Me... 1 → 0
166.25 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Ancient Indigo Disk Tera Starstorm0 → 9532,835,757
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 13.25 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
175.75 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm9 → 8636,759,038
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 3.75 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
Field and Type Rebuff history +
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Normal Zone (Normal moves ×1.5): 0–110s (estimated)
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Normal Zone (Normal moves ×1.5): 0–110s (estimated)
  • Tabitha & Camerupt · Hoenn Circle (Defensive): 4.75–84.75s (estimated)
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) · EX Normal Zone (Normal moves ×3): 9.5–119.5s (estimated)
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · EX Normal Zone (Normal moves ×3): 23.75–149.5s (estimated)
  • Tabitha & Camerupt · Hoenn Circle (Defensive): 33.25–113.25s (estimated)
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) · EX Normal Zone (Normal moves ×3): 61.75–179.5s (estimated)
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Normal Rebuff: target 1, 0 → -3 at 23.75 s (estimated)
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Stellar Rebuff: target 1, 0 → -3 at 66.5 s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Tabitha & Camerupt: Circle timing assumes a 50-second base plus verified extensions.
Unmodeled conditions and effects: 1 +
  • Tabitha & Camerupt · Hit Burned Opp: Stat ↓ 9: Random Defense and Sp. Def. drops are not modeled.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Tabitha, N and Giovanni166,530,571View team details, grids and action order ▼Hide team details ▲

180-second result

166,530,571Cumulative damage index (all opponents)

Time-limited search · 3 sync moves · Last action: 175.75s

Estimated 180s · Starting sync buff 0 · Cycle: 19s

Sync grids were selected automatically from a limited set of candidates. A global optimum is not guaranteed.

Sygna Suit Giovanni & NidokingMove Lv. 5 · Grid: 5 tilesEnergy 20/70Grid used for this calculation.View selected sync grid ↗
N & Landorus (Incarnate Forme)Move Lv. 5 · Grid: 20 tilesEnergy 69/70Grid used for this calculation.View selected sync grid ↗
Tabitha & CameruptMove Lv. 5 · Grid: 10 tilesEnergy 38/70Grid used for this calculation.View selected sync grid ↗
Grid effects not evaluated: 35 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Sygna Suit Giovanni & Nidoking · Mega Kick: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Sygna Suit Giovanni & Nidoking · Mega Kick: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Sygna Suit Giovanni & Nidoking · Critical Crit 9: This effect’s damage contribution is not verified
  • Sygna Suit Giovanni & Nidoking · Poison Jab: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Sygna Suit Giovanni & Nidoking · Poison Jab: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Sygna Suit Giovanni & Nidoking · Iron Tail: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Sygna Suit Giovanni & Nidoking · Iron Tail: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Sygna Suit Giovanni & Nidoking · Iron Tail: On a Roll 1: Chance effects and MP recovery are not optimized
  • Sygna Suit Giovanni & Nidoking · Iron Tail: On a Roll 1: This effect’s damage contribution is not verified
  • Sygna Suit Giovanni & Nidoking · World of Pain!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Sygna Suit Giovanni & Nidoking · Sands of Time 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Sygna Suit Giovanni & Nidoking · Rejuvenate 6: Gauge consumption, recovery, and waiting time are not evaluated
  • Sygna Suit Giovanni & Nidoking · Natural Remedy: This effect’s damage contribution is not verified
  • Sygna Suit Giovanni & Nidoking · Quick Cure: This effect’s damage contribution is not verified
  • Sygna Suit Giovanni & Nidoking · Move Gauge Refresh 9: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Super Effective ↑: MP Refresh 2: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Harmonius Formula!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Hostile Environment 1: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Hostile Environment 1: This effect’s damage contribution is not verified
  • N & Landorus (Incarnate Forme) · Peak Autumn Sandsear Storm: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Peak Autumn Sandsear Storm: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Ground Zone: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Enemy moves always hit: This effect’s damage contribution is not verified
  • Tabitha & Camerupt · Quick Cure: This effect’s damage contribution is not verified
  • Tabitha & Camerupt · Propelling Strike 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Tabitha & Camerupt · Will-O-Wisp: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Tabitha & Camerupt · Will-O-Wisp: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Tabitha & Camerupt · Circle: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Tabitha & Camerupt · Hoenn Solidarity: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Tabitha & Camerupt · Mud Shot: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Tabitha & Camerupt · Mud Shot: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Tabitha & Camerupt · Natural Remedy: This effect’s damage contribution is not verified
  • Tabitha & Camerupt · Ahyahya!: MP Refresh 2: Chance effects and MP recovery are not optimized
Try this team in the calculator →

Restore the three pairs, grids, settings and action order in the calculator, then change move levels and recalculate.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B142.75 sSygna Suit Giovanni & Nidoking11,008,83511,008,835
B299.75 sN & Landorus (Incarnate Forme)41,948,01852,956,853
B3147.25 sSygna Suit Giovanni & Nidoking85,307,001138,263,854
End of time limit180s—28,266,717166,530,571
Action order and move scores +
Elapsed timeUserActionSync countdownSync buffsScore
4.75 sSygna Suit Giovanni & NidokingWorld of Pain!7 → 600
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attack—
Move-use changes
  • Sygna Suit Giovanni & Nidoking / World of Pain! 1 → 0
9.5 sN & Landorus (Incarnate Forme)Harmonius Formula!6 → 500
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attack—
Move-use changes
  • N & Landorus (Incarnate Forme) / Harmonius Formula! 1 → 0
14.25 sTabitha & CameruptHoenn Solidarity5 → 400
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attack—
After actionHoenn Circle (Defensive): 80 s left (ends at 94.25 s)
Move-use changes
  • Tabitha & Camerupt / Hoenn Solidarity 2 → 1
23.75 sN & Landorus (Incarnate Forme)Sandsear Storm4 → 30348,392
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 70.5 s left (ends at 94.25 s)
After actionHoenn Circle (Defensive): 70.5 s left (ends at 94.25 s)EXEX Ground Zone (Ground moves ×3): 80 s left (ends at 103.75 s)Sp. Def ↓1: targets 1 (index ×1.25)
28.5 sSygna Suit Giovanni & NidokingMega Kick3 → 207,608,026
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 65.75 s left (ends at 94.25 s)EXEX Ground Zone (Ground moves ×3): 75.25 s left (ends at 103.75 s)Sp. Def ↓1: targets 1 (index ×1.25)
33.25 sTabitha & CameruptHoenn Solidarity2 → 100
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 61 s left (ends at 94.25 s)EXEX Ground Zone (Ground moves ×3): 70.5 s left (ends at 103.75 s)Sp. Def ↓1: targets 1 (index ×1.25)
After actionHoenn Circle (Defensive): 80 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 70.5 s left (ends at 103.75 s)Sp. Def ↓1: targets 1 (index ×1.25)
Move-use changes
  • Tabitha & Camerupt / Hoenn Solidarity 1 → 0
42.75 sTabitha & CameruptMud Shot1 → 00185,625
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 70.5 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 61 s left (ends at 103.75 s)Sp. Def ↓1: targets 1 (index ×1.25)
42.75 sSygna Suit Giovanni & NidokingUnstoppable Ambition Ground Impact0 → 802,866,792
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 70.5 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 61 s left (ends at 103.75 s)Sp. Def ↓1: targets 1 (index ×1.25)
47.5 sSygna Suit Giovanni & NidokingMax Quake8 → 827,698,240
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 65.75 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 56.25 s left (ends at 103.75 s)Sp. Def ↓1: targets 1 (index ×1.25)
After actionHoenn Circle (Defensive): 65.75 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 86.25 s left (ends at 133.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓1: targets 1 (index ×1.25)
52.25 sN & Landorus (Incarnate Forme)Sandsear Storm8 → 722,612,940
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 61 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 81.5 s left (ends at 133.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓1: targets 1 (index ×1.25)
After actionHoenn Circle (Defensive): 61 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 81.5 s left (ends at 133.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓2: targets 1 (index ×1.408)
61.75 sSygna Suit Giovanni & NidokingMega Kick7 → 6214,287,373
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 51.5 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 72 s left (ends at 133.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓2: targets 1 (index ×1.408)
66.5 sN & Landorus (Incarnate Forme)Sandsear Storm6 → 522,108,653
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 46.75 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 67.25 s left (ends at 133.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓2: targets 1 (index ×1.408)
After actionHoenn Circle (Defensive): 46.75 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 67.25 s left (ends at 133.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓3: targets 1 (index ×1.515)
71.25 sTabitha & CameruptMud Shot5 → 42250,000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 42 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 62.5 s left (ends at 133.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓3: targets 1 (index ×1.515)
80.75 sSygna Suit Giovanni & NidokingMega Kick4 → 3211,280,812
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 32.5 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 53 s left (ends at 133.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓3: targets 1 (index ×1.515)
85.5 sN & Landorus (Incarnate Forme)Super Effective ↑3 → 220
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 27.75 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 48.25 s left (ends at 133.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓3: targets 1 (index ×1.515)
Move-use changes
  • N & Landorus (Incarnate Forme) / Super Effective ↑ 2 → 1
90.25 sTabitha & CameruptMud Shot2 → 12250,000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 23 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 43.5 s left (ends at 133.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓3: targets 1 (index ×1.515)
99.75 sTabitha & CameruptMud Shot1 → 02250,000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 13.5 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 34 s left (ends at 133.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓3: targets 1 (index ×1.515)
99.75 sN & Landorus (Incarnate Forme)Calm the Winds and Thunder Ground Beam0 → 823,210,000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 13.5 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 64 s left (ends at 163.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓3: targets 1 (index ×1.515)
104.5 sSygna Suit Giovanni & NidokingMega Kick8 → 7425,381,829
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 8.75 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 59.25 s left (ends at 163.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓3: targets 1 (index ×1.515)
109.25 sN & Landorus (Incarnate Forme)Sandsear Storm7 → 646,115,050
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Defensive): 4 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 54.5 s left (ends at 163.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓3: targets 1 (index ×1.515)
After actionHoenn Circle (Defensive): 4 s left (ends at 113.25 s)EXEX Ground Zone (Ground moves ×3): 54.5 s left (ends at 163.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓4: targets 1 (index ×1.613)
118.75 sSygna Suit Giovanni & NidokingMega Kick6 → 5415,382,926
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Ground Zone (Ground moves ×3): 45 s left (ends at 163.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓4: targets 1 (index ×1.613)
123.5 sN & Landorus (Incarnate Forme)Super Effective ↑5 → 440
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Ground Zone (Ground moves ×3): 40.25 s left (ends at 163.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓4: targets 1 (index ×1.613)
Move-use changes
  • N & Landorus (Incarnate Forme) / Super Effective ↑ 1 → 0
128.25 sTabitha & CameruptMud Shot4 → 34653,225
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Ground Zone (Ground moves ×3): 35.5 s left (ends at 163.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓4: targets 1 (index ×1.613)
137.75 sSygna Suit Giovanni & NidokingMega Kick3 → 2423,074,390
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Ground Zone (Ground moves ×3): 26 s left (ends at 163.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓4: targets 1 (index ×1.613)
142.5 sN & Landorus (Incarnate Forme)Sandsear Storm2 → 143,292,838
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Ground Zone (Ground moves ×3): 21.25 s left (ends at 163.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓4: targets 1 (index ×1.613)
After actionEXEX Ground Zone (Ground moves ×3): 21.25 s left (ends at 163.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓5: targets 1 (index ×1.754)
147.25 sTabitha & CameruptMud Shot1 → 04394,736
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Ground Zone (Ground moves ×3): 16.5 s left (ends at 163.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓5: targets 1 (index ×1.754)
147.25 sSygna Suit Giovanni & NidokingUnstoppable Ambition Ground Impact0 → 9411,012,007
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Ground Zone (Ground moves ×3): 16.5 s left (ends at 163.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓5: targets 1 (index ×1.754)
156.75 sSygna Suit Giovanni & NidokingMega Kick9 → 8517,946,747
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Ground Zone (Ground moves ×3): 7 s left (ends at 163.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓5: targets 1 (index ×1.754)
161.5 sN & Landorus (Incarnate Forme)Sandsear Storm8 → 754,178,631
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Ground Zone (Ground moves ×3): 2.25 s left (ends at 163.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓5: targets 1 (index ×1.754)
After actionEXEX Ground Zone (Ground moves ×3): 2.25 s left (ends at 163.75 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓6: targets 1 (index ×1.818)
166.25 sTabitha & CameruptMud Shot7 → 65159,090
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓2: targets 1 (index ×1.408)Sp. Def ↓6: targets 1 (index ×1.818)
175.75 sSygna Suit Giovanni & NidokingMega Kick6 → 555,982,249
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓2: targets 1 (index ×1.408)Sp. Def ↓6: targets 1 (index ×1.818)
Field and Type Rebuff history +
  • Tabitha & Camerupt · Hoenn Circle (Defensive): 14.25–94.25s (estimated)
  • N & Landorus (Incarnate Forme) · EX Ground Zone (Ground moves ×3): 23.75–103.75s (estimated)
  • Tabitha & Camerupt · Hoenn Circle (Defensive): 33.25–113.25s (estimated)
  • Sygna Suit Giovanni & Nidoking · EX Ground Zone (Ground moves ×3): 47.5–133.75s (estimated)
  • N & Landorus (Incarnate Forme) · EX Ground Zone (Ground moves ×3): 99.75–163.75s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Tabitha & Camerupt: Circle timing assumes a 50-second base plus verified extensions.
  • Sygna Suit Giovanni & Nidoking: Applies the fixed power increase from increased gauge cost; gauge consumption and recovery over time are not simulated.
Unmodeled conditions and effects: 1 +
  • Tabitha & Camerupt · Hit Burned Opp: Stat ↓ 9: Random Defense and Sp. Def. drops are not modeled.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

270-second Water Gym: physical teams with Shelly and Matt

This comparison uses three Water-weak opponents, a 270-second limit, three tickets and five starting sync buffs. Only damage from physical Water-type attacks counts; special attacks contribute no damage to the index.

Team optionSync pairsCumulative index% of reference
Reference teamView team details and action order ↓
Harmony & Mega FeraligatrEthan (Champion) & RaikouEthan & Mega Gyarados
3,512,847,339100.0%
Team with ShellyView team details and action order ↓
Harmony & Mega FeraligatrShelly & SharpedoEthan & Gyarados
2,341,894,78966.7%
Team with MattView team details and action order ↓
Harmony & Mega FeraligatrEthan & GyaradosMatt & Sharpedo
1,759,624,89850.1%
Team with Shelly and MattView team details and action order ↓
Harmony & Mega FeraligatrShelly & SharpedoMatt & Sharpedo
1,079,591,26030.7%

The reference is Seika & Feraligatr, Ethan (Champion) & Raikou, and Ethan & Gyarados, with an index of 3,512,847,339. The established contenders were recalculated using the updated model, which accounts for overlapping Circle effects.

Seika & Feraligatr, Ethan & Gyarados and Shelly & Sharpedo reached 2,341,894,789 (66.7% of the reference). Matt’s team reached 1,759,624,898 (50.1%), and the team with both reached 1,079,591,260 (30.7%).

Shelly can use Aqua Jet three times, reducing the sync move countdown by one each time. Her grid can also grant allies Physical Moves Up Next. In this 270-second comparison, however, her team did not outperform the reference.

Matt’s Special Moves Up Next and Hoenn Circle (Special) do not directly boost physical attacks. In this physical team, his main damage contributions come from his EX Support effect and his 20% boost to allies’ sync move damage while a Circle is active.

Reference team3,512,847,339View team details, grids and action order ▼Hide team details ▲

270-second result

3,512,847,339Cumulative damage index (all opponents)

Time-limited search · 6 sync moves · Last action: 261.25s

Estimated 270s · Starting sync buff 5 · Cycle: 19s

Sync grids were selected automatically from a limited set of candidates. A global optimum is not guaranteed.

Harmony & Mega FeraligatrMove Lv. 5 · Grid: 23 tilesEnergy 68/70Grid used for this calculation.View selected sync grid ↗
Ethan (Champion) & RaikouMove Lv. 5 · Grid: 21 tilesEnergy 70/70Grid used for this calculation.View selected sync grid ↗
Ethan & Mega GyaradosMove Lv. 5 · Grid: 25 tilesEnergy 70/70Grid used for this calculation.View selected sync grid ↗
Grid effects not evaluated: 33 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Harmony & Feraligatr · Quick Cure: This effect’s damage contribution is not verified
  • Harmony & Feraligatr · Natural Remedy: This effect’s damage contribution is not verified
  • Harmony & Feraligatr · Enemy moves always hit: This effect’s damage contribution is not verified
  • Harmony & Feraligatr · Massive Jaws Liquidation: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Harmony & Feraligatr · Massive Jaws Liquidation: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Harmony & Feraligatr · Massive Jaws Liquidation: Move Gauge Refresh 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Harmony & Feraligatr · Circle: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Harmony & Feraligatr · Rushing Rapids Aqua Jet: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Harmony & Feraligatr · Rushing Rapids Aqua Jet: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Harmony & Feraligatr · Discombobulate 4: Chance effects and MP recovery are not optimized
  • Harmony & Feraligatr · Discombobulate 4: This effect’s damage contribution is not verified
  • Harmony & Feraligatr · With Confidence!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Ethan (Champion) & Raikou · Natural Remedy: This effect’s damage contribution is not verified
  • Ethan (Champion) & Raikou · Turbo Charge 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan (Champion) & Raikou · Thunderous Roar Wild Charge: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan (Champion) & Raikou · Thunderous Roar Wild Charge: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Ethan (Champion) & Raikou · Quick Cure: This effect’s damage contribution is not verified
  • Ethan (Champion) & Raikou · Reigning Thunder Fang: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan (Champion) & Raikou · Reigning Thunder Fang: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Ethan (Champion) & Raikou · Thundering Glory!: Catalytic Kick 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan (Champion) & Raikou · Thundering Glory!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Ethan & Gyarados · Waterfall: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan & Gyarados · Waterfall: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Ethan & Gyarados · Natural Remedy: This effect’s damage contribution is not verified
  • Ethan & Gyarados · Aggravation 1: Chance effects and MP recovery are not optimized
  • Ethan & Gyarados · Aggravation 1: This effect’s damage contribution is not verified
  • Ethan & Gyarados · Weeping Dragon Rain Dance: Move Gauge Refresh 4: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan & Gyarados · Weeping Dragon Rain Dance: Move Gauge Refresh 4: Chance effects and MP recovery are not optimized
  • Ethan & Gyarados · Quick Cure: This effect’s damage contribution is not verified
  • Ethan & Gyarados · True Trust!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Ethan & Gyarados · Eagle Eye 9: Stat-raise triggers after Pokémon moves are not evaluated
  • Ethan & Gyarados · Leer: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan & Gyarados · Leer: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
Try this team in the calculator →

Restore the three pairs, grids, settings and action order in the calculator, then change move levels and recalculate.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B142.75 sHarmony & Feraligatr509,467,066509,467,066
B266.5 sEthan (Champion) & Raikou677,013,9021,186,480,968
B3118.75 sEthan & Gyarados989,680,9082,176,161,876
B4147.25 sHarmony & Feraligatr656,603,5712,832,765,447
B5204.25 sHarmony & Feraligatr454,091,5023,286,856,949
B6261.25 sHarmony & Feraligatr225,990,3903,512,847,339
End of time limit270s—03,512,847,339
Action order and move scores +
Elapsed timeUserActionSync countdownSync buffsScore
4.75 sEthan (Champion) & RaikouReigning Thunder Fang8 → 750
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackJohto Circle (Physical): 95.25 s left (ends at 100 s)Johto Circle (Special): 95.25 s left (ends at 100 s)
After actionJohto Circle (Physical): 95.25 s left (ends at 100 s)Johto Circle (Special): 95.25 s left (ends at 100 s)Defense ↓2: targets 1 (index ×1.408)
9.5 sHarmony & FeraligatrMassive Jaws Liquidation7 → 6511,169,991
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackJohto Circle (Physical): 90.5 s left (ends at 100 s)Johto Circle (Special): 90.5 s left (ends at 100 s)Defense ↓2: targets 1 (index ×1.408)
After actionJohto Circle (Physical): 90.5 s left (ends at 100 s)Johto Circle (Special): 90.5 s left (ends at 100 s)Defense ↓4: targets 1 (index ×1.613)Defense ↓2: targets 2,3 (index ×1.408)
14.25 sEthan & GyaradosTrue Trust!6 → 550
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackJohto Circle (Physical): 85.75 s left (ends at 100 s)Johto Circle (Special): 85.75 s left (ends at 100 s)Defense ↓4: targets 1 (index ×1.613)Defense ↓2: targets 2,3 (index ×1.408)
Move-use changes
  • Ethan & Gyarados / True Trust! 1 → 0
23.75 sEthan & GyaradosWeeping Dragon Rain Dance5 → 450
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackJohto Circle (Physical): 76.25 s left (ends at 100 s)Johto Circle (Special): 76.25 s left (ends at 100 s)Defense ↓4: targets 1 (index ×1.613)Defense ↓2: targets 2,3 (index ×1.408)
After actionEX Rain: 80 s left (ends at 103.75 s)Johto Circle (Physical): 76.25 s left (ends at 100 s)Johto Circle (Special): 76.25 s left (ends at 100 s)Defense ↓4: targets 1 (index ×1.613)Defense ↓2: targets 2,3 (index ×1.408)
Move-use changes
  • Ethan & Gyarados / Weeping Dragon Rain Dance 1 → 0
28.5 sEthan (Champion) & RaikouThunderous Roar Wild Charge4 → 250
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 75.25 s left (ends at 103.75 s)Johto Circle (Physical): 71.5 s left (ends at 100 s)Johto Circle (Special): 71.5 s left (ends at 100 s)Defense ↓4: targets 1 (index ×1.613)Defense ↓2: targets 2,3 (index ×1.408)
After actionEX Rain: 75.25 s left (ends at 103.75 s)NormalElectric Terrain (Electric moves ×1.5): 50 s left (ends at 78.5 s)Johto Circle (Physical): 71.5 s left (ends at 100 s)Johto Circle (Special): 71.5 s left (ends at 100 s)Defense ↓4: targets 1 (index ×1.613)Defense ↓2: targets 2,3 (index ×1.408)
Move-use changes
  • Ethan (Champion) & Raikou / Thunderous Roar Wild Charge 3 → 2
33.25 sHarmony & FeraligatrMassive Jaws Liquidation2 → 15191,582,871
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 70.5 s left (ends at 103.75 s)NormalElectric Terrain (Electric moves ×1.5): 45.25 s left (ends at 78.5 s)Johto Circle (Physical): 66.75 s left (ends at 100 s)Johto Circle (Special): 66.75 s left (ends at 100 s)Defense ↓4: targets 1 (index ×1.613)Defense ↓2: targets 2,3 (index ×1.408)
After actionEX Rain: 70.5 s left (ends at 103.75 s)NormalElectric Terrain (Electric moves ×1.5): 45.25 s left (ends at 78.5 s)Johto Circle (Physical): 66.75 s left (ends at 100 s)Johto Circle (Special): 66.75 s left (ends at 100 s)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)
42.75 sHarmony & FeraligatrMassive Jaws Liquidation1 → 0559,494,215
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 61 s left (ends at 103.75 s)NormalElectric Terrain (Electric moves ×1.5): 35.75 s left (ends at 78.5 s)Johto Circle (Physical): 57.25 s left (ends at 100 s)Johto Circle (Special): 57.25 s left (ends at 100 s)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)
After actionEX Rain: 61 s left (ends at 103.75 s)NormalElectric Terrain (Electric moves ×1.5): 35.75 s left (ends at 78.5 s)Johto Circle (Physical): 57.25 s left (ends at 100 s)Johto Circle (Special): 57.25 s left (ends at 100 s)Defense ↓6: targets 1,2,3 (index ×1.818)
42.75 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 55247,219,989
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 61 s left (ends at 103.75 s)NormalElectric Terrain (Electric moves ×1.5): 35.75 s left (ends at 78.5 s)Johto Circle (Physical): 57.25 s left (ends at 100 s)Johto Circle (Special): 57.25 s left (ends at 100 s)Defense ↓6: targets 1,2,3 (index ×1.818)
After actionEX Rain: 61 s left (ends at 103.75 s)NormalElectric Terrain (Electric moves ×1.5): 35.75 s left (ends at 78.5 s)Johto Circle (Physical): 57.25 s left (ends at 100 s)Johto Circle (Special): 57.25 s left (ends at 100 s)Kalos Circle (Physical): 50 s left (ends at 92.75 s)Physical break: targets 1,2,3 / 2 actions left (estimated end: 76 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Harmony & Feraligatr / Kalos Passion 2 → 1
47.5 sEthan (Champion) & RaikouReigning Thunder Fang5 → 460
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 56.25 s left (ends at 103.75 s)NormalElectric Terrain (Electric moves ×1.5): 31 s left (ends at 78.5 s)Johto Circle (Physical): 52.5 s left (ends at 100 s)Johto Circle (Special): 52.5 s left (ends at 100 s)Kalos Circle (Physical): 45.25 s left (ends at 92.75 s)Physical break: targets 1,2,3 / 2 actions left (estimated end: 76 s)Defense ↓6: targets 1,2,3 (index ×1.818)
52.25 sEthan & GyaradosWaterfall4 → 3655,168,316
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 51.5 s left (ends at 103.75 s)NormalElectric Terrain (Electric moves ×1.5): 26.25 s left (ends at 78.5 s)Johto Circle (Physical): 47.75 s left (ends at 100 s)Johto Circle (Special): 47.75 s left (ends at 100 s)Kalos Circle (Physical): 40.5 s left (ends at 92.75 s)Physical break: targets 1,2,3 / 2 actions left (estimated end: 76 s)Defense ↓6: targets 1,2,3 (index ×1.818)
After actionEX Rain: 81.5 s left (ends at 133.75 s)NormalElectric Terrain (Electric moves ×1.5): 26.25 s left (ends at 78.5 s)Johto Circle (Physical): 47.75 s left (ends at 100 s)Johto Circle (Special): 47.75 s left (ends at 100 s)Kalos Circle (Physical): 40.5 s left (ends at 92.75 s)Physical break: targets 1,2,3 / 2 actions left (estimated end: 76 s)Defense ↓6: targets 1,2,3 (index ×1.818)
61.75 sEthan (Champion) & RaikouThunderous Roar Wild Charge3 → 160
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 72 s left (ends at 133.75 s)NormalElectric Terrain (Electric moves ×1.5): 16.75 s left (ends at 78.5 s)Johto Circle (Physical): 38.25 s left (ends at 100 s)Johto Circle (Special): 38.25 s left (ends at 100 s)Kalos Circle (Physical): 31 s left (ends at 92.75 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓6: targets 1,2,3 (index ×1.818)
After actionEX Rain: 72 s left (ends at 133.75 s)NormalElectric Terrain (Electric moves ×1.5): 50 s left (ends at 111.75 s)Johto Circle (Physical): 38.25 s left (ends at 100 s)Johto Circle (Special): 38.25 s left (ends at 100 s)Kalos Circle (Physical): 31 s left (ends at 92.75 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Ethan (Champion) & Raikou / Thunderous Roar Wild Charge 2 → 1
66.5 sHarmony & FeraligatrMassive Jaws Liquidation1 → 06621,845,586
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 67.25 s left (ends at 133.75 s)NormalElectric Terrain (Electric moves ×1.5): 45.25 s left (ends at 111.75 s)Johto Circle (Physical): 33.5 s left (ends at 100 s)Johto Circle (Special): 33.5 s left (ends at 100 s)Kalos Circle (Physical): 26.25 s left (ends at 92.75 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓6: targets 1,2,3 (index ×1.818)
66.5 sEthan (Champion) & RaikouLightning Dasher Wild Charge0 → 960
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 67.25 s left (ends at 133.75 s)NormalElectric Terrain (Electric moves ×1.5): 100 s left (ends at 166.5 s)Johto Circle (Physical): 33.5 s left (ends at 100 s)Johto Circle (Special): 33.5 s left (ends at 100 s)Kalos Circle (Physical): 26.25 s left (ends at 92.75 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓6: targets 1,2,3 (index ×1.818)
After actionEX Rain: 67.25 s left (ends at 133.75 s)NormalElectric Terrain (Electric moves ×1.5): 100 s left (ends at 166.5 s)Johto Circle (Physical): 100 s left (ends at 166.5 s)Johto Circle (Special): 100 s left (ends at 166.5 s)Kalos Circle (Physical): 50 s left (ends at 116.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Harmony & Feraligatr / Kalos Passion 1 → 0
  • Ethan (Champion) & Raikou / Thunderous Roar Wild Charge 1 → 2
71.25 sEthan & GyaradosWaterfall9 → 8975,856,435
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 62.5 s left (ends at 133.75 s)NormalElectric Terrain (Electric moves ×1.5): 95.25 s left (ends at 166.5 s)Johto Circle (Physical): 95.25 s left (ends at 166.5 s)Johto Circle (Special): 95.25 s left (ends at 166.5 s)Kalos Circle (Physical): 45.25 s left (ends at 116.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓6: targets 1,2,3 (index ×1.818)
80.75 sHarmony & FeraligatrMassive Jaws Liquidation8 → 79399,550,320
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 53 s left (ends at 133.75 s)NormalElectric Terrain (Electric moves ×1.5): 85.75 s left (ends at 166.5 s)Johto Circle (Physical): 85.75 s left (ends at 166.5 s)Johto Circle (Special): 85.75 s left (ends at 166.5 s)Kalos Circle (Physical): 35.75 s left (ends at 116.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
85.5 sEthan & GyaradosWaterfall7 → 6914,900,371
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 48.25 s left (ends at 133.75 s)NormalElectric Terrain (Electric moves ×1.5): 81 s left (ends at 166.5 s)Johto Circle (Physical): 81 s left (ends at 166.5 s)Johto Circle (Special): 81 s left (ends at 166.5 s)Kalos Circle (Physical): 31 s left (ends at 116.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
90.25 sEthan (Champion) & RaikouReigning Thunder Fang6 → 590
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 43.5 s left (ends at 133.75 s)NormalElectric Terrain (Electric moves ×1.5): 76.25 s left (ends at 166.5 s)Johto Circle (Physical): 76.25 s left (ends at 166.5 s)Johto Circle (Special): 76.25 s left (ends at 166.5 s)Kalos Circle (Physical): 26.25 s left (ends at 116.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
99.75 sEthan (Champion) & RaikouThunderous Roar Wild Charge5 → 390
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 34 s left (ends at 133.75 s)NormalElectric Terrain (Electric moves ×1.5): 66.75 s left (ends at 166.5 s)Johto Circle (Physical): 66.75 s left (ends at 166.5 s)Johto Circle (Special): 66.75 s left (ends at 166.5 s)Kalos Circle (Physical): 16.75 s left (ends at 116.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
After actionEX Rain: 34 s left (ends at 133.75 s)NormalElectric Terrain (Electric moves ×1.5): 50 s left (ends at 149.75 s)Johto Circle (Physical): 66.75 s left (ends at 166.5 s)Johto Circle (Special): 66.75 s left (ends at 166.5 s)Kalos Circle (Physical): 16.75 s left (ends at 116.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Ethan (Champion) & Raikou / Thunderous Roar Wild Charge 2 → 1
104.5 sHarmony & FeraligatrMassive Jaws Liquidation3 → 29271,694,217
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 29.25 s left (ends at 133.75 s)NormalElectric Terrain (Electric moves ×1.5): 45.25 s left (ends at 149.75 s)Johto Circle (Physical): 62 s left (ends at 166.5 s)Johto Circle (Special): 62 s left (ends at 166.5 s)Kalos Circle (Physical): 12 s left (ends at 116.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
109.25 sEthan & GyaradosWaterfall2 → 1928,295,654
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 24.5 s left (ends at 133.75 s)NormalElectric Terrain (Electric moves ×1.5): 40.5 s left (ends at 149.75 s)Johto Circle (Physical): 57.25 s left (ends at 166.5 s)Johto Circle (Special): 57.25 s left (ends at 166.5 s)Kalos Circle (Physical): 7.25 s left (ends at 116.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
118.75 sHarmony & FeraligatrMassive Jaws Liquidation1 → 09119,865,096
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 15 s left (ends at 133.75 s)NormalElectric Terrain (Electric moves ×1.5): 31 s left (ends at 149.75 s)Johto Circle (Physical): 47.75 s left (ends at 166.5 s)Johto Circle (Special): 47.75 s left (ends at 166.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
118.75 sEthan & GyaradosRed Rage Water Impact0 → 6979,518,815
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 45 s left (ends at 163.75 s)NormalElectric Terrain (Electric moves ×1.5): 31 s left (ends at 149.75 s)Johto Circle (Physical): 47.75 s left (ends at 166.5 s)Johto Circle (Special): 47.75 s left (ends at 166.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
123.5 sEthan & GyaradosWaterfall6 → 51021,009,456
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 40.25 s left (ends at 163.75 s)NormalElectric Terrain (Electric moves ×1.5): 26.25 s left (ends at 149.75 s)Johto Circle (Physical): 43 s left (ends at 166.5 s)Johto Circle (Special): 43 s left (ends at 166.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
128.25 sEthan (Champion) & RaikouReigning Thunder Fang5 → 4100
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 35.5 s left (ends at 163.75 s)NormalElectric Terrain (Electric moves ×1.5): 21.5 s left (ends at 149.75 s)Johto Circle (Physical): 38.25 s left (ends at 166.5 s)Johto Circle (Special): 38.25 s left (ends at 166.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
137.75 sHarmony & FeraligatrMassive Jaws Liquidation4 → 310169,506,195
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 26 s left (ends at 163.75 s)NormalElectric Terrain (Electric moves ×1.5): 12 s left (ends at 149.75 s)Johto Circle (Physical): 28.75 s left (ends at 166.5 s)Johto Circle (Special): 28.75 s left (ends at 166.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
142.5 sEthan (Champion) & RaikouThunderous Roar Wild Charge3 → 1100
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 21.25 s left (ends at 163.75 s)NormalElectric Terrain (Electric moves ×1.5): 7.25 s left (ends at 149.75 s)Johto Circle (Physical): 24 s left (ends at 166.5 s)Johto Circle (Special): 24 s left (ends at 166.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
After actionEX Rain: 21.25 s left (ends at 163.75 s)NormalElectric Terrain (Electric moves ×1.5): 50 s left (ends at 192.5 s)Johto Circle (Physical): 24 s left (ends at 166.5 s)Johto Circle (Special): 24 s left (ends at 166.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Ethan (Champion) & Raikou / Thunderous Roar Wild Charge 1 → 0
147.25 sEthan & GyaradosWaterfall1 → 01030,618,432
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 16.5 s left (ends at 163.75 s)NormalElectric Terrain (Electric moves ×1.5): 45.25 s left (ends at 192.5 s)Johto Circle (Physical): 19.25 s left (ends at 166.5 s)Johto Circle (Special): 19.25 s left (ends at 166.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
147.25 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 910435,469,488
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 16.5 s left (ends at 163.75 s)NormalElectric Terrain (Electric moves ×1.5): 45.25 s left (ends at 192.5 s)Johto Circle (Physical): 19.25 s left (ends at 166.5 s)Johto Circle (Special): 19.25 s left (ends at 166.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
156.75 sHarmony & FeraligatrMassive Jaws Liquidation9 → 811267,577,638
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 7 s left (ends at 163.75 s)NormalElectric Terrain (Electric moves ×1.5): 35.75 s left (ends at 192.5 s)Johto Circle (Physical): 9.75 s left (ends at 166.5 s)Johto Circle (Special): 9.75 s left (ends at 166.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
161.5 sEthan & GyaradosWaterfall8 → 71117,467,164
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 2.25 s left (ends at 163.75 s)NormalElectric Terrain (Electric moves ×1.5): 31 s left (ends at 192.5 s)Johto Circle (Physical): 5 s left (ends at 166.5 s)Johto Circle (Special): 5 s left (ends at 166.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
166.25 sEthan (Champion) & RaikouReigning Thunder Fang7 → 6110
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 26.25 s left (ends at 192.5 s)Johto Circle (Physical): 0.25 s left (ends at 166.5 s)Johto Circle (Special): 0.25 s left (ends at 166.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
175.75 sHarmony & FeraligatrMassive Jaws Liquidation6 → 51136,322,755
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 16.75 s left (ends at 192.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
180.5 sEthan & GyaradosWaterfall5 → 4114,478,760
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 12 s left (ends at 192.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
185.25 sEthan (Champion) & RaikouReigning Thunder Fang4 → 3110
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalElectric Terrain (Electric moves ×1.5): 7.25 s left (ends at 192.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
194.75 sHarmony & FeraligatrMassive Jaws Liquidation3 → 21136,322,755
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
199.5 sEthan & GyaradosWaterfall2 → 1114,478,760
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
204.25 sEthan (Champion) & RaikouReigning Thunder Fang1 → 0110
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
204.25 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 91187,443,670
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
213.75 sHarmony & FeraligatrMassive Jaws Liquidation9 → 81239,116,814
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
218.5 sEthan & GyaradosWaterfall8 → 7124,823,280
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
223.25 sEthan (Champion) & RaikouReigning Thunder Fang7 → 6120
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
232.75 sHarmony & FeraligatrMassive Jaws Liquidation6 → 51239,116,814
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
237.5 sEthan & GyaradosWaterfall5 → 4124,823,280
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
242.25 sEthan (Champion) & RaikouReigning Thunder Fang4 → 3120
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
251.75 sHarmony & FeraligatrMassive Jaws Liquidation3 → 21239,116,814
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
256.5 sEthan & GyaradosWaterfall2 → 1124,823,280
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
261.25 sEthan (Champion) & RaikouReigning Thunder Fang1 → 0120
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
261.25 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 91294,170,108
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
Field and Type Rebuff history +
  • Ethan (Champion) & Raikou · Johto Circle (Physical): 0–100s (estimated)
  • Ethan (Champion) & Raikou · Johto Circle (Special): 0–100s (estimated)
  • Ethan & Gyarados · EX Rain: 23.75–103.75s (estimated)
  • Ethan (Champion) & Raikou · Electric Terrain (Electric moves ×1.5): 28.5–78.5s (estimated)
  • Harmony & Feraligatr · Kalos Circle (Physical): 42.75–92.75s (estimated)
  • Ethan & Gyarados · EX Rain: 52.25–133.75s (estimated)
  • Ethan (Champion) & Raikou · Electric Terrain (Electric moves ×1.5): 61.75–111.75s (estimated)
  • Ethan (Champion) & Raikou · Electric Terrain (Electric moves ×1.5): 66.5–166.5s (estimated)
  • Ethan (Champion) & Raikou · Johto Circle (Physical): 66.5–166.5s (estimated)
  • Ethan (Champion) & Raikou · Johto Circle (Special): 66.5–166.5s (estimated)
  • Harmony & Feraligatr · Kalos Circle (Physical): 66.5–116.5s (estimated)
  • Ethan (Champion) & Raikou · Electric Terrain (Electric moves ×1.5): 99.75–149.75s (estimated)
  • Ethan & Gyarados · EX Rain: 118.75–163.75s (estimated)
  • Ethan (Champion) & Raikou · Electric Terrain (Electric moves ×1.5): 142.5–192.5s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Ethan (Champion) & Raikou: Circle timing assumes a 50-second base plus verified extensions.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Team with Shelly2,341,894,789View team details, grids and action order ▼Hide team details ▲

270-second result

2,341,894,789Cumulative damage index (all opponents)

Time-limited search · 5 sync moves · Last action: 261.25s

Estimated 270s · Starting sync buff 5 · Cycle: 19s

Sync grids were selected automatically from a limited set of candidates. A global optimum is not guaranteed.

Harmony & Mega FeraligatrMove Lv. 5 · Grid: 24 tilesEnergy 68/70Grid used for this calculation.View selected sync grid ↗
Shelly & SharpedoMove Lv. 5 · Grid: 18 tilesEnergy 54/70Grid used for this calculation.View selected sync grid ↗
Ethan & GyaradosMove Lv. 5 · Grid: 12 tilesEnergy 43/70Grid used for this calculation.View selected sync grid ↗
Grid effects not evaluated: 35 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Harmony & Feraligatr · Quick Cure: This effect’s damage contribution is not verified
  • Harmony & Feraligatr · Natural Remedy: This effect’s damage contribution is not verified
  • Harmony & Feraligatr · Enemy moves always hit: This effect’s damage contribution is not verified
  • Harmony & Feraligatr · Massive Jaws Liquidation: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Harmony & Feraligatr · Massive Jaws Liquidation: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Harmony & Feraligatr · Massive Jaws Liquidation: Move Gauge Refresh 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Harmony & Feraligatr · Circle: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Harmony & Feraligatr · Rushing Rapids Aqua Jet: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Harmony & Feraligatr · Rushing Rapids Aqua Jet: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Harmony & Feraligatr · Discombobulate 4: Chance effects and MP recovery are not optimized
  • Harmony & Feraligatr · Discombobulate 4: This effect’s damage contribution is not verified
  • Harmony & Feraligatr · With Confidence!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Surf: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Shelly & Sharpedo · Surf: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Natural Remedy: This effect’s damage contribution is not verified
  • Shelly & Sharpedo · Aqua Jet: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Shelly & Sharpedo · Aqua Jet: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Prepare Yourself!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Aqua Jet: Fast-Track 9: This effect’s damage contribution is not verified
  • Shelly & Sharpedo · Quick Cure: This effect’s damage contribution is not verified
  • Shelly & Sharpedo · Soften Up 1: This effect’s damage contribution is not verified
  • Shelly & Sharpedo · Rain Dance: MP Refresh 1: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Rainy Hit: Free Move Next 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan & Gyarados · Waterfall: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan & Gyarados · Waterfall: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Ethan & Gyarados · Natural Remedy: This effect’s damage contribution is not verified
  • Ethan & Gyarados · Aggravation 1: Chance effects and MP recovery are not optimized
  • Ethan & Gyarados · Aggravation 1: This effect’s damage contribution is not verified
  • Ethan & Gyarados · Weeping Dragon Rain Dance: Move Gauge Refresh 4: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan & Gyarados · Weeping Dragon Rain Dance: Move Gauge Refresh 4: Chance effects and MP recovery are not optimized
  • Ethan & Gyarados · Quick Cure: This effect’s damage contribution is not verified
  • Ethan & Gyarados · True Trust!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Ethan & Gyarados · Eagle Eye 9: Stat-raise triggers after Pokémon moves are not evaluated
  • Ethan & Gyarados · Leer: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan & Gyarados · Leer: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
Try this team in the calculator →

Restore the three pairs, grids, settings and action order in the calculator, then change move levels and recalculate.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B147.5 sHarmony & Feraligatr376,668,591376,668,591
B280.75 sHarmony & Feraligatr780,804,8031,157,473,394
B3123.5 sHarmony & Feraligatr607,588,6531,765,062,047
B4180.5 sHarmony & Feraligatr365,934,4342,130,996,481
B5237.5 sHarmony & Feraligatr184,474,4402,315,470,921
End of time limit270s—26,423,8682,341,894,789
Action order and move scores +
Elapsed timeUserActionSync countdownSync buffsScore
4.75 sEthan & GyaradosTrue Trust!8 → 750
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attack—
Move-use changes
  • Ethan & Gyarados / True Trust! 1 → 0
9.5 sHarmony & FeraligatrMassive Jaws Liquidation7 → 6510,824,975
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attack—
After actionDefense ↓2: targets 1,2,3 (index ×1.408)
14.25 sShelly & SharpedoRain Dance6 → 550
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓2: targets 1,2,3 (index ×1.408)
After actionRain: 110 s left (ends at 124.25 s)Defense ↓2: targets 1,2,3 (index ×1.408)
Move-use changes
  • Shelly & Sharpedo / Rain Dance 2 → 1
23.75 sEthan & GyaradosLeer5 → 450
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 100.5 s left (ends at 124.25 s)Defense ↓2: targets 1,2,3 (index ×1.408)
After actionRain: 100.5 s left (ends at 124.25 s)Defense ↓3: targets 1,2,3 (index ×1.515)
28.5 sHarmony & FeraligatrWith Confidence!4 → 350
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 95.75 s left (ends at 124.25 s)Defense ↓3: targets 1,2,3 (index ×1.515)
After actionRain: 95.75 s left (ends at 124.25 s)Kalos Circle (Physical): 50 s left (ends at 78.5 s)Defense ↓3: targets 1,2,3 (index ×1.515)
Move-use changes
  • Harmony & Feraligatr / With Confidence! 1 → 0
33.25 sShelly & SharpedoPrepare Yourself!3 → 250
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 91 s left (ends at 124.25 s)Kalos Circle (Physical): 45.25 s left (ends at 78.5 s)Defense ↓3: targets 1,2,3 (index ×1.515)
Move-use changes
  • Shelly & Sharpedo / Prepare Yourself! 1 → 0
42.75 sEthan & GyaradosWeeping Dragon Rain Dance2 → 150
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 81.5 s left (ends at 124.25 s)Kalos Circle (Physical): 35.75 s left (ends at 78.5 s)Defense ↓3: targets 1,2,3 (index ×1.515)
After actionEX Rain: 110 s left (ends at 152.75 s)Kalos Circle (Physical): 35.75 s left (ends at 78.5 s)Defense ↓3: targets 1,2,3 (index ×1.515)
Move-use changes
  • Ethan & Gyarados / Weeping Dragon Rain Dance 1 → 0
47.5 sHarmony & FeraligatrMassive Jaws Liquidation1 → 05166,340,787
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 105.25 s left (ends at 152.75 s)Kalos Circle (Physical): 31 s left (ends at 78.5 s)Defense ↓3: targets 1,2,3 (index ×1.515)
After actionEX Rain: 105.25 s left (ends at 152.75 s)Kalos Circle (Physical): 31 s left (ends at 78.5 s)Defense ↓5: targets 1,2,3 (index ×1.754)
47.5 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 65199,502,829
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 105.25 s left (ends at 152.75 s)Kalos Circle (Physical): 31 s left (ends at 78.5 s)Defense ↓5: targets 1,2,3 (index ×1.754)
After actionEX Rain: 105.25 s left (ends at 152.75 s)Kalos Circle (Physical): 50 s left (ends at 97.5 s)Physical break: targets 1,2,3 / 2 actions left (estimated end: 76 s)Defense ↓5: targets 1,2,3 (index ×1.754)
Move-use changes
  • Harmony & Feraligatr / Kalos Passion 2 → 1
52.25 sShelly & SharpedoAqua Jet6 → 4625,043,115
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 100.5 s left (ends at 152.75 s)Kalos Circle (Physical): 45.25 s left (ends at 97.5 s)Physical break: targets 1,2,3 / 2 actions left (estimated end: 76 s)Defense ↓5: targets 1,2,3 (index ×1.754)
Move-use changes
  • Shelly & Sharpedo / Aqua Jet 3 → 2
61.75 sShelly & SharpedoRain Dance4 → 360
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 91 s left (ends at 152.75 s)Kalos Circle (Physical): 35.75 s left (ends at 97.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓5: targets 1,2,3 (index ×1.754)
After actionEX Rain: 121 s left (ends at 182.75 s)Kalos Circle (Physical): 35.75 s left (ends at 97.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓5: targets 1,2,3 (index ×1.754)
Move-use changes
  • Shelly & Sharpedo / Rain Dance 1 → 0
66.5 sEthan & GyaradosLeer3 → 260
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 116.25 s left (ends at 182.75 s)Kalos Circle (Physical): 31 s left (ends at 97.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓5: targets 1,2,3 (index ×1.754)
After actionEX Rain: 116.25 s left (ends at 182.75 s)Kalos Circle (Physical): 31 s left (ends at 97.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓6: targets 1,2,3 (index ×1.818)
71.25 sHarmony & FeraligatrMassive Jaws Liquidation2 → 16450,774,717
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 111.5 s left (ends at 182.75 s)Kalos Circle (Physical): 26.25 s left (ends at 97.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓6: targets 1,2,3 (index ×1.818)
80.75 sHarmony & FeraligatrRushing Rapids Aqua Jet1 → 0624,836,072
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 102 s left (ends at 182.75 s)Kalos Circle (Physical): 16.75 s left (ends at 97.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Harmony & Feraligatr / Rushing Rapids Aqua Jet 3 → 2
80.75 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 96280,150,899
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 102 s left (ends at 182.75 s)Kalos Circle (Physical): 16.75 s left (ends at 97.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
After actionEX Rain: 102 s left (ends at 182.75 s)Kalos Circle (Physical): 50 s left (ends at 130.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Harmony & Feraligatr / Kalos Passion 1 → 0
85.5 sShelly & SharpedoAqua Jet9 → 7712,601,832
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 97.25 s left (ends at 182.75 s)Kalos Circle (Physical): 45.25 s left (ends at 130.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Shelly & Sharpedo / Aqua Jet 2 → 1
90.25 sEthan & GyaradosWaterfall7 → 679,320,596
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 92.5 s left (ends at 182.75 s)Kalos Circle (Physical): 40.5 s left (ends at 130.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
After actionEX Rain: 122.5 s left (ends at 212.75 s)Kalos Circle (Physical): 40.5 s left (ends at 130.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
99.75 sEthan & GyaradosWaterfall6 → 572,589,054
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 113 s left (ends at 212.75 s)Kalos Circle (Physical): 31 s left (ends at 130.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
104.5 sShelly & SharpedoAqua Jet5 → 3710,295,247
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 108.25 s left (ends at 212.75 s)Kalos Circle (Physical): 26.25 s left (ends at 130.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Shelly & Sharpedo / Aqua Jet 1 → 0
109.25 sHarmony & FeraligatrMassive Jaws Liquidation3 → 27229,671,582
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 103.5 s left (ends at 212.75 s)Kalos Circle (Physical): 21.5 s left (ends at 130.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
118.75 sHarmony & FeraligatrRushing Rapids Aqua Jet2 → 1727,940,581
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 94 s left (ends at 212.75 s)Kalos Circle (Physical): 12 s left (ends at 130.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Harmony & Feraligatr / Rushing Rapids Aqua Jet 2 → 1
123.5 sShelly & SharpedoSurf1 → 070
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 89.25 s left (ends at 212.75 s)Kalos Circle (Physical): 7.25 s left (ends at 130.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
123.5 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 97315,169,761
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 89.25 s left (ends at 212.75 s)Kalos Circle (Physical): 7.25 s left (ends at 130.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
128.25 sEthan & GyaradosWaterfall9 → 882,876,727
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 84.5 s left (ends at 212.75 s)Kalos Circle (Physical): 2.5 s left (ends at 130.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
137.75 sHarmony & FeraligatrMassive Jaws Liquidation8 → 7862,607,600
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 75 s left (ends at 212.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
142.5 sEthan & GyaradosWaterfall7 → 681,726,036
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 70.25 s left (ends at 212.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
147.25 sShelly & SharpedoSurf6 → 580
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 65.5 s left (ends at 212.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
156.75 sHarmony & FeraligatrMassive Jaws Liquidation5 → 4862,607,600
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 56 s left (ends at 212.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
161.5 sEthan & GyaradosWaterfall4 → 381,726,036
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 51.25 s left (ends at 212.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
166.25 sShelly & SharpedoSurf3 → 280
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 46.5 s left (ends at 212.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
175.75 sHarmony & FeraligatrMassive Jaws Liquidation2 → 1862,607,600
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 37 s left (ends at 212.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
180.5 sShelly & SharpedoSurf1 → 080
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 32.25 s left (ends at 212.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
180.5 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 98171,782,835
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 32.25 s left (ends at 212.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
185.25 sEthan & GyaradosWaterfall9 → 891,898,640
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 27.5 s left (ends at 212.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
194.75 sHarmony & FeraligatrMassive Jaws Liquidation8 → 7968,868,360
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 18 s left (ends at 212.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
199.5 sEthan & GyaradosWaterfall7 → 691,898,640
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 13.25 s left (ends at 212.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
204.25 sShelly & SharpedoSurf6 → 590
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 8.5 s left (ends at 212.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
213.75 sHarmony & FeraligatrMassive Jaws Liquidation5 → 4922,956,120
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
218.5 sEthan & GyaradosWaterfall4 → 39632,880
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
223.25 sShelly & SharpedoSurf3 → 290
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
232.75 sHarmony & FeraligatrRushing Rapids Aqua Jet2 → 199,486,000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Harmony & Feraligatr / Rushing Rapids Aqua Jet 1 → 0
237.5 sShelly & SharpedoSurf1 → 090
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
237.5 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 9978,733,800
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
242.25 sEthan & GyaradosWaterfall9 → 810690,414
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
251.75 sHarmony & FeraligatrMassive Jaws Liquidation8 → 71025,043,040
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
256.5 sEthan & GyaradosWaterfall7 → 610690,414
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
261.25 sShelly & SharpedoSurf6 → 5100
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
Field and Type Rebuff history +
  • Shelly & Sharpedo · Rain: 14.25–124.25s (estimated)
  • Harmony & Feraligatr · Kalos Circle (Physical): 28.5–78.5s (estimated)
  • Ethan & Gyarados · EX Rain: 42.75–152.75s (estimated)
  • Harmony & Feraligatr · Kalos Circle (Physical): 47.5–97.5s (estimated)
  • Shelly & Sharpedo · EX Rain: 61.75–182.75s (estimated)
  • Harmony & Feraligatr · Kalos Circle (Physical): 80.75–130.75s (estimated)
  • Ethan & Gyarados · EX Rain: 90.25–212.75s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Harmony & Feraligatr: Circle timing assumes a 50-second base plus verified extensions.
Unmodeled conditions and effects: 1 +
  • Shelly & Sharpedo · Unfortuitous 9: Random Defense and Sp. Def. drops are not modeled.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Team with Matt1,759,624,898View team details, grids and action order ▼Hide team details ▲

270-second result

1,759,624,898Cumulative damage index (all opponents)

Time-limited search · 5 sync moves · Last action: 261.25s

Estimated 270s · Starting sync buff 5 · Cycle: 19s

Sync grids were selected automatically from a limited set of candidates. A global optimum is not guaranteed.

Harmony & Mega FeraligatrMove Lv. 5 · Grid: 24 tilesEnergy 68/70Grid used for this calculation.View selected sync grid ↗
Ethan & GyaradosMove Lv. 5 · Grid: 12 tilesEnergy 43/70Grid used for this calculation.View selected sync grid ↗
Matt & SharpedoMove Lv. 5 · Grid: 13 tilesEnergy 17/70Grid used for this calculation.View selected sync grid ↗
Grid effects not evaluated: 36 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Harmony & Feraligatr · Quick Cure: This effect’s damage contribution is not verified
  • Harmony & Feraligatr · Natural Remedy: This effect’s damage contribution is not verified
  • Harmony & Feraligatr · Enemy moves always hit: This effect’s damage contribution is not verified
  • Harmony & Feraligatr · Massive Jaws Liquidation: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Harmony & Feraligatr · Massive Jaws Liquidation: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Harmony & Feraligatr · Massive Jaws Liquidation: Move Gauge Refresh 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Harmony & Feraligatr · Circle: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Harmony & Feraligatr · Rushing Rapids Aqua Jet: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Harmony & Feraligatr · Rushing Rapids Aqua Jet: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Harmony & Feraligatr · Discombobulate 4: Chance effects and MP recovery are not optimized
  • Harmony & Feraligatr · Discombobulate 4: This effect’s damage contribution is not verified
  • Harmony & Feraligatr · With Confidence!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Ethan & Gyarados · Waterfall: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan & Gyarados · Waterfall: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Ethan & Gyarados · Natural Remedy: This effect’s damage contribution is not verified
  • Ethan & Gyarados · Aggravation 1: Chance effects and MP recovery are not optimized
  • Ethan & Gyarados · Aggravation 1: This effect’s damage contribution is not verified
  • Ethan & Gyarados · Weeping Dragon Rain Dance: Move Gauge Refresh 4: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan & Gyarados · Weeping Dragon Rain Dance: Move Gauge Refresh 4: Chance effects and MP recovery are not optimized
  • Ethan & Gyarados · Quick Cure: This effect’s damage contribution is not verified
  • Ethan & Gyarados · True Trust!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Ethan & Gyarados · Eagle Eye 9: Stat-raise triggers after Pokémon moves are not evaluated
  • Ethan & Gyarados · Leer: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Ethan & Gyarados · Leer: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Whirlpool: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Whirlpool: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Hit Trapped Opp: Attack ↓ 9: This effect’s damage contribution is not verified
  • Matt & Sharpedo · Pokey Trap 2: This effect’s damage contribution is not verified
  • Matt & Sharpedo · Circle: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Propelling Strike 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Snarl: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Snarl: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Hoenn Analysis: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Natural Remedy: This effect’s damage contribution is not verified
  • Matt & Sharpedo · Full-On Burning Up!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Full-Bracing Command 9: This effect’s damage contribution is not verified
Try this team in the calculator →

Restore the three pairs, grids, settings and action order in the calculator, then change move levels and recalculate.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B147.5 sHarmony & Feraligatr356,244,615356,244,615
B285.5 sHarmony & Feraligatr668,410,0501,024,654,665
B3142.5 sHarmony & Feraligatr411,737,8721,436,392,537
B4199.5 sHarmony & Feraligatr154,796,8871,591,189,424
B5256.5 sHarmony & Feraligatr167,745,0601,758,934,484
End of time limit270s—690,4141,759,624,898
Action order and move scores +
Elapsed timeUserActionSync countdownSync buffsScore
4.75 sHarmony & FeraligatrWith Confidence!8 → 750
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attack—
After actionKalos Circle (Physical): 50 s left (ends at 54.75 s)
Move-use changes
  • Harmony & Feraligatr / With Confidence! 1 → 0
9.5 sEthan & GyaradosTrue Trust!7 → 650
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackKalos Circle (Physical): 45.25 s left (ends at 54.75 s)
Move-use changes
  • Ethan & Gyarados / True Trust! 1 → 0
14.25 sMatt & SharpedoWhirlpool6 → 550
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackKalos Circle (Physical): 40.5 s left (ends at 54.75 s)
23.75 sEthan & GyaradosLeer5 → 450
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackKalos Circle (Physical): 31 s left (ends at 54.75 s)
After actionKalos Circle (Physical): 31 s left (ends at 54.75 s)Defense ↓1: targets 1,2,3 (index ×1.25)
28.5 sHarmony & FeraligatrKalos Passion4 → 350
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackKalos Circle (Physical): 26.25 s left (ends at 54.75 s)Defense ↓1: targets 1,2,3 (index ×1.25)
After actionKalos Circle (Physical): 50 s left (ends at 78.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)
Move-use changes
  • Harmony & Feraligatr / Kalos Passion 2 → 1
33.25 sMatt & SharpedoWhirlpool3 → 250
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackKalos Circle (Physical): 45.25 s left (ends at 78.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)
42.75 sEthan & GyaradosWeeping Dragon Rain Dance2 → 150
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackKalos Circle (Physical): 35.75 s left (ends at 78.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)
After actionEX Rain: 80 s left (ends at 122.75 s)Kalos Circle (Physical): 35.75 s left (ends at 78.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)
Move-use changes
  • Ethan & Gyarados / Weeping Dragon Rain Dance 1 → 0
47.5 sHarmony & FeraligatrMassive Jaws Liquidation1 → 05173,712,711
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 75.25 s left (ends at 122.75 s)Kalos Circle (Physical): 31 s left (ends at 78.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)
After actionEX Rain: 75.25 s left (ends at 122.75 s)Kalos Circle (Physical): 31 s left (ends at 78.5 s)Defense ↓3: targets 1,2,3 (index ×1.515)
47.5 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 65182,531,904
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 75.25 s left (ends at 122.75 s)Kalos Circle (Physical): 31 s left (ends at 78.5 s)Defense ↓3: targets 1,2,3 (index ×1.515)
After actionEX Rain: 75.25 s left (ends at 122.75 s)Kalos Circle (Physical): 50 s left (ends at 97.5 s)Physical break: targets 1,2,3 / 2 actions left (estimated end: 76 s)Defense ↓3: targets 1,2,3 (index ×1.515)
Move-use changes
  • Harmony & Feraligatr / Kalos Passion 1 → 0
52.25 sMatt & SharpedoWhirlpool6 → 560
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 70.5 s left (ends at 122.75 s)Kalos Circle (Physical): 45.25 s left (ends at 97.5 s)Physical break: targets 1,2,3 / 2 actions left (estimated end: 76 s)Defense ↓3: targets 1,2,3 (index ×1.515)
61.75 sEthan & GyaradosWaterfall5 → 467,019,214
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 61 s left (ends at 122.75 s)Kalos Circle (Physical): 35.75 s left (ends at 97.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓3: targets 1,2,3 (index ×1.515)
After actionEX Rain: 91 s left (ends at 152.75 s)Kalos Circle (Physical): 35.75 s left (ends at 97.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓3: targets 1,2,3 (index ×1.515)
66.5 sMatt & SharpedoWhirlpool4 → 360
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 86.25 s left (ends at 152.75 s)Kalos Circle (Physical): 31 s left (ends at 97.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓3: targets 1,2,3 (index ×1.515)
71.25 sHarmony & FeraligatrMassive Jaws Liquidation3 → 26345,531,861
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 81.5 s left (ends at 152.75 s)Kalos Circle (Physical): 26.25 s left (ends at 97.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓3: targets 1,2,3 (index ×1.515)
After actionEX Rain: 81.5 s left (ends at 152.75 s)Kalos Circle (Physical): 26.25 s left (ends at 97.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓5: targets 1,2,3 (index ×1.754)
80.75 sHarmony & FeraligatrMassive Jaws Liquidation2 → 1657,994,407
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 72 s left (ends at 152.75 s)Kalos Circle (Physical): 16.75 s left (ends at 97.5 s)Defense ↓5: targets 1,2,3 (index ×1.754)
After actionEX Rain: 72 s left (ends at 152.75 s)Kalos Circle (Physical): 16.75 s left (ends at 97.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
85.5 sEthan & GyaradosWaterfall1 → 062,301,381
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 67.25 s left (ends at 152.75 s)Kalos Circle (Physical): 12 s left (ends at 97.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
85.5 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 96255,563,187
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 67.25 s left (ends at 152.75 s)Kalos Circle (Physical): 12 s left (ends at 97.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
90.25 sMatt & SharpedoWhirlpool9 → 870
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 62.5 s left (ends at 152.75 s)Kalos Circle (Physical): 7.25 s left (ends at 97.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
99.75 sHarmony & FeraligatrMassive Jaws Liquidation8 → 7756,346,840
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 53 s left (ends at 152.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
104.5 sEthan & GyaradosWaterfall7 → 671,553,432
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 48.25 s left (ends at 152.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
109.25 sMatt & SharpedoWhirlpool6 → 570
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 43.5 s left (ends at 152.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
118.75 sHarmony & FeraligatrMassive Jaws Liquidation5 → 4756,346,840
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 34 s left (ends at 152.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
123.5 sEthan & GyaradosWaterfall4 → 371,553,432
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 29.25 s left (ends at 152.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
128.25 sMatt & SharpedoWhirlpool3 → 270
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 24.5 s left (ends at 152.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
137.75 sHarmony & FeraligatrMassive Jaws Liquidation2 → 1756,346,840
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 15 s left (ends at 152.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
142.5 sMatt & SharpedoHoenn Analysis1 → 070
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 10.25 s left (ends at 152.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
After actionEX Rain: 10.25 s left (ends at 152.75 s)Hoenn Circle (Special): 80 s left (ends at 222.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Matt & Sharpedo / Hoenn Analysis 2 → 1
142.5 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 97239,590,488
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 10.25 s left (ends at 152.75 s)Hoenn Circle (Special): 80 s left (ends at 222.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
147.25 sEthan & GyaradosWaterfall9 → 881,726,036
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 5.5 s left (ends at 152.75 s)Hoenn Circle (Special): 75.25 s left (ends at 222.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
156.75 sHarmony & FeraligatrMassive Jaws Liquidation8 → 7820,869,200
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 65.75 s left (ends at 222.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
161.5 sEthan & GyaradosWaterfall7 → 68575,345
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 61 s left (ends at 222.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
166.25 sMatt & SharpedoWhirlpool6 → 580
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 56.25 s left (ends at 222.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
175.75 sHarmony & FeraligatrMassive Jaws Liquidation5 → 4820,869,200
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 46.75 s left (ends at 222.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
180.5 sEthan & GyaradosWaterfall4 → 38575,345
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 42 s left (ends at 222.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
185.25 sMatt & SharpedoWhirlpool3 → 280
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 37.25 s left (ends at 222.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
194.75 sHarmony & FeraligatrMassive Jaws Liquidation2 → 1820,869,200
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 27.75 s left (ends at 222.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
199.5 sEthan & GyaradosWaterfall1 → 08575,345
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 23 s left (ends at 222.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
199.5 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 9888,737,216
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 23 s left (ends at 222.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
204.25 sMatt & SharpedoWhirlpool9 → 890
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 18.25 s left (ends at 222.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
213.75 sHarmony & FeraligatrMassive Jaws Liquidation8 → 7922,956,120
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 8.75 s left (ends at 222.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
218.5 sEthan & GyaradosWaterfall7 → 69632,880
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 4 s left (ends at 222.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
223.25 sMatt & SharpedoWhirlpool6 → 590
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
232.75 sHarmony & FeraligatrMassive Jaws Liquidation5 → 4922,956,120
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
237.5 sEthan & GyaradosWaterfall4 → 39632,880
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
242.25 sMatt & SharpedoWhirlpool3 → 290
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
251.75 sHarmony & FeraligatrMassive Jaws Liquidation2 → 1922,956,120
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
256.5 sMatt & SharpedoHoenn Analysis1 → 090
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
After actionHoenn Circle (Special): 80 s left (ends at 336.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Matt & Sharpedo / Hoenn Analysis 1 → 0
256.5 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 9997,610,940
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 80 s left (ends at 336.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
261.25 sEthan & GyaradosWaterfall9 → 810690,414
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 75.25 s left (ends at 336.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Field and Type Rebuff history +
  • Harmony & Feraligatr · Kalos Circle (Physical): 4.75–54.75s (estimated)
  • Harmony & Feraligatr · Kalos Circle (Physical): 28.5–78.5s (estimated)
  • Ethan & Gyarados · EX Rain: 42.75–122.75s (estimated)
  • Harmony & Feraligatr · Kalos Circle (Physical): 47.5–97.5s (estimated)
  • Ethan & Gyarados · EX Rain: 61.75–152.75s (estimated)
  • Matt & Sharpedo · Hoenn Circle (Special): 142.5–222.5s (estimated)
  • Matt & Sharpedo · Hoenn Circle (Special): 256.5–336.5s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Harmony & Feraligatr: Circle timing assumes a 50-second base plus verified extensions.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Team with Shelly and Matt1,079,591,260View team details, grids and action order ▼Hide team details ▲

270-second result

1,079,591,260Cumulative damage index (all opponents)

Time-limited search · 5 sync moves · Last action: 261.25s

Estimated 270s · Starting sync buff 5 · Cycle: 19s

Sync grids were selected automatically from a limited set of candidates. A global optimum is not guaranteed.

Harmony & Mega FeraligatrMove Lv. 5 · Grid: 23 tilesEnergy 68/70Grid used for this calculation.View selected sync grid ↗
Shelly & SharpedoMove Lv. 5 · Grid: 18 tilesEnergy 54/70Grid used for this calculation.View selected sync grid ↗
Matt & SharpedoMove Lv. 5 · Grid: 13 tilesEnergy 17/70Grid used for this calculation.View selected sync grid ↗
Grid effects not evaluated: 35 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Harmony & Feraligatr · Quick Cure: This effect’s damage contribution is not verified
  • Harmony & Feraligatr · Natural Remedy: This effect’s damage contribution is not verified
  • Harmony & Feraligatr · Enemy moves always hit: This effect’s damage contribution is not verified
  • Harmony & Feraligatr · Massive Jaws Liquidation: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Harmony & Feraligatr · Massive Jaws Liquidation: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Harmony & Feraligatr · Massive Jaws Liquidation: Move Gauge Refresh 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Harmony & Feraligatr · Circle: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Harmony & Feraligatr · Rushing Rapids Aqua Jet: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Harmony & Feraligatr · Rushing Rapids Aqua Jet: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Harmony & Feraligatr · Discombobulate 4: Chance effects and MP recovery are not optimized
  • Harmony & Feraligatr · Discombobulate 4: This effect’s damage contribution is not verified
  • Harmony & Feraligatr · With Confidence!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Surf: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Shelly & Sharpedo · Surf: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Natural Remedy: This effect’s damage contribution is not verified
  • Shelly & Sharpedo · Aqua Jet: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Shelly & Sharpedo · Aqua Jet: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Prepare Yourself!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Aqua Jet: Fast-Track 9: This effect’s damage contribution is not verified
  • Shelly & Sharpedo · Quick Cure: This effect’s damage contribution is not verified
  • Shelly & Sharpedo · Soften Up 1: This effect’s damage contribution is not verified
  • Shelly & Sharpedo · Rain Dance: MP Refresh 1: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Rainy Hit: Free Move Next 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Whirlpool: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Whirlpool: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Hit Trapped Opp: Attack ↓ 9: This effect’s damage contribution is not verified
  • Matt & Sharpedo · Pokey Trap 2: This effect’s damage contribution is not verified
  • Matt & Sharpedo · Circle: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Propelling Strike 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Snarl: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Snarl: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Hoenn Analysis: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Natural Remedy: This effect’s damage contribution is not verified
  • Matt & Sharpedo · Full-On Burning Up!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Full-Bracing Command 9: This effect’s damage contribution is not verified
Try this team in the calculator →

Restore the three pairs, grids, settings and action order in the calculator, then change move levels and recalculate.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B142.75 sHarmony & Feraligatr134,186,490134,186,490
B266.5 sHarmony & Feraligatr314,012,712448,199,202
B3118.75 sHarmony & Feraligatr243,716,493691,915,695
B4175.75 sHarmony & Feraligatr194,462,995886,378,690
B5232.75 sHarmony & Feraligatr168,376,5001,054,755,190
End of time limit270s—24,836,0701,079,591,260
Action order and move scores +
Elapsed timeUserActionSync countdownSync buffsScore
4.75 sHarmony & FeraligatrWith Confidence!8 → 750
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attack—
After actionKalos Circle (Physical): 50 s left (ends at 54.75 s)
Move-use changes
  • Harmony & Feraligatr / With Confidence! 1 → 0
9.5 sShelly & SharpedoRain Dance7 → 650
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackKalos Circle (Physical): 45.25 s left (ends at 54.75 s)
After actionRain: 80 s left (ends at 89.5 s)Kalos Circle (Physical): 45.25 s left (ends at 54.75 s)
Move-use changes
  • Shelly & Sharpedo / Rain Dance 2 → 1
14.25 sMatt & SharpedoWhirlpool6 → 550
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 75.25 s left (ends at 89.5 s)Kalos Circle (Physical): 40.5 s left (ends at 54.75 s)
23.75 sHarmony & FeraligatrMassive Jaws Liquidation5 → 4512,097,512
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 65.75 s left (ends at 89.5 s)Kalos Circle (Physical): 31 s left (ends at 54.75 s)
After actionRain: 65.75 s left (ends at 89.5 s)Kalos Circle (Physical): 31 s left (ends at 54.75 s)Defense ↓2: targets 1,2,3 (index ×1.408)
28.5 sShelly & SharpedoAqua Jet4 → 251,080,654
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 61 s left (ends at 89.5 s)Kalos Circle (Physical): 26.25 s left (ends at 54.75 s)Defense ↓2: targets 1,2,3 (index ×1.408)
Move-use changes
  • Shelly & Sharpedo / Aqua Jet 3 → 2
33.25 sMatt & SharpedoWhirlpool2 → 150
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 56.25 s left (ends at 89.5 s)Kalos Circle (Physical): 21.5 s left (ends at 54.75 s)Defense ↓2: targets 1,2,3 (index ×1.408)
42.75 sHarmony & FeraligatrMassive Jaws Liquidation1 → 0523,854,248
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 46.75 s left (ends at 89.5 s)Kalos Circle (Physical): 12 s left (ends at 54.75 s)Defense ↓2: targets 1,2,3 (index ×1.408)
After actionRain: 46.75 s left (ends at 89.5 s)Kalos Circle (Physical): 12 s left (ends at 54.75 s)Defense ↓4: targets 1,2,3 (index ×1.613)
42.75 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 5597,154,076
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 46.75 s left (ends at 89.5 s)Kalos Circle (Physical): 12 s left (ends at 54.75 s)Defense ↓4: targets 1,2,3 (index ×1.613)
After actionRain: 46.75 s left (ends at 89.5 s)Kalos Circle (Physical): 50 s left (ends at 92.75 s)Physical break: targets 1,2,3 / 2 actions left (estimated end: 76 s)Defense ↓4: targets 1,2,3 (index ×1.613)
Move-use changes
  • Harmony & Feraligatr / Kalos Passion 2 → 1
47.5 sShelly & SharpedoAqua Jet5 → 363,806,163
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 42 s left (ends at 89.5 s)Kalos Circle (Physical): 45.25 s left (ends at 92.75 s)Physical break: targets 1,2,3 / 2 actions left (estimated end: 76 s)Defense ↓4: targets 1,2,3 (index ×1.613)
Move-use changes
  • Shelly & Sharpedo / Aqua Jet 2 → 1
52.25 sMatt & SharpedoWhirlpool3 → 260
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 37.25 s left (ends at 89.5 s)Kalos Circle (Physical): 40.5 s left (ends at 92.75 s)Physical break: targets 1,2,3 / 2 actions left (estimated end: 76 s)Defense ↓4: targets 1,2,3 (index ×1.613)
61.75 sShelly & SharpedoRain Dance2 → 160
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 27.75 s left (ends at 89.5 s)Kalos Circle (Physical): 31 s left (ends at 92.75 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓4: targets 1,2,3 (index ×1.613)
After actionRain: 80 s left (ends at 141.75 s)Kalos Circle (Physical): 31 s left (ends at 92.75 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓4: targets 1,2,3 (index ×1.613)
Move-use changes
  • Shelly & Sharpedo / Rain Dance 1 → 0
66.5 sHarmony & FeraligatrMassive Jaws Liquidation1 → 06182,424,957
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 75.25 s left (ends at 141.75 s)Kalos Circle (Physical): 26.25 s left (ends at 92.75 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓4: targets 1,2,3 (index ×1.613)
After actionRain: 75.25 s left (ends at 141.75 s)Kalos Circle (Physical): 26.25 s left (ends at 92.75 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓6: targets 1,2,3 (index ×1.818)
66.5 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 96127,781,592
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 75.25 s left (ends at 141.75 s)Kalos Circle (Physical): 26.25 s left (ends at 92.75 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓6: targets 1,2,3 (index ×1.818)
After actionRain: 75.25 s left (ends at 141.75 s)Kalos Circle (Physical): 50 s left (ends at 116.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Harmony & Feraligatr / Kalos Passion 1 → 0
71.25 sMatt & SharpedoWhirlpool9 → 870
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 70.5 s left (ends at 141.75 s)Kalos Circle (Physical): 45.25 s left (ends at 116.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 76 s)Defense ↓6: targets 1,2,3 (index ×1.818)
80.75 sHarmony & FeraligatrMassive Jaws Liquidation8 → 7773,763,136
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 61 s left (ends at 141.75 s)Kalos Circle (Physical): 35.75 s left (ends at 116.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
85.5 sShelly & SharpedoAqua Jet7 → 573,217,938
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 56.25 s left (ends at 141.75 s)Kalos Circle (Physical): 31 s left (ends at 116.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Shelly & Sharpedo / Aqua Jet 1 → 0
90.25 sMatt & SharpedoWhirlpool5 → 470
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 51.5 s left (ends at 141.75 s)Kalos Circle (Physical): 26.25 s left (ends at 116.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
99.75 sHarmony & FeraligatrMassive Jaws Liquidation4 → 3746,940,175
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 42 s left (ends at 141.75 s)Kalos Circle (Physical): 16.75 s left (ends at 116.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
104.5 sShelly & SharpedoSurf3 → 270
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 37.25 s left (ends at 141.75 s)Kalos Circle (Physical): 12 s left (ends at 116.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
109.25 sMatt & SharpedoWhirlpool2 → 170
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 32.5 s left (ends at 141.75 s)Kalos Circle (Physical): 7.25 s left (ends at 116.5 s)Defense ↓6: targets 1,2,3 (index ×1.818)
118.75 sMatt & SharpedoHoenn Analysis1 → 070
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 23 s left (ends at 141.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
After actionRain: 23 s left (ends at 141.75 s)Hoenn Circle (Special): 80 s left (ends at 198.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Matt & Sharpedo / Hoenn Analysis 2 → 1
118.75 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 97119,795,244
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 23 s left (ends at 141.75 s)Hoenn Circle (Special): 80 s left (ends at 198.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
123.5 sHarmony & FeraligatrMassive Jaws Liquidation9 → 8831,045,089
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 18.25 s left (ends at 141.75 s)Hoenn Circle (Special): 75.25 s left (ends at 198.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
128.25 sShelly & SharpedoSurf8 → 780
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 13.5 s left (ends at 141.75 s)Hoenn Circle (Special): 70.5 s left (ends at 198.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
137.75 sHarmony & FeraligatrMassive Jaws Liquidation7 → 6831,045,089
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 4 s left (ends at 141.75 s)Hoenn Circle (Special): 61 s left (ends at 198.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
142.5 sShelly & SharpedoSurf6 → 580
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 56.25 s left (ends at 198.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
147.25 sMatt & SharpedoWhirlpool5 → 480
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 51.5 s left (ends at 198.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
156.75 sHarmony & FeraligatrMassive Jaws Liquidation4 → 3820,696,727
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 42 s left (ends at 198.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
161.5 sShelly & SharpedoSurf3 → 280
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 37.25 s left (ends at 198.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
166.25 sMatt & SharpedoWhirlpool2 → 180
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 32.5 s left (ends at 198.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
175.75 sHarmony & FeraligatrRushing Rapids Aqua Jet1 → 088,623,636
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 23 s left (ends at 198.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Harmony & Feraligatr / Rushing Rapids Aqua Jet 3 → 2
175.75 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 98103,052,454
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 23 s left (ends at 198.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
180.5 sShelly & SharpedoSurf9 → 890
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 18.25 s left (ends at 198.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
185.25 sMatt & SharpedoWhirlpool8 → 790
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 13.5 s left (ends at 198.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
194.75 sHarmony & FeraligatrMassive Jaws Liquidation7 → 6922,766,400
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 4 s left (ends at 198.75 s)Defense ↓6: targets 1,2,3 (index ×1.818)
199.5 sShelly & SharpedoSurf6 → 590
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
204.25 sMatt & SharpedoWhirlpool5 → 490
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
213.75 sHarmony & FeraligatrMassive Jaws Liquidation4 → 3922,766,400
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
218.5 sShelly & SharpedoSurf3 → 290
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
223.25 sMatt & SharpedoHoenn Analysis2 → 190
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackDefense ↓6: targets 1,2,3 (index ×1.818)
After actionHoenn Circle (Special): 80 s left (ends at 303.25 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Matt & Sharpedo / Hoenn Analysis 1 → 0
232.75 sHarmony & FeraligatrRushing Rapids Aqua Jet1 → 099,486,000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 70.5 s left (ends at 303.25 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Harmony & Feraligatr / Rushing Rapids Aqua Jet 2 → 1
232.75 sHarmony & FeraligatrLumiose-Loving Traveler Liquidation0 → 99113,357,700
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 70.5 s left (ends at 303.25 s)Defense ↓6: targets 1,2,3 (index ×1.818)
237.5 sShelly & SharpedoSurf9 → 8100
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 65.75 s left (ends at 303.25 s)Defense ↓6: targets 1,2,3 (index ×1.818)
242.25 sMatt & SharpedoWhirlpool8 → 7100
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 61 s left (ends at 303.25 s)Defense ↓6: targets 1,2,3 (index ×1.818)
251.75 sHarmony & FeraligatrMassive Jaws Liquidation7 → 61024,836,070
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 51.5 s left (ends at 303.25 s)Defense ↓6: targets 1,2,3 (index ×1.818)
256.5 sShelly & SharpedoSurf6 → 5100
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 46.75 s left (ends at 303.25 s)Defense ↓6: targets 1,2,3 (index ×1.818)
261.25 sMatt & SharpedoWhirlpool5 → 4100
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackHoenn Circle (Special): 42 s left (ends at 303.25 s)Defense ↓6: targets 1,2,3 (index ×1.818)
Field and Type Rebuff history +
  • Harmony & Feraligatr · Kalos Circle (Physical): 4.75–54.75s (estimated)
  • Shelly & Sharpedo · Rain: 9.5–89.5s (estimated)
  • Harmony & Feraligatr · Kalos Circle (Physical): 42.75–92.75s (estimated)
  • Shelly & Sharpedo · Rain: 61.75–141.75s (estimated)
  • Harmony & Feraligatr · Kalos Circle (Physical): 66.5–116.5s (estimated)
  • Matt & Sharpedo · Hoenn Circle (Special): 118.75–198.75s (estimated)
  • Matt & Sharpedo · Hoenn Circle (Special): 223.25–303.25s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Harmony & Feraligatr: Circle timing assumes a 50-second base plus verified extensions.
Unmodeled conditions and effects: 1 +
  • Shelly & Sharpedo · Unfortuitous 9: Random Defense and Sp. Def. drops are not modeled.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

270-second Water Gym: special teams with Shelly and Matt

This comparison uses three Water-weak opponents, a 270-second limit, three tickets and five starting sync buffs. Only damage from special Water-type attacks counts; physical attacks contribute no damage to the index.

Team optionSync pairsCumulative index% of reference
Reference teamView team details and action order ↓
Arc Suit Misty & StarmieMay (Champion) & Primal KyogreAkari (Summer 2026) & Manaphy
8,373,345,232100.0%
Team with ShellyView team details and action order ↓
Arc Suit Misty & StarmieMay (Champion) & Primal KyogreShelly & Sharpedo
5,746,213,94068.6%
Team with MattView team details and action order ↓
Arc Suit Misty & StarmieMay (Champion) & Primal KyogreMatt & Mega Sharpedo
5,934,878,41970.9%
Team with Shelly and MattView team details and action order ↓
Arc Suit Misty & StarmieShelly & SharpedoMatt & Sharpedo
1,890,769,27622.6%

The reference is Arc Suit Misty & Starmie, May (Champion) & Kyogre, and Akari (Summer 2026) & Manaphy, with an index of 8,373,345,232.

With Misty and May kept in the team, replacing Manaphy with Shelly produced an index of 5,746,213,940 (68.6% of the reference), while replacing Manaphy with Matt produced 5,934,878,419 (70.9%). Matt’s team was closest to the reference among the tested teams using the new Water pairs.

The team with Arc Suit Misty, Shelly and Matt reached 1,890,769,276 (22.6% of the reference).

When Matt sets up his Circle, all allies gain two ranks of Special Moves Up Next. The calculation also includes his 20% boost to allies’ sync move damage and the additional boosts from his grid after his first sync move and after his Trainer move. Misty’s Kanto Circle and Matt’s Hoenn Circle can remain active at the same time, and their applicable damage multipliers are multiplied together.

Shelly helps keep rain active and reduces the sync move countdown. Physical damage does not count in this comparison, so Aqua Jet and Physical Moves Up Next do not directly add to the damage index. Her regular attacks use Surf, a special move.

Reference team8,373,345,232View team details, grids and action order ▼Hide team details ▲

270-second result

8,373,345,232Cumulative damage index (all opponents)

Time-limited search · 6 sync moves · Last action: 261.25s

Estimated 270s · Starting sync buff 5 · Cycle: 19s

Sync grids were selected automatically from a limited set of candidates. A global optimum is not guaranteed.

Arc Suit Misty & StarmieMove Lv. 5 · Grid: 25 tilesEnergy 69/70Grid used for this calculation.View selected sync grid ↗
May (Champion) & Primal KyogreMove Lv. 5 · Grid: 22 tilesEnergy 63/70Grid used for this calculation.View selected sync grid ↗
Akari (Summer 2026) & ManaphyMove Lv. 5 · Grid: 18 tilesEnergy 48/70Grid used for this calculation.View selected sync grid ↗
Grid effects not evaluated: 29 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Arc Suit Misty & Starmie · Quick Cure: This effect’s damage contribution is not verified
  • Arc Suit Misty & Starmie · Almighty Hydro Pump: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Arc Suit Misty & Starmie · Almighty Hydro Pump: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Arc Suit Misty & Starmie · Natural Remedy: This effect’s damage contribution is not verified
  • Arc Suit Misty & Starmie · Almighty Hydro Pump: Staggering 9: This effect’s damage contribution is not verified
  • Arc Suit Misty & Starmie · Soften Up 1: This effect’s damage contribution is not verified
  • Arc Suit Misty & Starmie · Almighty Bubble Beam: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Arc Suit Misty & Starmie · Almighty Bubble Beam: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Origin Pulse: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • May (Champion) & Kyogre · Origin Pulse: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Super Rain 4: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Thunder: Hostile Environment 3: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Thunder: Hostile Environment 3: This effect’s damage contribution is not verified
  • May (Champion) & Kyogre · Thunder: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • May (Champion) & Kyogre · Thunder: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Thunder: Twofer 9: Gauge consumption, recovery, and waiting time are not evaluated
  • May (Champion) & Kyogre · Starry Sky of Glory!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Racing Rain 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Akari (Summer 2026) & Manaphy · Bubble: Satisfied Snicker 9: This effect’s damage contribution is not verified
  • Akari (Summer 2026) & Manaphy · Bubble: On a Roll 9: Chance effects and MP recovery are not optimized
  • Akari (Summer 2026) & Manaphy · Bubble: On a Roll 9: This effect’s damage contribution is not verified
  • Akari (Summer 2026) & Manaphy · Bubble: Overwhelm 9: This effect’s damage contribution is not verified
  • Akari (Summer 2026) & Manaphy · Sitrus Berry: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Akari (Summer 2026) & Manaphy · Quick Cure: This effect’s damage contribution is not verified
  • Akari (Summer 2026) & Manaphy · Racing Rain 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Akari (Summer 2026) & Manaphy · Blue Seas Take Heart: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Akari (Summer 2026) & Manaphy · Blue Seas Take Heart: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Akari (Summer 2026) & Manaphy · Bubble: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Akari (Summer 2026) & Manaphy · Bubble: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
Try this team in the calculator →

Restore the three pairs, grids, settings and action order in the calculator, then change move levels and recalculate.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B123.75 sArc Suit Misty & Starmie372,713,567372,713,567
B271.25 sArc Suit Misty & Starmie1,135,788,4661,508,502,033
B390.25 sAkari (Summer 2026) & Manaphy738,104,6772,246,606,710
B4123.5 sArc Suit Misty & Starmie1,945,806,7924,192,413,502
B5180.5 sArc Suit Misty & Starmie1,629,245,5455,821,659,047
B6237.5 sArc Suit Misty & Starmie1,573,819,8437,395,478,890
End of time limit270s—977,866,3428,373,345,232
Action order and move scores +
Elapsed timeUserActionSync countdownSync buffsScore
4.75 sMay (Champion) & KyogreOrigin Pulse4 → 3527,872,994
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 135.25 s left (ends at 140 s)Kanto Circle (Special): 95.25 s left (ends at 100 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)
After actionEX Rain: 135.25 s left (ends at 140 s)Kanto Circle (Special): 95.25 s left (ends at 100 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
9.5 sArc Suit Misty & StarmieAlmighty Bubble Beam3 → 2532,196,528
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 130.5 s left (ends at 140 s)Kanto Circle (Special): 90.5 s left (ends at 100 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
After actionEX Rain: 130.5 s left (ends at 140 s)Kanto Circle (Special): 90.5 s left (ends at 100 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓1: targets 2,3 (index ×1.25)
14.25 sAkari (Summer 2026) & ManaphyBlue Seas Take Heart2 → 150
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 125.75 s left (ends at 140 s)Kanto Circle (Special): 85.75 s left (ends at 100 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓1: targets 2,3 (index ×1.25)
23.75 sArc Suit Misty & StarmieAlmighty Hydro Pump1 → 05175,414,788
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 116.25 s left (ends at 140 s)Kanto Circle (Special): 76.25 s left (ends at 100 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓1: targets 2,3 (index ×1.25)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
23.75 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 85137,229,257
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 116.25 s left (ends at 140 s)Kanto Circle (Special): 76.25 s left (ends at 100 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓1: targets 2,3 (index ×1.25)
After actionEX Rain: 176.25 s left (ends at 200 s)Kanto Circle (Special): 100 s left (ends at 123.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓1: targets 2,3 (index ×1.25)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
  • Arc Suit Misty & Starmie / Kanto Analysis 2 → 1
  • Akari (Summer 2026) & Manaphy / Sitrus Berry 3 → 2
28.5 sAkari (Summer 2026) & ManaphyBlue Seas Take Heart8 → 760
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 171.5 s left (ends at 200 s)Kanto Circle (Special): 95.25 s left (ends at 123.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓1: targets 2,3 (index ×1.25)
33.25 sMay (Champion) & KyogreOrigin Pulse7 → 6692,866,176
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 166.75 s left (ends at 200 s)Kanto Circle (Special): 90.5 s left (ends at 123.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓1: targets 2,3 (index ×1.25)
After actionEX Rain: 166.75 s left (ends at 200 s)Kanto Circle (Special): 90.5 s left (ends at 123.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓2: targets 2,3 (index ×1.408)
42.75 sMay (Champion) & KyogreOrigin Pulse6 → 5647,036,919
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 157.25 s left (ends at 200 s)Kanto Circle (Special): 81 s left (ends at 123.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓2: targets 2,3 (index ×1.408)
After actionEX Rain: 157.25 s left (ends at 200 s)Kanto Circle (Special): 81 s left (ends at 123.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓5: targets 1 (index ×1.754)Sp. Def ↓3: targets 2,3 (index ×1.515)
47.5 sAkari (Summer 2026) & ManaphyBlue Seas Take Heart5 → 460
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 152.5 s left (ends at 200 s)Kanto Circle (Special): 76.25 s left (ends at 123.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓5: targets 1 (index ×1.754)Sp. Def ↓3: targets 2,3 (index ×1.515)
52.25 sArc Suit Misty & StarmieEndure and Attack!4 → 360
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 147.75 s left (ends at 200 s)Kanto Circle (Special): 71.5 s left (ends at 123.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓5: targets 1 (index ×1.754)Sp. Def ↓3: targets 2,3 (index ×1.515)
Move-use changes
  • Arc Suit Misty & Starmie / Endure and Attack! 1 → 0
61.75 sMay (Champion) & KyogreOrigin Pulse3 → 2662,751,947
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 138.25 s left (ends at 200 s)Kanto Circle (Special): 62 s left (ends at 123.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓5: targets 1 (index ×1.754)Sp. Def ↓3: targets 2,3 (index ×1.515)
After actionEX Rain: 138.25 s left (ends at 200 s)Kanto Circle (Special): 62 s left (ends at 123.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
66.5 sAkari (Summer 2026) & ManaphyBlue Seas Take Heart2 → 160
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 133.5 s left (ends at 200 s)Kanto Circle (Special): 57.25 s left (ends at 123.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
71.25 sArc Suit Misty & StarmieAlmighty Hydro Pump1 → 06683,574,486
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 128.75 s left (ends at 200 s)Kanto Circle (Special): 52.5 s left (ends at 123.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
71.25 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 56249,558,938
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 128.75 s left (ends at 200 s)Kanto Circle (Special): 52.5 s left (ends at 123.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
After actionEX Rain: 158.75 s left (ends at 230 s)Kanto Circle (Special): 100 s left (ends at 171.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
  • Akari (Summer 2026) & Manaphy / Sitrus Berry 2 → 1
80.75 sAkari (Summer 2026) & ManaphyBeautifully Flowing!5 → 270
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 149.25 s left (ends at 230 s)Kanto Circle (Special): 90.5 s left (ends at 171.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
After actionEX Rain: 179.25 s left (ends at 260 s)Kanto Circle (Special): 90.5 s left (ends at 171.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
Move-use changes
  • Akari (Summer 2026) & Manaphy / Beautifully Flowing! 1 → 0
85.5 sMay (Champion) & KyogreStarry Sky of Glory!2 → 170
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 174.5 s left (ends at 260 s)Kanto Circle (Special): 85.75 s left (ends at 171.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
Move-use changes
  • May (Champion) & Kyogre / Starry Sky of Glory! 2 → 1
90.25 sArc Suit Misty & StarmieAlmighty Hydro Pump1 → 07715,054,890
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 169.75 s left (ends at 260 s)Kanto Circle (Special): 81 s left (ends at 171.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
90.25 sAkari (Summer 2026) & ManaphyLegend of the Sea Water Beam0 → 5723,049,787
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 169.75 s left (ends at 260 s)Kanto Circle (Special): 81 s left (ends at 171.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
After actionEX Rain: 199.75 s left (ends at 290 s)Kanto Circle (Special): 100 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
  • Arc Suit Misty & Starmie / Kanto Analysis 1 → 0
99.75 sAkari (Summer 2026) & ManaphyBlue Seas Take Heart5 → 490
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 190.25 s left (ends at 290 s)Kanto Circle (Special): 90.5 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
104.5 sMay (Champion) & KyogreBlue Origin Pulse4 → 39707,081,536
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 185.5 s left (ends at 290 s)Kanto Circle (Special): 85.75 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
After actionEX Rain: 185.5 s left (ends at 290 s)Kanto Circle (Special): 85.75 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
Move-use changes
  • May (Champion) & Kyogre / Blue Origin Pulse 1 → 0
109.25 sArc Suit Misty & StarmieAlmighty Hydro Pump3 → 29783,666,098
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 180.75 s left (ends at 290 s)Kanto Circle (Special): 81 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
118.75 sAkari (Summer 2026) & ManaphyBlue Seas Take Heart2 → 190
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 171.25 s left (ends at 290 s)Kanto Circle (Special): 71.5 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
123.5 sArc Suit Misty & StarmieAlmighty Bubble Beam1 → 0973,592,064
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 166.5 s left (ends at 290 s)Kanto Circle (Special): 66.75 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
123.5 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 99381,467,094
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 166.5 s left (ends at 290 s)Kanto Circle (Special): 66.75 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
After actionEX Rain: 196.5 s left (ends at 320 s)Kanto Circle (Special): 66.75 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
  • Akari (Summer 2026) & Manaphy / Sitrus Berry 1 → 0
128.25 sMay (Champion) & KyogreOrigin Pulse9 → 810124,956,858
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 191.75 s left (ends at 320 s)Kanto Circle (Special): 62 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
After actionEX Rain: 191.75 s left (ends at 320 s)Kanto Circle (Special): 62 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
137.75 sMay (Champion) & KyogreOrigin Pulse8 → 71086,876,865
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 182.25 s left (ends at 320 s)Kanto Circle (Special): 52.5 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
142.5 sAkari (Summer 2026) & ManaphyBlue Seas Take Heart7 → 6100
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 177.5 s left (ends at 320 s)Kanto Circle (Special): 47.75 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
147.25 sArc Suit Misty & StarmieAlmighty Hydro Pump6 → 510797,573,292
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 172.75 s left (ends at 320 s)Kanto Circle (Special): 43 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
156.75 sMay (Champion) & KyogreOrigin Pulse5 → 410107,305,830
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 163.25 s left (ends at 320 s)Kanto Circle (Special): 33.5 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
161.5 sArc Suit Misty & StarmieAlmighty Bubble Beam4 → 31064,997,746
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 158.5 s left (ends at 320 s)Kanto Circle (Special): 28.75 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
166.25 sAkari (Summer 2026) & ManaphyBlue Seas Take Heart3 → 2100
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 153.75 s left (ends at 320 s)Kanto Circle (Special): 24 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
175.75 sAkari (Summer 2026) & ManaphyBlue Seas Take Heart2 → 1100
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 144.25 s left (ends at 320 s)Kanto Circle (Special): 14.5 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
180.5 sMay (Champion) & KyogreOrigin Pulse1 → 010127,949,838
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 139.5 s left (ends at 320 s)Kanto Circle (Special): 9.75 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
180.5 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 910319,585,116
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 139.5 s left (ends at 320 s)Kanto Circle (Special): 9.75 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
185.25 sArc Suit Misty & StarmieAlmighty Hydro Pump9 → 811864,037,731
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 134.75 s left (ends at 320 s)Kanto Circle (Special): 5 s left (ends at 190.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
194.75 sMay (Champion) & KyogreStarry Sky of Glory!8 → 7110
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 125.25 s left (ends at 320 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • May (Champion) & Kyogre / Starry Sky of Glory! 1 → 0
199.5 sArc Suit Misty & StarmieAlmighty Bubble Beam7 → 61158,678,520
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 120.5 s left (ends at 320 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
204.25 sAkari (Summer 2026) & ManaphyBlue Seas Take Heart6 → 5110
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 115.75 s left (ends at 320 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
213.75 sArc Suit Misty & StarmieAlmighty Bubble Beam5 → 41172,477,032
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 106.25 s left (ends at 320 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
218.5 sAkari (Summer 2026) & ManaphyBlue Seas Take Heart4 → 3110
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 101.5 s left (ends at 320 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
223.25 sMay (Champion) & KyogreOrigin Pulse3 → 211115,510,269
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 96.75 s left (ends at 320 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
232.75 sMay (Champion) & KyogreOrigin Pulse2 → 11178,430,503
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 87.25 s left (ends at 320 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
237.5 sAkari (Summer 2026) & ManaphyBlue Seas Take Heart1 → 0110
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 82.5 s left (ends at 320 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
237.5 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 911384,685,788
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 82.5 s left (ends at 320 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
242.25 sArc Suit Misty & StarmieAlmighty Hydro Pump9 → 812775,418,478
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 77.75 s left (ends at 320 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
251.75 sAkari (Summer 2026) & ManaphyBlue Seas Take Heart8 → 7120
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 68.25 s left (ends at 320 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
256.5 sMay (Champion) & KyogreOrigin Pulse7 → 612124,395,675
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 63.5 s left (ends at 320 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
261.25 sArc Suit Misty & StarmieAlmighty Bubble Beam6 → 51278,052,189
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 58.75 s left (ends at 320 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Field and Type Rebuff history +
  • Arc Suit Misty & Starmie · Kanto Circle (Special): 0–100s (estimated)
  • May (Champion) & Kyogre · EX Rain: 0–140s (estimated)
  • Arc Suit Misty & Starmie · EX Rain: 23.75–170s (estimated)
  • Arc Suit Misty & Starmie · Kanto Circle (Special): 23.75–123.75s (estimated)
  • Akari (Summer 2026) & Manaphy · EX Rain: 23.75–200s (estimated)
  • Arc Suit Misty & Starmie · Kanto Circle (Special): 71.25–171.25s (estimated)
  • Akari (Summer 2026) & Manaphy · EX Rain: 71.25–230s (estimated)
  • Akari (Summer 2026) & Manaphy · EX Rain: 80.75–260s (estimated)
  • Arc Suit Misty & Starmie · Kanto Circle (Special): 90.25–190.25s (estimated)
  • Akari (Summer 2026) & Manaphy · EX Rain: 90.25–290s (estimated)
  • Akari (Summer 2026) & Manaphy · EX Rain: 123.5–320s (estimated)
  • Arc Suit Misty & Starmie · Water Rebuff: target 1, 0 → -1 at 0 s (estimated)
  • Arc Suit Misty & Starmie · Water Rebuff: target 2, 0 → -1 at 0 s (estimated)
  • Arc Suit Misty & Starmie · Water Rebuff: target 3, 0 → -1 at 0 s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Arc Suit Misty & Starmie: Circle timing assumes a 50-second base plus verified extensions.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Team with Shelly5,746,213,940View team details, grids and action order ▼Hide team details ▲

270-second result

5,746,213,940Cumulative damage index (all opponents)

Time-limited search · 6 sync moves · Last action: 261.25s

Estimated 270s · Starting sync buff 5 · Cycle: 19s

Sync grids were selected automatically from a limited set of candidates. A global optimum is not guaranteed.

Arc Suit Misty & StarmieMove Lv. 5 · Grid: 23 tilesEnergy 63/70Grid used for this calculation.View selected sync grid ↗
May (Champion) & Primal KyogreMove Lv. 5 · Grid: 10 tilesEnergy 37/70Grid used for this calculation.View selected sync grid ↗
Shelly & SharpedoMove Lv. 5 · Grid: 11 tilesEnergy 24/70Grid used for this calculation.View selected sync grid ↗
Grid effects not evaluated: 29 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Arc Suit Misty & Starmie · Quick Cure: This effect’s damage contribution is not verified
  • Arc Suit Misty & Starmie · Almighty Hydro Pump: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Arc Suit Misty & Starmie · Almighty Hydro Pump: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Arc Suit Misty & Starmie · Natural Remedy: This effect’s damage contribution is not verified
  • Arc Suit Misty & Starmie · Almighty Hydro Pump: Staggering 9: This effect’s damage contribution is not verified
  • Arc Suit Misty & Starmie · Soften Up 1: This effect’s damage contribution is not verified
  • Arc Suit Misty & Starmie · Almighty Bubble Beam: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Arc Suit Misty & Starmie · Almighty Bubble Beam: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Origin Pulse: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • May (Champion) & Kyogre · Origin Pulse: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Super Rain 4: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Thunder: Hostile Environment 3: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Thunder: Hostile Environment 3: This effect’s damage contribution is not verified
  • May (Champion) & Kyogre · Thunder: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • May (Champion) & Kyogre · Thunder: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Thunder: Twofer 9: Gauge consumption, recovery, and waiting time are not evaluated
  • May (Champion) & Kyogre · Starry Sky of Glory!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Racing Rain 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Shelly & Sharpedo · Surf: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Shelly & Sharpedo · Surf: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Natural Remedy: This effect’s damage contribution is not verified
  • Shelly & Sharpedo · Aqua Jet: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Shelly & Sharpedo · Aqua Jet: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Prepare Yourself!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Aqua Jet: Fast-Track 9: This effect’s damage contribution is not verified
  • Shelly & Sharpedo · Quick Cure: This effect’s damage contribution is not verified
  • Shelly & Sharpedo · Soften Up 1: This effect’s damage contribution is not verified
  • Shelly & Sharpedo · Rain Dance: MP Refresh 1: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Rainy Hit: Free Move Next 9: Gauge consumption, recovery, and waiting time are not evaluated
Try this team in the calculator →

Restore the three pairs, grids, settings and action order in the calculator, then change move levels and recalculate.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B123.75 sArc Suit Misty & Starmie329,834,621329,834,621
B242.75 sArc Suit Misty & Starmie829,791,4771,159,626,098
B390.25 sArc Suit Misty & Starmie1,563,724,2432,723,350,341
B4147.25 sArc Suit Misty & Starmie1,110,706,1083,834,056,449
B5199.5 sMay (Champion) & Kyogre987,748,7474,821,805,196
B6242.25 sArc Suit Misty & Starmie702,931,0985,524,736,294
End of time limit270s—221,477,6465,746,213,940
Action order and move scores +
Elapsed timeUserActionSync countdownSync buffsScore
4.75 sMay (Champion) & KyogreOrigin Pulse5 → 4524,431,325
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 105.25 s left (ends at 110 s)Kanto Circle (Special): 45.25 s left (ends at 50 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)
After actionEX Rain: 105.25 s left (ends at 110 s)Kanto Circle (Special): 45.25 s left (ends at 50 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
9.5 sArc Suit Misty & StarmieAlmighty Bubble Beam4 → 3530,462,868
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 100.5 s left (ends at 110 s)Kanto Circle (Special): 40.5 s left (ends at 50 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
After actionEX Rain: 100.5 s left (ends at 110 s)Kanto Circle (Special): 40.5 s left (ends at 50 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓1: targets 2,3 (index ×1.25)
14.25 sShelly & SharpedoAqua Jet3 → 150
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 95.75 s left (ends at 110 s)Kanto Circle (Special): 35.75 s left (ends at 50 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓1: targets 2,3 (index ×1.25)
Move-use changes
  • Shelly & Sharpedo / Aqua Jet 3 → 2
23.75 sMay (Champion) & KyogreOrigin Pulse1 → 0532,698,492
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 86.25 s left (ends at 110 s)Kanto Circle (Special): 26.25 s left (ends at 50 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓1: targets 2,3 (index ×1.25)
After actionEX Rain: 86.25 s left (ends at 110 s)Kanto Circle (Special): 26.25 s left (ends at 50 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓2: targets 2,3 (index ×1.408)
23.75 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 85242,241,936
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 86.25 s left (ends at 110 s)Kanto Circle (Special): 26.25 s left (ends at 50 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓2: targets 2,3 (index ×1.408)
After actionEX Rain: 116.25 s left (ends at 140 s)Kanto Circle (Special): 50 s left (ends at 73.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓2: targets 2,3 (index ×1.408)
Move-use changes
  • Arc Suit Misty & Starmie / Kanto Analysis 2 → 1
28.5 sArc Suit Misty & StarmieKanto Analysis8 → 360
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 111.5 s left (ends at 140 s)Kanto Circle (Special): 45.25 s left (ends at 73.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓2: targets 2,3 (index ×1.408)
After actionEX Rain: 111.5 s left (ends at 140 s)Kanto Circle (Special): 50 s left (ends at 78.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓2: targets 2,3 (index ×1.408)
33.25 sShelly & SharpedoAqua Jet3 → 160
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 106.75 s left (ends at 140 s)Kanto Circle (Special): 45.25 s left (ends at 78.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓2: targets 2,3 (index ×1.408)
Move-use changes
  • Shelly & Sharpedo / Aqua Jet 2 → 1
42.75 sArc Suit Misty & StarmieAlmighty Hydro Pump1 → 06552,943,551
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 97.25 s left (ends at 140 s)Kanto Circle (Special): 35.75 s left (ends at 78.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓2: targets 2,3 (index ×1.408)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
42.75 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 86276,847,926
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 97.25 s left (ends at 140 s)Kanto Circle (Special): 35.75 s left (ends at 78.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓2: targets 2,3 (index ×1.408)
After actionEX Rain: 97.25 s left (ends at 140 s)Kanto Circle (Special): 50 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓2: targets 2,3 (index ×1.408)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
  • Arc Suit Misty & Starmie / Kanto Analysis 1 → 0
47.5 sShelly & SharpedoPrepare Yourself!8 → 770
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 92.5 s left (ends at 140 s)Kanto Circle (Special): 45.25 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓2: targets 2,3 (index ×1.408)
Move-use changes
  • Shelly & Sharpedo / Prepare Yourself! 1 → 0
52.25 sMay (Champion) & KyogreBlue Origin Pulse7 → 67329,416,019
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 87.75 s left (ends at 140 s)Kanto Circle (Special): 40.5 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓2: targets 2,3 (index ×1.408)
After actionEX Rain: 87.75 s left (ends at 140 s)Kanto Circle (Special): 40.5 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓5: targets 1 (index ×1.754)Sp. Def ↓3: targets 2,3 (index ×1.515)
Move-use changes
  • May (Champion) & Kyogre / Blue Origin Pulse 1 → 0
61.75 sMay (Champion) & KyogreOrigin Pulse6 → 5750,098,414
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 78.25 s left (ends at 140 s)Kanto Circle (Special): 31 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓5: targets 1 (index ×1.754)Sp. Def ↓3: targets 2,3 (index ×1.515)
After actionEX Rain: 78.25 s left (ends at 140 s)Kanto Circle (Special): 31 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
66.5 sArc Suit Misty & StarmieEndure and Attack!5 → 470
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 73.5 s left (ends at 140 s)Kanto Circle (Special): 26.25 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
Move-use changes
  • Arc Suit Misty & Starmie / Endure and Attack! 1 → 0
71.25 sShelly & SharpedoRain Dance4 → 370
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 68.75 s left (ends at 140 s)Kanto Circle (Special): 21.5 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
After actionEX Rain: 98.75 s left (ends at 170 s)Kanto Circle (Special): 21.5 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
Move-use changes
  • Shelly & Sharpedo / Rain Dance 2 → 1
80.75 sMay (Champion) & KyogreOrigin Pulse3 → 2752,813,425
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 89.25 s left (ends at 170 s)Kanto Circle (Special): 12 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
After actionEX Rain: 89.25 s left (ends at 170 s)Kanto Circle (Special): 12 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
85.5 sShelly & SharpedoSurf2 → 1744,780,582
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 84.5 s left (ends at 170 s)Kanto Circle (Special): 7.25 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
90.25 sArc Suit Misty & StarmieAlmighty Hydro Pump1 → 07634,057,114
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 79.75 s left (ends at 170 s)Kanto Circle (Special): 2.5 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
90.25 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 97452,558,689
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 79.75 s left (ends at 170 s)Kanto Circle (Special): 2.5 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
99.75 sMay (Champion) & KyogreOrigin Pulse9 → 8851,644,662
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 70.25 s left (ends at 170 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
After actionEX Rain: 70.25 s left (ends at 170 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
104.5 sShelly & SharpedoSurf8 → 7819,177,044
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 65.5 s left (ends at 170 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
109.25 sArc Suit Misty & StarmieAlmighty Hydro Pump7 → 68439,043,562
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 60.75 s left (ends at 170 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
118.75 sMay (Champion) & KyogreOrigin Pulse6 → 5852,881,660
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 51.25 s left (ends at 170 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
123.5 sArc Suit Misty & StarmieAlmighty Bubble Beam5 → 4842,456,960
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 46.5 s left (ends at 170 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
128.25 sShelly & SharpedoSurf4 → 3819,177,044
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 41.75 s left (ends at 170 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
137.75 sArc Suit Misty & StarmieAlmighty Bubble Beam3 → 2842,456,960
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 32.25 s left (ends at 170 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
142.5 sMay (Champion) & KyogreStarry Sky of Glory!2 → 180
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 27.5 s left (ends at 170 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • May (Champion) & Kyogre / Starry Sky of Glory! 2 → 1
147.25 sShelly & SharpedoRain Dance1 → 080
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 22.75 s left (ends at 170 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
After actionEX Rain: 52.75 s left (ends at 200 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Shelly & Sharpedo / Rain Dance 1 → 0
147.25 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 98443,868,216
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 52.75 s left (ends at 200 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
156.75 sMay (Champion) & KyogreOrigin Pulse9 → 8958,169,826
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 43.25 s left (ends at 200 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
161.5 sShelly & SharpedoSurf8 → 7921,094,749
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 38.5 s left (ends at 200 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
166.25 sArc Suit Misty & StarmieAlmighty Hydro Pump7 → 69482,947,920
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 33.75 s left (ends at 200 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
175.75 sMay (Champion) & KyogreOrigin Pulse6 → 5958,169,826
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 24.25 s left (ends at 200 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
180.5 sArc Suit Misty & StarmieAlmighty Bubble Beam5 → 4946,702,655
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 19.5 s left (ends at 200 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
185.25 sShelly & SharpedoAqua Jet4 → 290
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 14.75 s left (ends at 200 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Shelly & Sharpedo / Aqua Jet 1 → 0
194.75 sMay (Champion) & KyogreOrigin Pulse2 → 1958,169,826
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 5.25 s left (ends at 200 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
199.5 sArc Suit Misty & StarmieAlmighty Bubble Beam1 → 0946,702,655
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 0.5 s left (ends at 200 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
199.5 sMay (Champion) & KyogreStorm-Summoning Seas Origin Pulse0 → 79215,791,290
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 30.5 s left (ends at 230 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
204.25 sShelly & SharpedoSurf7 → 61023,012,451
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 25.75 s left (ends at 230 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
213.75 sMay (Champion) & KyogreOrigin Pulse6 → 51063,457,992
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 16.25 s left (ends at 230 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
218.5 sShelly & SharpedoSurf5 → 41023,012,451
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 11.5 s left (ends at 230 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
223.25 sArc Suit Misty & StarmieAlmighty Hydro Pump4 → 310397,165,560
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 6.75 s left (ends at 230 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
232.75 sArc Suit Misty & StarmieAlmighty Bubble Beam3 → 21016,982,784
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackWater Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
237.5 sShelly & SharpedoSurf2 → 1107,670,817
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackWater Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
242.25 sMay (Champion) & KyogreStarry Sky of Glory!1 → 0100
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackWater Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • May (Champion) & Kyogre / Starry Sky of Glory! 1 → 0
242.25 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 910171,629,043
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackWater Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
251.75 sArc Suit Misty & StarmieAlmighty Hydro Pump9 → 811190,252,209
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackWater Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
256.5 sMay (Champion) & KyogreOrigin Pulse8 → 71122,915,386
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackWater Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
261.25 sShelly & SharpedoSurf7 → 6118,310,051
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackWater Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Field and Type Rebuff history +
  • Arc Suit Misty & Starmie · Kanto Circle (Special): 0–50s (estimated)
  • May (Champion) & Kyogre · EX Rain: 0–110s (estimated)
  • Arc Suit Misty & Starmie · EX Rain: 23.75–140s (estimated)
  • Arc Suit Misty & Starmie · Kanto Circle (Special): 23.75–73.75s (estimated)
  • Arc Suit Misty & Starmie · Kanto Circle (Special): 28.5–78.5s (estimated)
  • Arc Suit Misty & Starmie · Kanto Circle (Special): 42.75–92.75s (estimated)
  • Shelly & Sharpedo · EX Rain: 71.25–170s (estimated)
  • Shelly & Sharpedo · EX Rain: 147.25–200s (estimated)
  • May (Champion) & Kyogre · EX Rain: 199.5–230s (estimated)
  • Arc Suit Misty & Starmie · Water Rebuff: target 1, 0 → -1 at 0 s (estimated)
  • Arc Suit Misty & Starmie · Water Rebuff: target 2, 0 → -1 at 0 s (estimated)
  • Arc Suit Misty & Starmie · Water Rebuff: target 3, 0 → -1 at 0 s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Arc Suit Misty & Starmie: Circle timing assumes a 50-second base plus verified extensions.
Unmodeled conditions and effects: 1 +
  • Shelly & Sharpedo · Unfortuitous 9: Random Defense and Sp. Def. drops are not modeled.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Team with Matt5,934,878,419View team details, grids and action order ▼Hide team details ▲

270-second result

5,934,878,419Cumulative damage index (all opponents)

Time-limited search · 6 sync moves · Last action: 261.25s

Estimated 270s · Starting sync buff 5 · Cycle: 19s

Sync grids were selected automatically from a limited set of candidates. A global optimum is not guaranteed.

Arc Suit Misty & StarmieMove Lv. 5 · Grid: 23 tilesEnergy 63/70Grid used for this calculation.View selected sync grid ↗
May (Champion) & Primal KyogreMove Lv. 5 · Grid: 10 tilesEnergy 37/70Grid used for this calculation.View selected sync grid ↗
Matt & Mega SharpedoMove Lv. 5 · Grid: 21 tilesEnergy 60/70Grid used for this calculation.View selected sync grid ↗
Grid effects not evaluated: 30 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Arc Suit Misty & Starmie · Quick Cure: This effect’s damage contribution is not verified
  • Arc Suit Misty & Starmie · Almighty Hydro Pump: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Arc Suit Misty & Starmie · Almighty Hydro Pump: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Arc Suit Misty & Starmie · Natural Remedy: This effect’s damage contribution is not verified
  • Arc Suit Misty & Starmie · Almighty Hydro Pump: Staggering 9: This effect’s damage contribution is not verified
  • Arc Suit Misty & Starmie · Soften Up 1: This effect’s damage contribution is not verified
  • Arc Suit Misty & Starmie · Almighty Bubble Beam: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Arc Suit Misty & Starmie · Almighty Bubble Beam: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Origin Pulse: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • May (Champion) & Kyogre · Origin Pulse: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Super Rain 4: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Thunder: Hostile Environment 3: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Thunder: Hostile Environment 3: This effect’s damage contribution is not verified
  • May (Champion) & Kyogre · Thunder: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • May (Champion) & Kyogre · Thunder: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Thunder: Twofer 9: Gauge consumption, recovery, and waiting time are not evaluated
  • May (Champion) & Kyogre · Starry Sky of Glory!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • May (Champion) & Kyogre · Racing Rain 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Whirlpool: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Whirlpool: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Hit Trapped Opp: Attack ↓ 9: This effect’s damage contribution is not verified
  • Matt & Sharpedo · Pokey Trap 2: This effect’s damage contribution is not verified
  • Matt & Sharpedo · Circle: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Propelling Strike 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Snarl: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Snarl: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Hoenn Analysis: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Natural Remedy: This effect’s damage contribution is not verified
  • Matt & Sharpedo · Full-On Burning Up!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Full-Bracing Command 9: This effect’s damage contribution is not verified
Try this team in the calculator →

Restore the three pairs, grids, settings and action order in the calculator, then change move levels and recalculate.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B123.75 sMatt & Sharpedo101,281,465101,281,465
B233.25 sArc Suit Misty & Starmie1,248,512,6821,349,794,147
B385.5 sArc Suit Misty & Starmie2,267,574,1083,617,368,255
B4142.5 sMay (Champion) & Kyogre732,842,6534,350,210,908
B5185.25 sArc Suit Misty & Starmie540,328,8844,890,539,792
B6242.25 sArc Suit Misty & Starmie698,339,0765,588,878,868
End of time limit270s—345,999,5515,934,878,419
Action order and move scores +
Elapsed timeUserActionSync countdownSync buffsScore
4.75 sArc Suit Misty & StarmieKanto Analysis5 → 350
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 75.25 s left (ends at 80 s)Kanto Circle (Special): 45.25 s left (ends at 50 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)
After actionEX Rain: 75.25 s left (ends at 80 s)Kanto Circle (Special): 50 s left (ends at 54.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)
Move-use changes
  • Arc Suit Misty & Starmie / Kanto Analysis 2 → 1
9.5 sMatt & SharpedoHoenn Analysis3 → 250
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 70.5 s left (ends at 80 s)Kanto Circle (Special): 45.25 s left (ends at 54.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)
After actionEX Rain: 70.5 s left (ends at 80 s)Kanto Circle (Special): 45.25 s left (ends at 54.75 s)Hoenn Circle (Special): 80 s left (ends at 89.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)
Move-use changes
  • Matt & Sharpedo / Hoenn Analysis 2 → 1
14.25 sMay (Champion) & KyogreOrigin Pulse2 → 1554,983,619
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 65.75 s left (ends at 80 s)Kanto Circle (Special): 40.5 s left (ends at 54.75 s)Hoenn Circle (Special): 75.25 s left (ends at 89.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)
After actionEX Rain: 65.75 s left (ends at 80 s)Kanto Circle (Special): 40.5 s left (ends at 54.75 s)Hoenn Circle (Special): 75.25 s left (ends at 89.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
23.75 sMay (Champion) & KyogreOrigin Pulse1 → 0539,700,905
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 56.25 s left (ends at 80 s)Kanto Circle (Special): 31 s left (ends at 54.75 s)Hoenn Circle (Special): 65.75 s left (ends at 89.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
After actionEX Rain: 56.25 s left (ends at 80 s)Kanto Circle (Special): 31 s left (ends at 54.75 s)Hoenn Circle (Special): 65.75 s left (ends at 89.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
23.75 sMatt & SharpedoTough Team Aqua Admin Water Beam0 → 256,596,941
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 56.25 s left (ends at 80 s)Kanto Circle (Special): 31 s left (ends at 54.75 s)Hoenn Circle (Special): 65.75 s left (ends at 89.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
After actionEX Rain: 56.25 s left (ends at 80 s)Hoenn Circle (Special): 65.75 s left (ends at 89.5 s)Kanto Circle (Special): 50 s left (ends at 73.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
28.5 sMatt & SharpedoHoenn Analysis2 → 170
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 51.5 s left (ends at 80 s)Hoenn Circle (Special): 61 s left (ends at 89.5 s)Kanto Circle (Special): 45.25 s left (ends at 73.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
After actionEX Rain: 51.5 s left (ends at 80 s)Kanto Circle (Special): 45.25 s left (ends at 73.75 s)Hoenn Circle (Special): 80 s left (ends at 108.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
Move-use changes
  • Matt & Sharpedo / Hoenn Analysis 1 → 0
33.25 sArc Suit Misty & StarmieAlmighty Hydro Pump1 → 07830,126,253
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 46.75 s left (ends at 80 s)Kanto Circle (Special): 40.5 s left (ends at 73.75 s)Hoenn Circle (Special): 75.25 s left (ends at 108.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
33.25 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 87418,386,429
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 46.75 s left (ends at 80 s)Kanto Circle (Special): 40.5 s left (ends at 73.75 s)Hoenn Circle (Special): 75.25 s left (ends at 108.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
After actionEX Rain: 76.75 s left (ends at 110 s)Hoenn Circle (Special): 75.25 s left (ends at 108.5 s)Kanto Circle (Special): 50 s left (ends at 83.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
  • Arc Suit Misty & Starmie / Kanto Analysis 1 → 0
42.75 sMatt & SharpedoFull-On Burning Up!8 → 780
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 67.25 s left (ends at 110 s)Hoenn Circle (Special): 65.75 s left (ends at 108.5 s)Kanto Circle (Special): 40.5 s left (ends at 83.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
Move-use changes
  • Matt & Sharpedo / Full-On Burning Up! 1 → 0
47.5 sArc Suit Misty & StarmieEndure and Attack!7 → 680
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 62.5 s left (ends at 110 s)Hoenn Circle (Special): 61 s left (ends at 108.5 s)Kanto Circle (Special): 35.75 s left (ends at 83.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
Move-use changes
  • Arc Suit Misty & Starmie / Endure and Attack! 1 → 0
52.25 sMay (Champion) & KyogreBlue Origin Pulse6 → 58553,326,924
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 57.75 s left (ends at 110 s)Hoenn Circle (Special): 56.25 s left (ends at 108.5 s)Kanto Circle (Special): 31 s left (ends at 83.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
After actionEX Rain: 57.75 s left (ends at 110 s)Hoenn Circle (Special): 56.25 s left (ends at 108.5 s)Kanto Circle (Special): 31 s left (ends at 83.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓3: targets 1,2,3 (index ×1.515)
Move-use changes
  • May (Champion) & Kyogre / Blue Origin Pulse 1 → 0
61.75 sMay (Champion) & KyogreOrigin Pulse5 → 4868,746,158
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 48.25 s left (ends at 110 s)Hoenn Circle (Special): 46.75 s left (ends at 108.5 s)Kanto Circle (Special): 21.5 s left (ends at 83.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓3: targets 1,2,3 (index ×1.515)
After actionEX Rain: 48.25 s left (ends at 110 s)Hoenn Circle (Special): 46.75 s left (ends at 108.5 s)Kanto Circle (Special): 21.5 s left (ends at 83.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
66.5 sMatt & SharpedoWhirlpool4 → 3811,266,782
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 43.5 s left (ends at 110 s)Hoenn Circle (Special): 42 s left (ends at 108.5 s)Kanto Circle (Special): 16.75 s left (ends at 83.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
71.25 sArc Suit Misty & StarmieAlmighty Hydro Pump3 → 28906,695,772
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 38.75 s left (ends at 110 s)Hoenn Circle (Special): 37.25 s left (ends at 108.5 s)Kanto Circle (Special): 12 s left (ends at 83.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
80.75 sMay (Champion) & KyogreOrigin Pulse2 → 1873,181,394
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 29.25 s left (ends at 110 s)Hoenn Circle (Special): 27.75 s left (ends at 108.5 s)Kanto Circle (Special): 2.5 s left (ends at 83.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
After actionEX Rain: 29.25 s left (ends at 110 s)Hoenn Circle (Special): 27.75 s left (ends at 108.5 s)Kanto Circle (Special): 2.5 s left (ends at 83.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓5: targets 1,2,3 (index ×1.754)
85.5 sArc Suit Misty & StarmieAlmighty Bubble Beam1 → 0853,257,414
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 24.5 s left (ends at 110 s)Hoenn Circle (Special): 23 s left (ends at 108.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓5: targets 1,2,3 (index ×1.754)
After actionEX Rain: 24.5 s left (ends at 110 s)Hoenn Circle (Special): 23 s left (ends at 108.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
85.5 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 98601,099,664
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 24.5 s left (ends at 110 s)Hoenn Circle (Special): 23 s left (ends at 108.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
90.25 sMatt & SharpedoWhirlpool9 → 893,374,592
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 19.75 s left (ends at 110 s)Hoenn Circle (Special): 18.25 s left (ends at 108.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
99.75 sMay (Champion) & KyogreOrigin Pulse8 → 7973,851,866
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 10.25 s left (ends at 110 s)Hoenn Circle (Special): 8.75 s left (ends at 108.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
After actionEX Rain: 10.25 s left (ends at 110 s)Hoenn Circle (Special): 8.75 s left (ends at 108.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
104.5 sMatt & SharpedoWhirlpool7 → 693,374,592
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 5.5 s left (ends at 110 s)Hoenn Circle (Special): 4 s left (ends at 108.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
109.25 sArc Suit Misty & StarmieAlmighty Hydro Pump6 → 59482,947,920
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEX Rain: 0.75 s left (ends at 110 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
118.75 sMay (Champion) & KyogreOrigin Pulse5 → 4919,389,942
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackWater Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
123.5 sArc Suit Misty & StarmieAlmighty Bubble Beam4 → 3915,567,552
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackWater Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
128.25 sMatt & SharpedoWhirlpool3 → 29865,280
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackWater Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
137.75 sMay (Champion) & KyogreOrigin Pulse2 → 1919,389,942
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackWater Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
142.5 sArc Suit Misty & StarmieAlmighty Bubble Beam1 → 0915,567,552
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackWater Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
142.5 sMay (Champion) & KyogreStorm-Summoning Seas Origin Pulse0 → 7998,513,415
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 130 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
147.25 sMatt & SharpedoWhirlpool7 → 6101,415,912
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 125.25 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
156.75 sMay (Champion) & KyogreOrigin Pulse6 → 51031,728,996
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 115.75 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
161.5 sMatt & SharpedoWhirlpool5 → 4101,415,912
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 111 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
166.25 sArc Suit Misty & StarmieAlmighty Hydro Pump4 → 310198,582,780
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 106.25 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
175.75 sMay (Champion) & KyogreOrigin Pulse3 → 21031,728,996
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 96.75 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
180.5 sArc Suit Misty & StarmieAlmighty Bubble Beam2 → 11025,474,176
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 92 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
185.25 sMatt & SharpedoWhirlpool1 → 0101,415,912
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 87.25 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
185.25 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 910248,566,200
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 87.25 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
194.75 sMay (Champion) & KyogreOrigin Pulse9 → 81134,373,079
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 77.75 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
199.5 sMatt & SharpedoWhirlpool8 → 7111,533,905
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 73 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
204.25 sArc Suit Misty & StarmieAlmighty Hydro Pump7 → 611285,378,315
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 68.25 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
213.75 sMay (Champion) & KyogreOrigin Pulse6 → 51134,373,079
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 58.75 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
218.5 sArc Suit Misty & StarmieAlmighty Bubble Beam5 → 41127,597,024
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 54 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
223.25 sMatt & SharpedoWhirlpool4 → 3111,533,905
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 49.25 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
232.75 sMay (Champion) & KyogreOrigin Pulse3 → 21134,373,079
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 39.75 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
237.5 sArc Suit Misty & StarmieAlmighty Bubble Beam2 → 11127,597,024
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 35 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
242.25 sMatt & SharpedoWhirlpool1 → 0111,533,905
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 30.25 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
242.25 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 911250,045,761
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 30.25 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
251.75 sArc Suit Misty & StarmieAlmighty Hydro Pump9 → 812307,330,494
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 20.75 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
256.5 sMay (Champion) & KyogreOrigin Pulse8 → 71237,017,159
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 16 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
261.25 sMatt & SharpedoWhirlpool7 → 6121,651,898
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 11.25 s left (ends at 272.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Field and Type Rebuff history +
  • Arc Suit Misty & Starmie · Kanto Circle (Special): 0–50s (estimated)
  • May (Champion) & Kyogre · EX Rain: 0–80s (estimated)
  • Arc Suit Misty & Starmie · Kanto Circle (Special): 4.75–54.75s (estimated)
  • Matt & Sharpedo · Hoenn Circle (Special): 9.5–89.5s (estimated)
  • Arc Suit Misty & Starmie · Kanto Circle (Special): 23.75–73.75s (estimated)
  • Matt & Sharpedo · Hoenn Circle (Special): 28.5–108.5s (estimated)
  • Arc Suit Misty & Starmie · EX Rain: 33.25–110s (estimated)
  • Arc Suit Misty & Starmie · Kanto Circle (Special): 33.25–83.25s (estimated)
  • May (Champion) & Kyogre · Rain: 142.5–272.5s (estimated)
  • Arc Suit Misty & Starmie · Water Rebuff: target 1, 0 → -1 at 0 s (estimated)
  • Arc Suit Misty & Starmie · Water Rebuff: target 2, 0 → -1 at 0 s (estimated)
  • Arc Suit Misty & Starmie · Water Rebuff: target 3, 0 → -1 at 0 s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Arc Suit Misty & Starmie: Circle timing assumes a 50-second base plus verified extensions.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Team with Shelly and Matt1,890,769,276View team details, grids and action order ▼Hide team details ▲

270-second result

1,890,769,276Cumulative damage index (all opponents)

Time-limited search · 5 sync moves · Last action: 261.25s

Estimated 270s · Starting sync buff 5 · Cycle: 19s

Sync grids were selected automatically from a limited set of candidates. A global optimum is not guaranteed.

Arc Suit Misty & StarmieMove Lv. 5 · Grid: 23 tilesEnergy 63/70Grid used for this calculation.View selected sync grid ↗
Shelly & SharpedoMove Lv. 5 · Grid: 11 tilesEnergy 24/70Grid used for this calculation.View selected sync grid ↗
Matt & SharpedoMove Lv. 5 · Grid: 25 tilesEnergy 66/70Grid used for this calculation.View selected sync grid ↗
Grid effects not evaluated: 31 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Arc Suit Misty & Starmie · Quick Cure: This effect’s damage contribution is not verified
  • Arc Suit Misty & Starmie · Almighty Hydro Pump: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Arc Suit Misty & Starmie · Almighty Hydro Pump: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Arc Suit Misty & Starmie · Natural Remedy: This effect’s damage contribution is not verified
  • Arc Suit Misty & Starmie · Almighty Hydro Pump: Staggering 9: This effect’s damage contribution is not verified
  • Arc Suit Misty & Starmie · Soften Up 1: This effect’s damage contribution is not verified
  • Arc Suit Misty & Starmie · Almighty Bubble Beam: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Arc Suit Misty & Starmie · Almighty Bubble Beam: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Surf: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Shelly & Sharpedo · Surf: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Natural Remedy: This effect’s damage contribution is not verified
  • Shelly & Sharpedo · Aqua Jet: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Shelly & Sharpedo · Aqua Jet: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Prepare Yourself!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Aqua Jet: Fast-Track 9: This effect’s damage contribution is not verified
  • Shelly & Sharpedo · Quick Cure: This effect’s damage contribution is not verified
  • Shelly & Sharpedo · Soften Up 1: This effect’s damage contribution is not verified
  • Shelly & Sharpedo · Rain Dance: MP Refresh 1: Chance effects and MP recovery are not optimized
  • Shelly & Sharpedo · Rainy Hit: Free Move Next 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Whirlpool: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Whirlpool: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Hit Trapped Opp: Attack ↓ 9: This effect’s damage contribution is not verified
  • Matt & Sharpedo · Pokey Trap 2: This effect’s damage contribution is not verified
  • Matt & Sharpedo · Circle: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Propelling Strike 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Snarl: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Matt & Sharpedo · Snarl: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Hoenn Analysis: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Natural Remedy: This effect’s damage contribution is not verified
  • Matt & Sharpedo · Full-On Burning Up!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Matt & Sharpedo · Full-Bracing Command 9: This effect’s damage contribution is not verified
Try this team in the calculator →

Restore the three pairs, grids, settings and action order in the calculator, then change move levels and recalculate.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B142.75 sArc Suit Misty & Starmie301,794,412301,794,412
B271.25 sArc Suit Misty & Starmie403,480,287705,274,699
B3118.75 sArc Suit Misty & Starmie366,344,0201,071,618,719
B4175.75 sArc Suit Misty & Starmie295,080,5801,366,699,299
B5232.75 sArc Suit Misty & Starmie342,312,9161,709,012,215
End of time limit270s—181,757,0611,890,769,276
Action order and move scores +
Elapsed timeUserActionSync countdownSync buffsScore
4.75 sShelly & SharpedoRain Dance8 → 750
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackKanto Circle (Special): 45.25 s left (ends at 50 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)
After actionRain: 110 s left (ends at 114.75 s)Kanto Circle (Special): 45.25 s left (ends at 50 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)
Move-use changes
  • Shelly & Sharpedo / Rain Dance 2 → 1
9.5 sArc Suit Misty & StarmieAlmighty Bubble Beam7 → 6510,104,756
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 105.25 s left (ends at 114.75 s)Kanto Circle (Special): 40.5 s left (ends at 50 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)
After actionRain: 105.25 s left (ends at 114.75 s)Kanto Circle (Special): 40.5 s left (ends at 50 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
14.25 sMatt & SharpedoHoenn Analysis6 → 550
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 100.5 s left (ends at 114.75 s)Kanto Circle (Special): 35.75 s left (ends at 50 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
After actionRain: 100.5 s left (ends at 114.75 s)Kanto Circle (Special): 35.75 s left (ends at 50 s)Hoenn Circle (Special): 50 s left (ends at 64.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Matt & Sharpedo / Hoenn Analysis 2 → 1
23.75 sMatt & SharpedoHoenn Analysis5 → 450
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 91 s left (ends at 114.75 s)Kanto Circle (Special): 26.25 s left (ends at 50 s)Hoenn Circle (Special): 40.5 s left (ends at 64.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
After actionRain: 91 s left (ends at 114.75 s)Kanto Circle (Special): 26.25 s left (ends at 50 s)Hoenn Circle (Special): 50 s left (ends at 73.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Matt & Sharpedo / Hoenn Analysis 1 → 0
28.5 sArc Suit Misty & StarmieKanto Analysis4 → 250
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 86.25 s left (ends at 114.75 s)Kanto Circle (Special): 21.5 s left (ends at 50 s)Hoenn Circle (Special): 45.25 s left (ends at 73.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
After actionRain: 86.25 s left (ends at 114.75 s)Hoenn Circle (Special): 45.25 s left (ends at 73.75 s)Kanto Circle (Special): 50 s left (ends at 78.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Arc Suit Misty & Starmie / Kanto Analysis 2 → 1
33.25 sShelly & SharpedoPrepare Yourself!2 → 150
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 81.5 s left (ends at 114.75 s)Hoenn Circle (Special): 40.5 s left (ends at 73.75 s)Kanto Circle (Special): 45.25 s left (ends at 78.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Shelly & Sharpedo / Prepare Yourself! 1 → 0
42.75 sArc Suit Misty & StarmieAlmighty Hydro Pump1 → 05170,536,391
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 72 s left (ends at 114.75 s)Hoenn Circle (Special): 31 s left (ends at 73.75 s)Kanto Circle (Special): 35.75 s left (ends at 78.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
42.75 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 55121,153,265
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 72 s left (ends at 114.75 s)Hoenn Circle (Special): 31 s left (ends at 73.75 s)Kanto Circle (Special): 35.75 s left (ends at 78.5 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
After actionRain: 110 s left (ends at 152.75 s)Hoenn Circle (Special): 31 s left (ends at 73.75 s)Kanto Circle (Special): 50 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
47.5 sMatt & SharpedoFull-On Burning Up!5 → 460
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 105.25 s left (ends at 152.75 s)Hoenn Circle (Special): 26.25 s left (ends at 73.75 s)Kanto Circle (Special): 45.25 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Matt & Sharpedo / Full-On Burning Up! 1 → 0
52.25 sShelly & SharpedoSurf4 → 3622,974,164
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 100.5 s left (ends at 152.75 s)Hoenn Circle (Special): 21.5 s left (ends at 73.75 s)Kanto Circle (Special): 40.5 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
61.75 sShelly & SharpedoSurf3 → 266,611,870
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 91 s left (ends at 152.75 s)Hoenn Circle (Special): 12 s left (ends at 73.75 s)Kanto Circle (Special): 31 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
66.5 sMatt & SharpedoWhirlpool2 → 164,163,581
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 86.25 s left (ends at 152.75 s)Hoenn Circle (Special): 7.25 s left (ends at 73.75 s)Kanto Circle (Special): 26.25 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
71.25 sArc Suit Misty & StarmieAlmighty Hydro Pump1 → 06237,039,000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 81.5 s left (ends at 152.75 s)Hoenn Circle (Special): 2.5 s left (ends at 73.75 s)Kanto Circle (Special): 21.5 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
71.25 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 86132,691,672
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 81.5 s left (ends at 152.75 s)Hoenn Circle (Special): 2.5 s left (ends at 73.75 s)Kanto Circle (Special): 21.5 s left (ends at 92.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
After actionRain: 81.5 s left (ends at 152.75 s)Hoenn Circle (Special): 2.5 s left (ends at 73.75 s)Kanto Circle (Special): 50 s left (ends at 121.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
  • Arc Suit Misty & Starmie / Kanto Analysis 1 → 0
80.75 sShelly & SharpedoSurf8 → 779,270,784
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 72 s left (ends at 152.75 s)Kanto Circle (Special): 40.5 s left (ends at 121.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
85.5 sMatt & SharpedoWhirlpool7 → 671,678,155
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 67.25 s left (ends at 152.75 s)Kanto Circle (Special): 35.75 s left (ends at 121.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
90.25 sArc Suit Misty & StarmieEndure and Attack!6 → 570
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 62.5 s left (ends at 152.75 s)Kanto Circle (Special): 31 s left (ends at 121.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Arc Suit Misty & Starmie / Endure and Attack! 1 → 0
99.75 sMatt & SharpedoWhirlpool5 → 471,036,507
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 53 s left (ends at 152.75 s)Kanto Circle (Special): 21.5 s left (ends at 121.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
104.5 sShelly & SharpedoAqua Jet4 → 270
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 48.25 s left (ends at 152.75 s)Kanto Circle (Special): 16.75 s left (ends at 121.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Shelly & Sharpedo / Aqua Jet 3 → 2
109.25 sArc Suit Misty & StarmieAlmighty Hydro Pump2 → 17186,896,134
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 43.5 s left (ends at 152.75 s)Kanto Circle (Special): 12 s left (ends at 121.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
118.75 sArc Suit Misty & StarmieAlmighty Bubble Beam1 → 0713,992,857
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 34 s left (ends at 152.75 s)Kanto Circle (Special): 2.5 s left (ends at 121.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓2: targets 1 (index ×1.408)
After actionRain: 34 s left (ends at 152.75 s)Kanto Circle (Special): 2.5 s left (ends at 121.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)
118.75 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 97153,469,583
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 34 s left (ends at 152.75 s)Kanto Circle (Special): 2.5 s left (ends at 121.25 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
123.5 sShelly & SharpedoSurf9 → 885,615,767
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 29.25 s left (ends at 152.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)
128.25 sMatt & SharpedoWhirlpool8 → 781,099,045
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 24.5 s left (ends at 152.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)
137.75 sShelly & SharpedoSurf7 → 685,615,767
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 15 s left (ends at 152.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)
142.5 sMatt & SharpedoWhirlpool6 → 581,099,045
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 10.25 s left (ends at 152.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)
147.25 sArc Suit Misty & StarmieAlmighty Hydro Pump5 → 48129,744,817
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 5.5 s left (ends at 152.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
156.75 sShelly & SharpedoRain Dance4 → 380
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackWater Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)
After actionRain: 110 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)
Move-use changes
  • Shelly & Sharpedo / Rain Dance 1 → 0
161.5 sArc Suit Misty & StarmieAlmighty Bubble Beam3 → 2814,837,109
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 105.25 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓4: targets 1 (index ×1.613)
After actionRain: 105.25 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
166.25 sMatt & SharpedoWhirlpool2 → 181,238,923
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 100.5 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
175.75 sArc Suit Misty & StarmieAlmighty Bubble Beam1 → 0816,725,469
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 91 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
175.75 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 98119,104,638
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 91 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
180.5 sShelly & SharpedoSurf9 → 896,528,329
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 86.25 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
185.25 sMatt & SharpedoWhirlpool8 → 791,362,815
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 81.5 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
194.75 sShelly & SharpedoSurf7 → 696,528,329
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 72 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
199.5 sMatt & SharpedoWhirlpool6 → 591,362,815
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 67.25 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
204.25 sArc Suit Misty & StarmieAlmighty Hydro Pump5 → 49150,828,350
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 62.5 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
213.75 sArc Suit Misty & StarmieAlmighty Bubble Beam4 → 3918,398,016
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 53 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
218.5 sShelly & SharpedoSurf3 → 296,528,329
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 48.25 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
223.25 sMatt & SharpedoWhirlpool2 → 191,362,815
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 43.5 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
232.75 sArc Suit Misty & StarmieAlmighty Bubble Beam1 → 0918,398,016
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 34 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
232.75 sArc Suit Misty & StarmiePiercing Droplets Divine Bubble Beam0 → 99131,015,102
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 34 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 0 → 1
237.5 sShelly & SharpedoSurf9 → 8107,121,814
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 29.25 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
242.25 sMatt & SharpedoWhirlpool8 → 7101,486,708
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 24.5 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
251.75 sArc Suit Misty & StarmieAlmighty Hydro Pump7 → 610164,540,017
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 15 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
Move-use changes
  • Arc Suit Misty & Starmie / Almighty Hydro Pump 1 → 0
256.5 sShelly & SharpedoSurf6 → 5107,121,814
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 10.25 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
261.25 sMatt & SharpedoWhirlpool5 → 4101,486,708
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackRain: 5.5 s left (ends at 266.75 s)Water Rebuff -1: targets 1,2,3 (×1.3; persists)Sp. Def ↓6: targets 1 (index ×1.818)
Field and Type Rebuff history +
  • Arc Suit Misty & Starmie · Kanto Circle (Special): 0–50s (estimated)
  • Shelly & Sharpedo · Rain: 4.75–114.75s (estimated)
  • Matt & Sharpedo · Hoenn Circle (Special): 14.25–64.25s (estimated)
  • Matt & Sharpedo · Hoenn Circle (Special): 23.75–73.75s (estimated)
  • Arc Suit Misty & Starmie · Kanto Circle (Special): 28.5–78.5s (estimated)
  • Arc Suit Misty & Starmie · Rain: 42.75–152.75s (estimated)
  • Arc Suit Misty & Starmie · Kanto Circle (Special): 42.75–92.75s (estimated)
  • Arc Suit Misty & Starmie · Kanto Circle (Special): 71.25–121.25s (estimated)
  • Shelly & Sharpedo · Rain: 156.75–266.75s (estimated)
  • Arc Suit Misty & Starmie · Water Rebuff: target 1, 0 → -1 at 0 s (estimated)
  • Arc Suit Misty & Starmie · Water Rebuff: target 2, 0 → -1 at 0 s (estimated)
  • Arc Suit Misty & Starmie · Water Rebuff: target 3, 0 → -1 at 0 s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Arc Suit Misty & Starmie: Circle timing assumes a 50-second base plus verified extensions.
Unmodeled conditions and effects: 1 +
  • Shelly & Sharpedo · Unfortuitous 9: Random Defense and Sp. Def. drops are not modeled.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Calculation settings and how to read the results

All comparisons use move level 5, a 70-energy sync grid limit, EX, EX roles and Superawakening enabled, and a 19-second cycle. Opponents have no resistance to Defense or Sp. Def drops. Teams are not required to include a Support pair.

Each section uses an established high-performing team as its reference. All teams were recalculated using the same model, including overlapping Circle effects. Percentages are relative to the reference team in that section.

We compared 15 teams with Tabitha and refined the most promising setups by changing sync grids, the order of sync moves and the timing of field effects. This was not an exhaustive search of every possible team, grid and action sequence.

All 12 saved team links were checked to confirm that they restore the sync grids and action sequences and reproduce the index shown in the article. Grid connectivity, move-level requirements and energy limits were also checked.

Circles from different regions, or of different types, can be active at the same time. Their applicable damage multipliers are multiplied together. Each Circle has its own timer; using the same Circle again refreshes only that Circle’s duration.

Random stat drops and chance-based MP refreshes are not treated as guaranteed. The model does not simulate HP changes, incoming damage, survival, move gauge delays or animation times. HP-dependent moves are evaluated at 100% HP. Each team’s details also list the assumptions and effects the model does not cover.

These indices should not be treated as in-game scores or as Damage Challenge damage calculated against a Defense stat of 83. When choosing a team for an actual battle, consider enemy actions and your team’s ability to survive as well.

Try your own roster

Load a saved team to try different move levels or grids, or choose a different trio in the optimizer to find a setup that works with your roster.

Find teams for your roster →Team optimizer guide →

Related pages and sources