Pokemas Lab

POKEMAS LAB · BC RANKING

Compare three same-type pairs!
Sync Countdown Rankings by Type

How many actions reach the third sync move? We used the countdown calculator to compare candidates across 18 types for team planning.

Data as of 2026-10-08 · 543 teams / 14661 lucky-skill assignments compared · Ties share a rank

Simulation assumes maximum upgrades and condition activation.
Simultaneous grid selection is unverified. Meet highlighted prerequisites through teammates' actions or other means.

Rules for this comparison

The first-sync owner is also compared. Delaying the first sync to conserve reduction moves can sometimes reach the third sync earlier, so the searchPrioritize reaching the third sync.

Results across 18 types

Ranks apply to verified candidates, not every possible team. Select a team portrait to open pair details in a new tab.

Shortest candidates to the third sync
RankTypeThrough the third syncCumulative syncs 1 → 2 → 3Team
Rank 1Dragon2Action0 → 1 → 2
Rank 2Psychic4Action0 → 2 → 4
Rank 2Poison4Action0 → 2 → 4
Rank 2Normal4Action1 → 2 → 4
Rank 5Flying5Action2 → 4 → 5
Rank 5Fire5Action1 → 3 → 5
Rank 7Rock6Action1 → 4 → 6
Rank 7Grass6Action1 → 3 → 6
Rank 7Fairy6Action0 → 3 → 6
Rank 7Water6Action2 → 4 → 6
Rank 7Bug6Action1 → 2 → 6
Rank 12Dark7Action1 → 2 → 7
Rank 13Fighting8Action1 → 4 → 8
Rank 13Electric8Action2 → 4 → 8
Rank 13Steel8Action2 → 4 → 8
Rank 16Ghost9Action1 → 4 → 9
Rank 16Ice9Action1 → 4 → 9
Rank 18Ground10Action1 → 5 → 10

Interpreting zero or few actions

Entry and after-sync reductions require no regular action. Enemy-dependent reductions assume the enemy took the required action.Zero actions does not mean no waiting time in an actual battle.Check each team's breakdown and highlighted prerequisites.

Rank 1 · Dragon2 actions

Sync moves 1 → 2 → 3: cumulative 0 → 1 → 2 actions

Dawn (Champion)&Palkia (Origin Forme)

Strike / EX Field

Damage-slot candidate · Head Start 1
Lucas (Champion)&Dialga (Origin Forme)

Support / EX Field

Support-slot candidate · Head Start 1
Leon (Alt.)&Dragapult

Tech / EX Sprint

Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 0 · 0 regular actions · 0 cumulative actions

Pre-action reduction: total −9 → countdown 0. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entryDawn (Champion)&Palkia (Origin Forme)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entryDawn (Champion)&Palkia (Origin Forme)No Chance of Losing!BSBCountdown −3 · 8 → 54 / 9 reductionCountdown remaining5
On entryLucas (Champion)&Dialga (Origin Forme)Head Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entryLucas (Champion)&Dialga (Origin Forme)Our World’s Flowing TimeBSBCountdown −3 · 4 → 18 / 9 reductionCountdown remaining1
On entryLeon (Alt.)&DragapultHead Start 1Lucky skillCountdown −1 · 1 → 09 / 9 reductionCountdown remaining0

A sync move is available without regular actions.

Sync move 1Dawn (Champion)&Sync with Palkia (Origin Forme)Cumulative action 0 · Extra reduction after sync −0
BC 0

Until sync move 2

Normal countdown 9 → start 9 · 1 regular actions · 1 cumulative actions
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
Turn 1Display in groups of three actions
1Dawn (Champion)&Palkia (Origin Forme)Ideal World Spacial RendNormal −1 + reduction −9 · Limited uses · Excess reduction 1Ideal World Spacial Rend −99 / 9 reductionCountdown remaining0
Sync move 2Lucas (Champion)&Sync with Dialga (Origin Forme)Cumulative action 1 · Eligible for first EX Support sync effect · Extra reduction after sync −0
BC 0

Until sync move 3

Normal countdown 9 → start 9 · 1 regular actions · 2 cumulative actions
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
Turn 1Display in groups of three actions
2Lucas (Champion)&Dialga (Origin Forme)Brilliant Diamond Roar of TimeNormal −1 + reduction −9 · Limited uses · Excess reduction 1Brilliant Diamond Roar of Time −99 / 9 reductionCountdown remaining0
Sync move 3Dawn (Champion)&Sync with Palkia (Origin Forme)Cumulative action 2
BC 0
View upgrades, grids and activation prerequisites

Dawn (Champion)&Palkia (Origin Forme)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: No Chance of Losing!、Ideal World Spacial Rend: 1st Hit: Sinnoh C (Spec) on Field、Ideal World Spacial Rend: 1st Hit: Dragon Zone

Lucas (Champion)&Dialga (Origin Forme)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Our World’s Flowing Time、Entry: Team Attack ↑ & Sp. Atk ↑ 2

Leon (Alt.)&Dragapult

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: MAX Countdown 1

No conditional activations are assumed.

Rank 2 · Psychic4 actions

Sync moves 1 → 2 → 3: cumulative 0 → 2 → 4 actions

Lear&Hoopa (Hoopa Confined)

Tech / EX Strike

Damage-slot candidate · Head Start 1
Sygna Suit Lusamine&Necrozma (Dusk Mane)

Strike / EX Support

Damage-slot candidate · Head Start 1
Sygna Suit Dawn&Cresselia

Support / EX Sprint

Support-slot candidate · Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 0 · 0 regular actions · 0 cumulative actions

Pre-action reduction: total −9 → countdown 0. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entryLear&Hoopa (Hoopa Confined)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entryLear&Hoopa (Hoopa Confined)Head Start 2PassiveCountdown −2 · 8 → 63 / 9 reductionCountdown remaining6
On entryLear&Hoopa (Hoopa Confined)The King Who Treasures BondsSuperawakeningCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
On entrySygna Suit Lusamine&Necrozma (Dusk Mane)Head Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entrySygna Suit Lusamine&Necrozma (Dusk Mane)Debut: Sync CD ↓3&Crit Rate ↑3BSBCountdown −3 · 4 → 18 / 9 reductionCountdown remaining1
On entrySygna Suit Dawn&CresseliaHead Start 1Lucky skillCountdown −1 · 1 → 09 / 9 reductionCountdown remaining0

A sync move is available without regular actions.

Sync move 1Lear&Sync with Hoopa (Hoopa Confined)Cumulative action 0 · Extra reduction after sync −2
BC 0

Until sync move 2

Normal countdown 9 → start 5 · 2 regular actions · 2 cumulative actions

Conditions and assumptions Sygna Suit Dawn&Cresselia: Crisis Countdown 9. Condition: HP at 50% or below. Meet this requirement before the interval.Apply extra countdown reduction −1

Conditions and assumptions Sygna Suit Dawn&Cresselia: Crisis Countdown 9. Condition: HP at 50% or below. Meet this requirement before the interval.Apply extra countdown reduction −1

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncLear&Hoopa (Hoopa Confined)Adrenaline 2PassiveCountdown −2 · 9 → 72 / 9 reductionCountdown remaining7
Condition metSygna Suit Dawn&CresseliaCrisis Countdown 9BSB · Activation assumedCountdown −1 · 7 → 63 / 9 reductionCountdown remaining6
Condition metSygna Suit Dawn&CresseliaCrisis Countdown 9BSB · Activation assumedCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
1Lear&Hoopa (Hoopa Confined)Hyperspace HoleNormal −1 + reduction −1Propulsion 1 −1

Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1

6 / 9 reductionCountdown remaining3
2Sygna Suit Lusamine&Necrozma (Dusk Mane)Luminous Love!Normal −1 + reduction −2 · Limited usesLuminous Love! −29 / 9 reductionCountdown remaining0
Sync move 2Sygna Suit Dawn&Sync with CresseliaCumulative action 2 · Eligible for first EX Support sync effect · Extra reduction after sync −4
BC 0

Until sync move 3

Normal countdown 9 → start 5 · 2 regular actions · 4 cumulative actions

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncSygna Suit Dawn&CresseliaUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous syncSygna Suit Dawn&CresseliaAdrenaline 1BSBCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
3Lear&Hoopa (Hoopa Confined)Follow My Lead!Normal −1 + reduction −2 · Limited usesFollow My Lead! −1 / Propulsion 1 −1

Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1

7 / 9 reductionCountdown remaining2
4Sygna Suit Lusamine&Necrozma (Dusk Mane)Prismatic LaserNormal −1 + reduction −1Prismatic Laser: Propulsion 1 −1

Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1

9 / 9 reductionCountdown remaining0
Sync move 3Lear&Sync with Hoopa (Hoopa Confined)Cumulative action 4
BC 0
View upgrades, grids and activation prerequisites

Lear&Hoopa (Hoopa Confined)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: None selected

Sygna Suit Lusamine&Necrozma (Dusk Mane)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Prismatic Laser: Propulsion 1、Debut: Sync CD ↓3&Crit Rate ↑3

Sygna Suit Dawn&Cresselia

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Crisis Countdown 9、Crisis Countdown 9、Adrenaline 1、Team Grand Entry 2

Meet this prerequisite through teammates' actions or other means.

Lear&Hoopa (Hoopa Confined) · Propulsion 1: Assume activation whenever the relevant move succeeds

Sygna Suit Lusamine&Necrozma (Dusk Mane) · Prismatic Laser: Propulsion 1: Assume activation whenever the relevant move succeeds

Sygna Suit Dawn&Cresselia · Crisis Countdown 9: Condition: HP at 50% or below. Meet this requirement before the interval.

Sygna Suit Dawn&Cresselia · Crisis Countdown 9: Condition: HP at 50% or below. Meet this requirement before the interval.

Excluded effects: Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.). View the breakdown in the analysis page.

Rank 2 · Poison4 actions

Sync moves 1 → 2 → 3: cumulative 0 → 2 → 4 actions

Atticus&Revavroom

Support / EX Sprint

Support-slot candidate · Head Start 1
Miriam&Toxapex (Tera Type: Poison)

Support / EX Field

Support-slot candidate · Head Start 1
Sygna Suit Carmine&Pecharunt

Strike / EX Sprint

Damage-slot candidate · Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 0 · 0 regular actions · 0 cumulative actions

Pre-action reduction: total −9 → countdown 0. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entryAtticus&RevavroomHead Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entryAtticus&RevavroomA Single Drop of PoisonSuperawakeningCountdown −2 · 8 → 63 / 9 reductionCountdown remaining6
On entryMiriam&Toxapex (Tera Type: Poison) (Terastal Form)Head Start 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
On entryMiriam&Toxapex (Tera Type: Poison) (Terastal Form)Paldea RushPassive · Paldea: 3 pairs · Once per skill nameCountdown −3 · 5 → 27 / 9 reductionCountdown remaining2
On entrySygna Suit Carmine&PecharuntHead Start 1Lucky skillCountdown −1 · 2 → 18 / 9 reductionCountdown remaining1
On entrySygna Suit Carmine&PecharuntHead Start 1BSBCountdown −1 · 1 → 09 / 9 reductionCountdown remaining0

A sync move is available without regular actions.

Sync move 1Atticus&Sync with RevavroomCumulative action 0 · Eligible for first EX Support sync effect · Extra reduction after sync −3
BC 0

Until sync move 2

Normal countdown 9 → start 5 · 2 regular actions · 2 cumulative actions

Conditions and assumptions Miriam&Toxapex (Poison Tera, Terastal Form): countdown reduction 9 on a successful guard. Assumes a defensive state blocks an enemy move once in this interval. Requires a defensive move and an enemy attack. Apply extra countdown reduction −1

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncAtticus&RevavroomUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Condition metMiriam&Toxapex (Tera Type: Poison) (Terastal Form)Block and Lunge 9BSB · Activation assumedCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
1Atticus&RevavroomEssence of Poison!Normal −1 + reduction −1 · Limited usesEssence of Poison! −16 / 9 reductionCountdown remaining3
2Sygna Suit Carmine&PecharuntI’m Gonna Crush You!Normal −1 + reduction −2 · Limited usesI’m Gonna Crush You! −29 / 9 reductionCountdown remaining0
Sync move 2Sygna Suit Carmine&Sync with PecharuntCumulative action 2 · Extra reduction after sync −3
BC 0

Until sync move 3

Normal countdown 9 → start 5 · 2 regular actions · 4 cumulative actions

Conditions and assumptions Miriam&Toxapex (Poison Tera, Terastal Form): countdown reduction 9 on a successful guard. Assumes a defensive state blocks an enemy move once in this interval. Requires a defensive move and an enemy attack. Apply extra countdown reduction −1

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncSygna Suit Carmine&PecharuntUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Condition metMiriam&Toxapex (Tera Type: Poison) (Terastal Form)Block and Lunge 9BSB · Activation assumedCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
3Miriam&Toxapex (Tera Type: Poison) (Terastal Form)Ametrine Tera BlastNormal −1 + reduction −1 · Limited usesAmetrine Tera Blast −16 / 9 reductionCountdown remaining3
4Sygna Suit Carmine&PecharuntI’m Gonna Crush You!Normal −1 + reduction −2 · Limited usesI’m Gonna Crush You! −29 / 9 reductionCountdown remaining0
Sync move 3Atticus&Sync with RevavroomCumulative action 4
BC 0
View upgrades, grids and activation prerequisites

Atticus&Revavroom

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: Speedy Entry 2

Miriam&Toxapex (Tera Type: Poison)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: Block and Lunge 9、Team S-Move: Restore Wide Guard MP 9、Baneful Bunker: 1st Use Status P-Move: Restore Baneful Bunker MP 1、Team Fierce Entry 2、Team Grand Entry 2

Sygna Suit Carmine&Pecharunt

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Head Start 1、1st S-Move: Poison Zone&Poison Zone Extension 3、Debut: Paldea C (Spec) on Field、Trainer Sync Redemption 1

Meet this prerequisite through teammates' actions or other means.

Miriam&Toxapex (Tera Type: Poison) · Block and Lunge 9: Assumption: A defensive state blocks an enemy move once in this interval. Requires a defensive move and an enemy attack.

Excluded effects: Crafty Poisonous Smog (This buddy move's activation and deactivation conditions are unsupported), Move-use restoration (Move-use restoration is excluded; moves use only their initial uses), Move-use restoration (Move-use restoration is excluded; moves use only their initial uses). View the breakdown in the analysis page.

Rank 2 · Normal4 actions

Sync moves 1 → 2 → 3: cumulative 1 → 2 → 4 actions

Juliana (Anniversary 2026)&Terapagos (Normal Form)

Strike / EX Support

Damage-slot candidate · Head Start 1
Mai&Munchlax

Support / EX Field

Support-slot candidate · Head Start 1
Red&Snorlax

Support / EX Sprint

Support-slot candidate · Adrenaline 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 1 · 1 regular actions · 1 cumulative actions

Conditions and assumptions Juliana (Anniversary 2026)&Terapagos (Terastal Form): Terastal Energy Amplified. Changing to Terastal Form on entry reduces countdown by 2, once.Apply extra countdown reduction −2

Pre-action reduction: total −8 → countdown 1. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entryJuliana (Anniversary 2026)&Terapagos (Terastal Form)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entryJuliana (Anniversary 2026)&Terapagos (Terastal Form)Terastal Energy AmplifiedPassiveCountdown −2 · 8 → 63 / 9 reductionCountdown remaining6
On entryJuliana (Anniversary 2026)&Terapagos (Terastal Form)Debut: Sync CD ↓&Sp. Atk ↑6PassiveCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
On entryMai&MunchlaxHead Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entryMai&MunchlaxSinnoh RushPassive · Sinnoh: 1 pairs · Once per skill nameCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
On entryMai&MunchlaxWarden of the Obsidian FieldlandsSuperawakeningCountdown −1 · 3 → 27 / 9 reductionCountdown remaining2
On entryMai&MunchlaxHead Start 1BSBCountdown −1 · 2 → 18 / 9 reductionCountdown remaining1
Turn 1Display in groups of three actions
1Juliana (Anniversary 2026)&Terapagos (Terastal Form)Free actionExample: Tera Starstorm9 / 9 reductionCountdown remaining0
Sync move 1Red&Sync with SnorlaxCumulative action 1 · Eligible for first EX Support sync effect · Extra reduction after sync −5
BC 0

Until sync move 2

Normal countdown 9 → start 4 · 1 regular actions · 2 cumulative actions

Pre-action reduction: total −5 → countdown 4. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncRed&SnorlaxUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous syncRed&SnorlaxAdrenaline 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
After the previous syncRed&SnorlaxAdrenaline 1BSBCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
Turn 1Display in groups of three actions
2Juliana (Anniversary 2026)&Terapagos (Terastal Form)Kaleidoscopic Tera StarstormNormal −1 + reduction −3 · Limited usesKaleidoscopic Tera Starstorm −3

Conditions and assumptions Changes to Stellar on the owner's first sync. Before: countdown −3; after: no extra countdown reduction. Apply extra countdown reduction −3

9 / 9 reductionCountdown remaining0
Sync move 2Juliana (Anniversary 2026)&Sync with Terapagos (Terastal Form)Cumulative action 2 · Eligible for first EX Support sync effect · Extra reduction after sync −3

Conditions and assumptions Terastal on entry, then Stellar on the owner's first sync. Changed moves become usable afterward.

BC 0

Until sync move 3

Normal countdown 9 → start 6 · 2 regular actions · 4 cumulative actions

Pre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncJuliana (Anniversary 2026)&Terapagos (Terastal Form)Terastal on entry → Stellar on the owner's first syncForm changeCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
3Juliana (Anniversary 2026)&Terapagos (Terastal Form)Rainbow Jewel Tera StarstormNormal −1 + reduction −3 · Limited usesRainbow Jewel Tera Starstorm −3

Conditions and assumptionsCondition: After changing to Stellar. Usable only after the owner's first sync.Apply extra countdown reduction −3

7 / 9 reductionCountdown remaining2
4Red&SnorlaxYou and Me!Normal −1 + reduction −1 · Limited usesYou and Me! −19 / 9 reductionCountdown remaining0
Sync move 3Juliana (Anniversary 2026)&Sync with Terapagos (Terastal Form)Cumulative action 4

Conditions and assumptions Terastal on entry, then Stellar on the owner's first sync. Changed moves become usable afterward.

BC 0
View upgrades, grids and activation prerequisites

Juliana (Anniversary 2026)&Terapagos (Normal Form)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: The Hidden Treasure of Area Zero’s Light

Mai&Munchlax

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: Head Start 1、1st S-Move: Restore B-Move MP 1

Red&Snorlax

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: Adrenaline 1

Meet this prerequisite through teammates' actions or other means.

Juliana (Anniversary 2026)&Terapagos (Normal Form) · Form change: Terastal on entry, then Stellar after the owner's first sync. Changed moves are not used before that sync.

Juliana (Anniversary 2026)&Terapagos (Normal Form) · Kaleidoscopic Tera Starstorm: Changes to Stellar on the owner's first sync. Before: countdown −3; after: no extra countdown reduction.

Juliana (Anniversary 2026)&Terapagos (Normal Form) · Terastal Energy Amplified: Changing to Terastal Form on entry reduces countdown by 2, once.

Juliana (Anniversary 2026)&Terapagos (Normal Form) · Kaleidoscopic Tera Starstorm: Changes to Stellar on the owner's first sync. Before: countdown −3; after: no extra countdown reduction.

Juliana (Anniversary 2026)&Terapagos (Normal Form) · Rainbow Jewel Tera Starstorm: Condition: After changing to Stellar. Usable only after the owner's first sync.

Excluded effects: Move-use restoration (Move-use restoration is excluded; moves use only their initial uses). View the breakdown in the analysis page.

Rank 5 · Flying5 actions

Sync moves 1 → 2 → 3: cumulative 2 → 4 → 5 actions

Blue (Anniversary 2026)&Dragonite

Strike / EX Field

Damage-slot candidate · Head Start 1
Lysandre&Yveltal

Strike / EX Sprint

Damage-slot candidate · Head Start 1
Winona&Altaria

Support / EX Field

Support-slot candidate · Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 3 · 2 regular actions · 2 cumulative actions

Pre-action reduction: total −6 → countdown 3. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entryBlue (Anniversary 2026)&DragoniteHead Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entryLysandre&YveltalHead Start 1Lucky skillCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entryLysandre&YveltalHe Who Weeps and TakesSuperawakeningCountdown −2 · 7 → 54 / 9 reductionCountdown remaining5
On entryWinona&AltariaHead Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entryWinona&AltariaBird User Taking Flight into the WorldSuperawakeningCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
Turn 1Display in groups of three actions
1Lysandre&YveltalEnd the World!Normal −1 + reduction −1 · Limited usesEnd the World! −18 / 9 reductionCountdown remaining1
2Winona&AltariaFree actionExample: Aerial Ace9 / 9 reductionCountdown remaining0
Sync move 1Lysandre&Sync with YveltalCumulative action 2 · Extra reduction after sync −3
BC 0

Until sync move 2

Normal countdown 9 → start 6 · 2 regular actions · 4 cumulative actions

Pre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncLysandre&YveltalUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
3Blue (Anniversary 2026)&DragoniteSplit-Second Extreme SpeedNormal −1 + reduction −3 · Limited usesSplit-Second Extreme Speed −3

Conditions and assumptionsCondition: Before Mega Evolution. Used only before the owner's first sync.Apply extra countdown reduction −3

7 / 9 reductionCountdown remaining2
4Lysandre&YveltalEnd the World!Normal −1 + reduction −1 · Limited usesEnd the World! −19 / 9 reductionCountdown remaining0
Sync move 2Blue (Anniversary 2026)&Sync with DragoniteCumulative action 4 · Extra reduction after sync −1

Conditions and assumptions Mega Dragonite after the owner's first sync. Its changed moves become usable afterward.

BC 0

Until sync move 3

Normal countdown 9 → start 8 · 1 regular actions · 5 cumulative actions

Pre-action reduction: total −1 → countdown 8. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncBlue (Anniversary 2026)&DragoniteAdrenaline 1BSBCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
Turn 1Display in groups of three actions
5Blue (Anniversary 2026)&DragoniteUnrivaled Giga ImpactNormal −1 + reduction −9 · Limited uses · Excess reduction 2Unrivaled Giga Impact −9

Conditions and assumptionsCondition: After Mega Evolution; reduction depends on sync buff. Reach the selected buff level before this move.Apply extra countdown reduction −9

9 / 9 reductionCountdown remaining0
Sync move 3Lysandre&Sync with YveltalCumulative action 5
BC 0
View upgrades, grids and activation prerequisites

Blue (Anniversary 2026)&Dragonite

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Adrenaline 1、Superior Seniority、1st Hit: Flying Zone

Lysandre&Yveltal

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: Grand Entry 2

Winona&Altaria

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: None selected

Meet this prerequisite through teammates' actions or other means.

Blue (Anniversary 2026)&Dragonite · Form change: Mega Dragonite after the owner's first sync. Changed moves are not used before that sync.

Blue (Anniversary 2026)&Dragonite · Unrivaled Giga Impact: Condition: After Mega Evolution; reduction depends on sync buff. Reach the selected buff level before this move.

Blue (Anniversary 2026)&Dragonite · Split-Second Extreme Speed: Condition: Before Mega Evolution. Used only before the owner's first sync.

Blue (Anniversary 2026)&Dragonite · Unrivaled Giga Impact: Condition: After Mega Evolution; reduction depends on sync buff. Reach the selected buff level before this move.

Blue (Anniversary 2026)&Dragonite · Split-Second Extreme Speed: Condition: Before Mega Evolution. Used only before the owner's first sync.

Rank 5 · Fire5 actions

Sync moves 1 → 2 → 3: cumulative 1 → 3 → 5 actions

Lyra (Champion)&Entei

Strike / EX Sprint

Damage-slot candidate · Adrenaline 1
Hugh (Academy)&Pignite

Support / EX Field

Support-slot candidate · Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 3 · 1 regular actions · 1 cumulative actions

Pre-action reduction: total −6 → countdown 3. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entrySygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire) (Terastal Form)Kalos RushPassive · Kalos: 1 pairs · Once per skill nameCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entryLyra (Champion)&EnteiLand of Bursting FirePassiveCountdown −3 · 8 → 54 / 9 reductionCountdown remaining5
On entryHugh (Academy)&PigniteHead Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entryHugh (Academy)&PigniteHead Start 1BSBCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
Turn 1Display in groups of three actions
1Lyra (Champion)&EnteiErupting Glory!Normal −1 + reduction −2 · Limited usesErupting Glory! −29 / 9 reductionCountdown remaining0
Sync move 1Lyra (Champion)&Sync with EnteiCumulative action 1 · Extra reduction after sync −4
BC 0

Until sync move 2

Normal countdown 9 → start 5 · 2 regular actions · 3 cumulative actions

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncLyra (Champion)&EnteiUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous syncLyra (Champion)&EnteiAdrenaline 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
2Sygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire) (Terastal Form)Firescourge InfernoNormal −1 + reduction −1Sunny Day consumes one remaining use6 / 9 reductionCountdown remaining3
3Lyra (Champion)&EnteiErupting Glory!Normal −1 + reduction −2 · Limited usesErupting Glory! −29 / 9 reductionCountdown remaining0
Sync move 2Sygna Suit Lysandre (Alt.)&Sync with Chi-Yu (Tera Type: Fire) (Terastal Form)Cumulative action 3 · Extra reduction after sync −6
BC 0

Until sync move 3

Normal countdown 9 → start 3 · 2 regular actions · 5 cumulative actions

Pre-action reduction: total −6 → countdown 3. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncSygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire) (Terastal Form)Unlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous syncSygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire) (Terastal Form)Adrenaline 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
After the previous syncSygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire) (Terastal Form)Adrenaline 2BSBCountdown −2 · 5 → 36 / 9 reductionCountdown remaining3
Turn 1Display in groups of three actions
4Sygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire) (Terastal Form)Firescourge InfernoNormal −1 + reduction −1Sunny Day consumes one remaining use8 / 9 reductionCountdown remaining1
5Lyra (Champion)&EnteiReigning Sacred FireNormal −1 · Used for buddy-move activation9 / 9 reductionCountdown remaining0
Sync move 3Lyra (Champion)&Sync with EnteiCumulative action 5
BC 0
View upgrades, grids and activation prerequisites

Sygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: Adrenaline 2

Lyra (Champion)&Entei

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Trainer Sync Redemption 1

Hugh (Academy)&Pignite

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Will-O-Wisp: Afflicter’s Fervor 2、Head Start 1、1st Hit: Sunny&Sun Extension 5、Team Pinpoint Entry 2

No conditional activations are assumed.

Excluded effects: Move-use restoration (Move-use restoration is excluded; moves use only their initial uses). View the breakdown in the analysis page.

Rank 7 · Rock6 actions

Sync moves 1 → 2 → 3: cumulative 1 → 4 → 6 actions

Perrin&Growlithe (Hisuian Form)

Field / EX Sprint

Head Start 1
Blue (Classic)&Aerodactyl

Strike / EX Tech

Damage-slot candidate · Head Start 1
Gloria (Anniversary 2025)&Cinderace (Tera Type: Rock)

Support / EX Sprint

Support-slot candidate · Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 2 · 1 regular actions · 1 cumulative actions

Pre-action reduction: total −7 → countdown 2. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entryPerrin&Growlithe (Hisuian Form)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entryPerrin&Growlithe (Hisuian Form)Paldea RushPassive · Paldea: 1 pairs · Once per skill nameCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entryBlue (Classic)&AerodactylHead Start 1Lucky skillCountdown −1 · 7 → 63 / 9 reductionCountdown remaining6
On entryBlue (Classic)&AerodactylOne Step Ahead of YouSuperawakeningCountdown −2 · 6 → 45 / 9 reductionCountdown remaining4
On entryBlue (Classic)&AerodactylHead Start 1BSBCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
On entryGloria (Anniversary 2025)&Cinderace (Tera Type: Rock) (Terastal Form)Head Start 1Lucky skillCountdown −1 · 3 → 27 / 9 reductionCountdown remaining2
Turn 1Display in groups of three actions
1Blue (Classic)&AerodactylHyper BeamNormal −1 + reduction −1Hyper Beam: Propulsion 1 −1

Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1

9 / 9 reductionCountdown remaining0
Sync move 1Perrin&Sync with Growlithe (Hisuian Form)Cumulative action 1 · Extra reduction after sync −4
BC 0

Until sync move 2

Normal countdown 9 → start 5 · 3 regular actions · 4 cumulative actions

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncPerrin&Growlithe (Hisuian Form)Unlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous syncPerrin&Growlithe (Hisuian Form)Traveler with a Thing for PhotographySuperawakeningCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
2Perrin&Growlithe (Hisuian Form)Stealth RockNormal −1 + reduction −1 · Limited usesAfflicter’s Fervor 1 −16 / 9 reductionCountdown remaining3
3Blue (Classic)&AerodactylHyper BeamNormal −1 + reduction −1Hyper Beam: Propulsion 1 −1

Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1

8 / 9 reductionCountdown remaining1
4Gloria (Anniversary 2025)&Cinderace (Tera Type: Rock) (Terastal Form)Free actionExample: Pyro Ball, etc.9 / 9 reductionCountdown remaining0
Sync move 2Gloria (Anniversary 2025)&Sync with Cinderace (Tera Type: Rock) (Terastal Form)Cumulative action 4 · Eligible for first EX Support sync effect · Extra reduction after sync −3
BC 0

Until sync move 3

Normal countdown 9 → start 6 · 2 regular actions · 6 cumulative actions

Pre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncGloria (Anniversary 2025)&Cinderace (Tera Type: Rock) (Terastal Form)Unlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
5Blue (Classic)&AerodactylHyper BeamNormal −1 + reduction −1Hyper Beam: Propulsion 1 −1

Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1

5 / 9 reductionCountdown remaining4
6Gloria (Anniversary 2025)&Cinderace (Tera Type: Rock) (Terastal Form)Meteor Quick AttackNormal −1 + reduction −3 · Limited usesMeteor Quick Attack −39 / 9 reductionCountdown remaining0
Sync move 3Blue (Classic)&Sync with AerodactylCumulative action 6
BC 0
View upgrades, grids and activation prerequisites

Perrin&Growlithe (Hisuian Form)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: Afflicter’s Fervor 1、1st S-Move: Restore B-Move MP 1

Blue (Classic)&Aerodactyl

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: Hyper Beam: Propulsion 1、Head Start 1

Gloria (Anniversary 2025)&Cinderace (Tera Type: Rock)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: 1st S-Move: Restore B-Move MP 1、Debut: Galar C (Def) on Field&Extension 5

Meet this prerequisite through teammates' actions or other means.

Blue (Classic)&Aerodactyl · Hyper Beam: Propulsion 1: Assume activation whenever the relevant move succeeds

Excluded effects: Pebbly Rock Slide (This buddy move's activation and deactivation conditions are unsupported)、Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.). View the breakdown in the analysis page.

Rank 7 · Grass6 actions

Sync moves 1 → 2 → 3: cumulative 1 → 3 → 6 actions

Arezu&Lilligant (Hisuian Form)

Sprint / EX Strike

Damage-slot candidate · Head Start 1
Milo&Eldegoss

Support / EX Sprint

Support-slot candidate · Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 1 · 1 regular actions · 1 cumulative actions

Pre-action reduction: total −8 → countdown 1. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entrySygna Suit Ball Guy&Electrode (Hisuian Form)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entrySygna Suit Ball Guy&Electrode (Hisuian Form)Galar RushPassive · Galar: 2 pairs · Once per skill nameCountdown −2 · 8 → 63 / 9 reductionCountdown remaining6
On entrySygna Suit Ball Guy&Electrode (Hisuian Form)Heartwarming Handcrafted BallSuperawakeningCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
On entryArezu&Lilligant (Hisuian Form)Head Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entryArezu&Lilligant (Hisuian Form)Sinnoh RushPassive · Sinnoh: 1 pairs · Once per skill nameCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
On entryArezu&Lilligant (Hisuian Form)Bold and Stylish HairdresserSuperawakeningCountdown −1 · 3 → 27 / 9 reductionCountdown remaining2
On entryMilo&EldegossHead Start 1Lucky skillCountdown −1 · 2 → 18 / 9 reductionCountdown remaining1
Turn 1Display in groups of three actions
1Sygna Suit Ball Guy&Electrode (Hisuian Form)Free actionExample: Energy Ball, etc.9 / 9 reductionCountdown remaining0
Sync move 1Sygna Suit Ball Guy&Sync with Electrode (Hisuian Form)Cumulative action 1 · Extra reduction after sync −4
BC 0

Until sync move 2

Normal countdown 9 → start 5 · 2 regular actions · 3 cumulative actions

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncSygna Suit Ball Guy&Electrode (Hisuian Form)Unlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous syncSygna Suit Ball Guy&Electrode (Hisuian Form)Heartwarming Handcrafted BallSuperawakeningCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
2Sygna Suit Ball Guy&Electrode (Hisuian Form)Remarka-ball Fireworks!Normal −1 + reduction −1 · Limited usesRemarka-ball Fireworks! −16 / 9 reductionCountdown remaining3
3Arezu&Lilligant (Hisuian Form)Just Thought This Up!Normal −1 + reduction −2 · Limited usesJust Thought This Up! −29 / 9 reductionCountdown remaining0
Sync move 2Arezu&Sync with Lilligant (Hisuian Form)Cumulative action 3 · Extra reduction after sync −3
BC 0

Until sync move 3

Normal countdown 9 → start 6 · 3 regular actions · 6 cumulative actions

Pre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncArezu&Lilligant (Hisuian Form)6★ EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
4Sygna Suit Ball Guy&Electrode (Hisuian Form)Free actionExample: Energy Ball, etc.4 / 9 reductionCountdown remaining5
5Arezu&Lilligant (Hisuian Form)Just Thought This Up!Normal −1 + reduction −2 · Limited usesJust Thought This Up! −27 / 9 reductionCountdown remaining2
6Milo&EldegossMax OvergrowthMax move: Countdown −2 · Limited usesThe Fighting Farmer −1 / Milo&Eldegoss: Tough as Weeds −19 / 9 reductionCountdown remaining0
Sync move 3Sygna Suit Ball Guy&Sync with Electrode (Hisuian Form)Cumulative action 6
BC 0
View upgrades, grids and activation prerequisites

Sygna Suit Ball Guy&Electrode (Hisuian Form)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: Team Speedy Entry 2

Arezu&Lilligant (Hisuian Form)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: Trainer Sync Redemption 1

Milo&Eldegoss

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: Sync Burst 1

No conditional activations are assumed.

Excluded effects: INCREDIBALL!!! (Variable amounts, multiple conditions and combined effects)、Splendid Victory Dance (This buddy move's activation and deactivation conditions are unsupported). View the breakdown in the analysis page.

Rank 7 · Fairy6 actions

Sync moves 1 → 2 → 3: cumulative 0 → 3 → 6 actions

Bede (Alt.)&Rapidash (Galarian Form)

Support / EX Sprint

Support-slot candidate · Head Start 1
Sygna Suit Nemona&Scream Tail

Strike / EX Sprint

Damage-slot candidate · Adrenaline 1
Arc Suit Diantha&Gardevoir

Multi / EX Strike

Damage-slot candidate · Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 0 · 0 regular actions · 0 cumulative actions

Pre-action reduction: total −9 → countdown 0. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entryBede (Alt.)&Rapidash (Galarian Form)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entryBede (Alt.)&Rapidash (Galarian Form)Galar RushPassive · Galar: 1 pairs · Once per skill nameCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entrySygna Suit Nemona&Scream TailHead Start 3BSBCountdown −3 · 7 → 45 / 9 reductionCountdown remaining4
On entryArc Suit Diantha&GardevoirHead Start 1Lucky skillCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
On entryArc Suit Diantha&GardevoirOpening Night on a Noble Silver ScreenPassiveCountdown −3 · 3 → 09 / 9 reductionCountdown remaining0

A sync move is available without regular actions.

Sync move 1Bede (Alt.)&Sync with Rapidash (Galarian Form)Cumulative action 0 · Eligible for first EX Support sync effect · Extra reduction after sync −3
BC 0

Until sync move 2

Normal countdown 9 → start 6 · 3 regular actions · 3 cumulative actions

Pre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncBede (Alt.)&Rapidash (Galarian Form)Unlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
1Bede (Alt.)&Rapidash (Galarian Form)Mini Potion AllNormal −1 + reduction −1 · Limited usesSo Sincere, Yet So Twisted −15 / 9 reductionCountdown remaining4
2Sygna Suit Nemona&Scream TailSunny DayNormal −1 + reduction −1 · Limited usesEnergetic Student Council President −17 / 9 reductionCountdown remaining2
3Arc Suit Diantha&GardevoirThe Shine of Life!Normal −1 + reduction −1 · Limited usesThe Shine of Life! −19 / 9 reductionCountdown remaining0
Sync move 2Sygna Suit Nemona&Sync with Scream TailCumulative action 3 · Extra reduction after sync −4
BC 0

Until sync move 3

Normal countdown 9 → start 5 · 3 regular actions · 6 cumulative actions

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncSygna Suit Nemona&Scream TailUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous syncSygna Suit Nemona&Scream TailAdrenaline 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
4Bede (Alt.)&Rapidash (Galarian Form)Idyllic Calm MindNormal −1 + reduction −1 · Limited usesIdyllic Calm Mind −1

Conditions and assumptionsCondition: Not at low HP. Meet this HP requirement before the move.Apply extra countdown reduction −1

6 / 9 reductionCountdown remaining3
5Sygna Suit Nemona&Scream TailSunny DayNormal −1 + reduction −1 · Limited usesEnergetic Student Council President −18 / 9 reductionCountdown remaining1
6Arc Suit Diantha&GardevoirFree actionExample: Fairy Wish · Limited uses9 / 9 reductionCountdown remaining0
Sync move 3Bede (Alt.)&Sync with Rapidash (Galarian Form)Cumulative action 6
BC 0
View upgrades, grids and activation prerequisites

Bede (Alt.)&Rapidash (Galarian Form)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: 1st S-Move: Fairy Zone、Debut: Team Defense ↑ & Sp. Def ↑ 2

Sygna Suit Nemona&Scream Tail

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Head Start 3、Sync Burst 1

Arc Suit Diantha&Gardevoir

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: 1st S-Move: Kalos C (Spec) on Field、Fairy Zone on first entry

Meet this prerequisite through teammates' actions or other means.

Bede (Alt.)&Rapidash (Galarian Form) · Idyllic Calm Mind: Condition: Not at low HP. Meet this HP requirement before the move.

Excluded effects: Move-use restoration (Move-use restoration is excluded; moves use only their initial uses), Almighty Moonblast (Remaining-use and consumption conditions are unsupported)、Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.). View the breakdown in the analysis page.

Rank 7 · Water6 actions

Sync moves 1 → 2 → 3: cumulative 2 → 4 → 6 actions

Harmony&Feraligatr

Sprint / EX Strike

Damage-slot candidate · Head Start 1
Clavell&Quaquaval

Sprint / EX Field

Head Start 1
Sygna Suit Blue&Blastoise

Support / EX Sprint

Support-slot candidate · Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 3 · 2 regular actions · 2 cumulative actions

Pre-action reduction: total −6 → countdown 3. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entryHarmony&FeraligatrHead Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entryHarmony&FeraligatrKalos RushPassive · Kalos: 1 pairs · Once per skill nameCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entryClavell&QuaquavalHead Start 1Lucky skillCountdown −1 · 7 → 63 / 9 reductionCountdown remaining6
On entryClavell&QuaquavalHead Start 2PassiveCountdown −2 · 6 → 45 / 9 reductionCountdown remaining4
On entrySygna Suit Blue&BlastoiseHead Start 1Lucky skillCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
Turn 1Display in groups of three actions
1Harmony&FeraligatrMassive Jaws LiquidationNormal −1 · Used for buddy-move activation7 / 9 reductionCountdown remaining2
2Sygna Suit Blue&BlastoiseHydro CannonNormal −1 + reduction −1Hydro Cannon: Propulsion 2 −1

Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1

9 / 9 reductionCountdown remaining0
Sync move 1Harmony&Sync with FeraligatrCumulative action 2 · Extra reduction after sync −4
BC 0

Until sync move 2

Normal countdown 9 → start 5 · 2 regular actions · 4 cumulative actions

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncHarmony&Feraligatr6★ EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous syncHarmony&FeraligatrAdrenaline 1BSBCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
3Harmony&FeraligatrRushing Rapids Aqua JetNormal −1 + reduction −2 · Limited usesRushing Rapids Aqua Jet −27 / 9 reductionCountdown remaining2
4Sygna Suit Blue&BlastoiseHydro CannonNormal −1 + reduction −1Hydro Cannon: Propulsion 2 −1

Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1

9 / 9 reductionCountdown remaining0
Sync move 2Sygna Suit Blue&Sync with BlastoiseCumulative action 4 · Eligible for first EX Support sync effect · Extra reduction after sync −4
BC 0

Until sync move 3

Normal countdown 9 → start 5 · 2 regular actions · 6 cumulative actions

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncSygna Suit Blue&BlastoiseUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous syncSygna Suit Blue&BlastoiseAdrenaline 1BSBCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
5Harmony&FeraligatrRushing Rapids Aqua JetNormal −1 + reduction −2 · Limited usesRushing Rapids Aqua Jet −27 / 9 reductionCountdown remaining2
6Sygna Suit Blue&BlastoiseHydro CannonNormal −1 + reduction −1Hydro Cannon: Propulsion 2 −1

Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1

9 / 9 reductionCountdown remaining0
Sync move 3Harmony&Sync with FeraligatrCumulative action 6
BC 0
View upgrades, grids and activation prerequisites

Harmony&Feraligatr

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Adrenaline 1

Clavell&Quaquaval

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: Fierce Entry 2

Sygna Suit Blue&Blastoise

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Hydro Cannon: Propulsion 2、Adrenaline 1、Wise Entry 2、Team Fierce Entry 1、Team Grand Entry 1

Meet this prerequisite through teammates' actions or other means.

Sygna Suit Blue&Blastoise · Hydro Cannon: Post-Move Sync CD ↓ 2: assume activation after every successful use.

Excluded effects: Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.)、Liquidation Dance (Remaining-use and consumption conditions are unsupported)、Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.). View the breakdown in the analysis page.

Rank 7 · Bug6 actions

Sync moves 1 → 2 → 3: cumulative 1 → 2 → 6 actions

Florian (Alt.)&Yanmega (Tera Type: Bug)

Strike / EX Sprint

Damage-slot candidate · Head Start 1
Arc Suit Alder&Volcarona

Multi / EX Sprint

Head Start 1
Lillie (New Year's 2021)&Ribombee

Support / EX Field

Support-slot candidate · Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 4 · 1 regular actions · 1 cumulative actions

Conditions and assumptions Lillie (New Year's 2021)&Ribombee: Queue Cutter 1. Assumption: The enemy's attack on the user fails and the reduction activates, once in this interval, depending on enemy actions and chance.Apply extra countdown reduction −1

Pre-action reduction: total −5 → countdown 4. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entryFlorian (Alt.)&Yanmega (Tera Type: Bug) (Terastal Form)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entryFlorian (Alt.)&Yanmega (Tera Type: Bug) (Terastal Form)Paldea RushPassive · Paldea: 1 pairs · Once per skill nameCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entryArc Suit Alder&VolcaronaHead Start 1Lucky skillCountdown −1 · 7 → 63 / 9 reductionCountdown remaining6
On entryLillie (New Year's 2021)&RibombeeHead Start 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Condition metLillie (New Year's 2021)&RibombeeQueue Cutter 1Passive · Activation assumedCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
Turn 1Display in groups of three actions
1Florian (Alt.)&Yanmega (Tera Type: Bug) (Terastal Form)Festival Starts Now!Normal −1 + reduction −3 · Limited usesFestival Starts Now! −39 / 9 reductionCountdown remaining0
Sync move 1Arc Suit Alder&Sync with VolcaronaCumulative action 1 · Extra reduction after sync −6
BC 0

Until sync move 2

Normal countdown 9 → start 2 · 1 regular actions · 2 cumulative actions

Conditions and assumptions Lillie (New Year's 2021)&Ribombee: Queue Cutter 1. Assumption: The enemy's attack on the user fails and the reduction activates, once in this interval, depending on enemy actions and chance.Apply extra countdown reduction −1

Pre-action reduction: total −7 → countdown 2. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncArc Suit Alder&VolcaronaUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous syncArc Suit Alder&VolcaronaAdrenaline 3PassiveCountdown −3 · 6 → 36 / 9 reductionCountdown remaining3
Condition metLillie (New Year's 2021)&RibombeeQueue Cutter 1Passive · Activation assumedCountdown −1 · 3 → 27 / 9 reductionCountdown remaining2
Turn 1Display in groups of three actions
2Arc Suit Alder&VolcaronaPotionNormal −1 + reduction −1 · Limited uses1st T-Move: Sync CD ↓ 1 −19 / 9 reductionCountdown remaining0
Sync move 2Florian (Alt.)&Sync with Yanmega (Tera Type: Bug) (Terastal Form)Cumulative action 2 · Extra reduction after sync −3
BC 0

Until sync move 3

Normal countdown 9 → start 5 · 4 regular actions · 6 cumulative actions

Conditions and assumptions Lillie (New Year's 2021)&Ribombee: Queue Cutter 1. Assumption: The enemy's attack on the user fails and the reduction activates, once in this interval, depending on enemy actions and chance.Apply extra countdown reduction −1

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncFlorian (Alt.)&Yanmega (Tera Type: Bug) (Terastal Form)Unlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Condition metLillie (New Year's 2021)&RibombeeQueue Cutter 1Passive · Activation assumedCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
3Florian (Alt.)&Yanmega (Tera Type: Bug) (Terastal Form)Free actionExample: Hypnosis, etc.5 / 9 reductionCountdown remaining4
4Arc Suit Alder&VolcaronaWe Are One!Normal −1 + reduction −1 · Limited usesWe Are One! −17 / 9 reductionCountdown remaining2
5Lillie (New Year's 2021)&RibombeeFree actionExample: Leech Life8 / 9 reductionCountdown remaining1
Turn 2Display in groups of three actions
6Florian (Alt.)&Yanmega (Tera Type: Bug) (Terastal Form)Free actionExample: Hypnosis, etc.9 / 9 reductionCountdown remaining0
Sync move 3Florian (Alt.)&Sync with Yanmega (Tera Type: Bug) (Terastal Form)Cumulative action 6
BC 0
View upgrades, grids and activation prerequisites

Florian (Alt.)&Yanmega (Tera Type: Bug)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: 1st S-Move: Bug Zone

Arc Suit Alder&Volcarona

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: 1st T-Move: Sync CD ↓ 1、1st S-Move: Restore B-Move MP 1

Lillie (New Year's 2021)&Ribombee

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: None selected

Meet this prerequisite through teammates' actions or other means.

Lillie (New Year's 2021)&Ribombee · Queue Cutter 1: Assumption: The enemy's attack on the user fails and the reduction activates, once in this interval, depending on enemy actions and chance.

Excluded effects: Almighty Sun Hyper Beam (This buddy move's activation and deactivation conditions are unsupported). View the breakdown in the analysis page.

Rank 12 · Dark7 actions

Sync moves 1 → 2 → 3: cumulative 1 → 2 → 7 actions

Grimsley (Kimono)&Absol

Sprint / EX Field

Head Start 1
Serena (Anniversary 2026)&Greninja

Strike / EX Field

Damage-slot candidate · Head Start 1
Calem (Champion)&Greninja (Sync Move: Dark)

Support / EX Tech

Support-slot candidate · Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 2 · 1 regular actions · 1 cumulative actions

Conditions and assumptions Calem (Champion)&Greninja (Dark sync move): countdown reduction 2 on an enemy miss. Assumes an attack on the user fails and the reduction activates once in this interval, depending on enemy actions and chance. Apply extra countdown reduction −1

Pre-action reduction: total −7 → countdown 2. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entryGrimsley (Kimono)&AbsolHead Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entrySerena (Anniversary 2026)&GreninjaHead Start 1Lucky skillCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entrySerena (Anniversary 2026)&GreninjaMajestic NinjaPassiveCountdown −3 · 7 → 45 / 9 reductionCountdown remaining4
On entryCalem (Champion)&Greninja (Sync Move: Dark)Head Start 1Lucky skillCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
Condition metCalem (Champion)&Greninja (Sync Move: Dark)Queue Cutter 2BSB · Activation assumedCountdown −1 · 3 → 27 / 9 reductionCountdown remaining2
Turn 1Display in groups of three actions
1Calem (Champion)&Greninja (Sync Move: Dark)Glory of Understanding!Normal −1 + reduction −1 · Limited usesGlory of Understanding!: Propulsion 9 −19 / 9 reductionCountdown remaining0
Sync move 1Calem (Champion)&Sync with Greninja (Sync Move: Dark)Cumulative action 1 · Eligible for first EX Support sync effect · Extra reduction after sync −3
BC 0

Until sync move 2

Normal countdown 9 → start 5 · 1 regular actions · 2 cumulative actions

Conditions and assumptions Calem (Champion)&Greninja (Dark sync move): countdown reduction 2 on an enemy miss. Assumes an attack on the user fails and the reduction activates once in this interval, depending on enemy actions and chance. Apply extra countdown reduction −1

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncCalem (Champion)&Greninja (Sync Move: Dark)Elusive Dark ShadowBSBCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Condition metCalem (Champion)&Greninja (Sync Move: Dark)Queue Cutter 2BSB · Activation assumedCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
2Grimsley (Kimono)&AbsolIt Isn’t Over Yet!Normal −1 + reduction −4 · Limited usesIt Isn’t Over Yet! −4

Conditions and assumptionsCondition: Reduction depends on HP. Reach the HP condition for the selected reduction before this move.Apply extra countdown reduction −4

9 / 9 reductionCountdown remaining0
Sync move 2Grimsley (Kimono)&Sync with AbsolCumulative action 2 · Extra reduction after sync −3
BC 0

Until sync move 3

Normal countdown 9 → start 5 · 5 regular actions · 7 cumulative actions

Conditions and assumptions Calem (Champion)&Greninja (Dark sync move): countdown reduction 2 on an enemy miss. Assumes an attack on the user fails and the reduction activates once in this interval, depending on enemy actions and chance. Apply extra countdown reduction −1

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncGrimsley (Kimono)&Absol6★ EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Condition metCalem (Champion)&Greninja (Sync Move: Dark)Queue Cutter 2BSB · Activation assumedCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
3Grimsley (Kimono)&AbsolFree actionExample: Bite5 / 9 reductionCountdown remaining4
4Serena (Anniversary 2026)&GreninjaMoonlit Night SlashNormal −1 · Used for buddy-move activation6 / 9 reductionCountdown remaining3
5Calem (Champion)&Greninja (Sync Move: Dark)Free actionExample: Brutal Swing, etc.7 / 9 reductionCountdown remaining2
Turn 2Display in groups of three actions
6Grimsley (Kimono)&AbsolFree actionExample: Bite8 / 9 reductionCountdown remaining1
7Serena (Anniversary 2026)&GreninjaMoonlit Night SlashNormal −1 · Used for buddy-move activation9 / 9 reductionCountdown remaining0
Sync move 3Calem (Champion)&Sync with Greninja (Sync Move: Dark)Cumulative action 7
BC 0
View upgrades, grids and activation prerequisites

Grimsley (Kimono)&Absol

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Debut: Dark Zone

Serena (Anniversary 2026)&Greninja

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Check Out My Look!、1st Hit: Dark Zone

Calem (Champion)&Greninja (Sync Move: Dark)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Queue Cutter 2、Glory of Understanding!: Propulsion 9、Elusive Dark Shadow

Meet this prerequisite through teammates' actions or other means.

Grimsley (Kimono)&Absol · It Isn’t Over Yet!: Condition: Reduction depends on HP. Reach the HP condition for the selected reduction before this move.

Calem (Champion)&Greninja (Sync Move: Dark) · Queue Cutter 2: Assumption: The enemy's attack on the user fails and the reduction activates, once in this interval, depending on enemy actions and chance.

Excluded effects: Feint Attack Heads (Buddy, max and Tera move activation conditions are unsupported)、Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.)、Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.)、Transformational Double Team (This buddy move's activation and deactivation conditions are unsupported). View the breakdown in the analysis page.

Rank 13 · Fighting8 actions

Sync moves 1 → 2 → 3: cumulative 1 → 4 → 8 actions

Rei&Decidueye (Hisuian Form)

Sprint / EX Strike

Damage-slot candidate · Head Start 1
Bianca (Champion)&Virizion

Strike / EX Support

Damage-slot candidate · Head Start 1
Hilda (Summer 2022)&Grapploct

Support / EX Sprint

Support-slot candidate · Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 1 · 1 regular actions · 1 cumulative actions

Pre-action reduction: total −8 → countdown 1. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entryRei&Decidueye (Hisuian Form)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entryRei&Decidueye (Hisuian Form)Survey Corps TeachingsPassiveCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entryRei&Decidueye (Hisuian Form)Head Start 1BSBCountdown −1 · 7 → 63 / 9 reductionCountdown remaining6
On entryBianca (Champion)&VirizionHead Start 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
On entryBianca (Champion)&VirizionHead Start 3BSBCountdown −3 · 5 → 27 / 9 reductionCountdown remaining2
On entryHilda (Summer 2022)&GrapploctHead Start 1Lucky skillCountdown −1 · 2 → 18 / 9 reductionCountdown remaining1
Turn 1Display in groups of three actions
1Rei&Decidueye (Hisuian Form)Free actionExample: Triple Arrows9 / 9 reductionCountdown remaining0
Sync move 1Rei&Sync with Decidueye (Hisuian Form)Cumulative action 1 · Extra reduction after sync −3
BC 0

Until sync move 2

Normal countdown 9 → start 6 · 3 regular actions · 4 cumulative actions

Pre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncRei&Decidueye (Hisuian Form)6★ EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
2Rei&Decidueye (Hisuian Form)Our Hearts Are One!Normal −1 + reduction −1 · Limited usesOur Hearts Are One! −15 / 9 reductionCountdown remaining4
3Bianca (Champion)&VirizionFirst Step to GloryNormal −1 + reduction −1 · Limited usesFirst Step to Glory −17 / 9 reductionCountdown remaining2
4Hilda (Summer 2022)&GrapploctTopsy-TurvyNormal −1 + reduction −1 · Limited usesTopsy-Turvy: Propulsion 4 −1

Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1

9 / 9 reductionCountdown remaining0
Sync move 2Hilda (Summer 2022)&Sync with GrapploctCumulative action 4 · Eligible for first EX Support sync effect · Extra reduction after sync −3
BC 0

Until sync move 3

Normal countdown 9 → start 6 · 4 regular actions · 8 cumulative actions

Pre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncHilda (Summer 2022)&GrapploctUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
5Hilda (Summer 2022)&GrapploctTopsy-TurvyNormal −1 + reduction −1 · Limited usesTopsy-Turvy: Propulsion 4 −1

Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1

5 / 9 reductionCountdown remaining4
6Rei&Decidueye (Hisuian Form)Free actionExample: Triple Arrows6 / 9 reductionCountdown remaining3
7Bianca (Champion)&VirizionFree actionExample: Sacred Sword7 / 9 reductionCountdown remaining2
Turn 2Display in groups of three actions
8Hilda (Summer 2022)&GrapploctTopsy-TurvyNormal −1 + reduction −1 · Limited usesTopsy-Turvy: Propulsion 4 −1

Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1

9 / 9 reductionCountdown remaining0
Sync move 3Rei&Sync with Decidueye (Hisuian Form)Cumulative action 8
BC 0
View upgrades, grids and activation prerequisites

Rei&Decidueye (Hisuian Form)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Head Start 1

Bianca (Champion)&Virizion

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Head Start 3、Trainer Sync Redemption 1

Hilda (Summer 2022)&Grapploct

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Topsy-Turvy: Propulsion 4、Single Sync Reload 9

Meet this prerequisite through teammates' actions or other means.

Hilda (Summer 2022)&Grapploct · Topsy-Turvy: Post-Move Sync CD ↓ 4: assume activation after every successful use.

Rank 13 · Electric8 actions

Sync moves 1 → 2 → 3: cumulative 2 → 4 → 8 actions

Nemona&Pawmot

Sprint / EX Field

Head Start 1
Florian&Miraidon (Ultimate Mode)

Strike / EX Tech

Damage-slot candidate · Head Start 1
Chase&Pikachu

Support / EX Sprint

Support-slot candidate · Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 5 · 2 regular actions · 2 cumulative actions

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entryNemona&PawmotHead Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entryNemona&PawmotInfinite Energy to BattleSuperawakeningCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entryFlorian&Miraidon (Ultimate Mode)Head Start 1Lucky skillCountdown −1 · 7 → 63 / 9 reductionCountdown remaining6
On entryChase&PikachuHead Start 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
1Nemona&PawmotLet’s Battle All Out!Normal −1 + reduction −2 · Limited usesLet’s Battle All Out! −27 / 9 reductionCountdown remaining2
2Chase&PikachuLet’s Go, Everyone!Normal −1 + reduction −1 · Limited usesLet’s Go, Everyone! −19 / 9 reductionCountdown remaining0
Sync move 1Nemona&Sync with PawmotCumulative action 2 · Extra reduction after sync −3
BC 0

Until sync move 2

Normal countdown 9 → start 6 · 2 regular actions · 4 cumulative actions

Pre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncNemona&Pawmot6★ EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
3Florian&Miraidon (Ultimate Mode)Electric TerrainNormal −1 + reduction −3 · Limited usesUnstoppable Curiosity −37 / 9 reductionCountdown remaining2
4Chase&PikachuLet’s Go, Everyone!Normal −1 + reduction −1 · Limited usesLet’s Go, Everyone! −19 / 9 reductionCountdown remaining0
Sync move 2Chase&Sync with PikachuCumulative action 4 · Eligible for first EX Support sync effect · Extra reduction after sync −4
BC 0

Until sync move 3

Normal countdown 9 → start 5 · 4 regular actions · 8 cumulative actions

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncChase&PikachuUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous syncChase&PikachuAdrenaline 1BSBCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
5Nemona&PawmotFree actionExample: Thunder Punch5 / 9 reductionCountdown remaining4
6Florian&Miraidon (Ultimate Mode)Free actionExample: Electro Drift6 / 9 reductionCountdown remaining3
7Chase&PikachuLet’s Go, Everyone!Normal −1 + reduction −1 · Limited usesLet’s Go, Everyone! −18 / 9 reductionCountdown remaining1
Turn 2Display in groups of three actions
8Nemona&PawmotFree actionExample: Thunder Punch9 / 9 reductionCountdown remaining0
Sync move 3Nemona&Sync with PawmotCumulative action 8
BC 0
View upgrades, grids and activation prerequisites

Nemona&Pawmot

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: None selected

Florian&Miraidon (Ultimate Mode)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: 1st Status P-Move MP 0: Sync CD ↓ 3、1st S-Move: Restore Status P-Move MP 1

Chase&Pikachu

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Adrenaline 1、Sync Burst 1、Team Grand Entry 2

No conditional activations are assumed.

Excluded effects: 1st Status P-Move MP 0: Sync CD ↓ 3 (Unique skills and conditional effects are unsupported). View the breakdown in the analysis page.

Rank 13 · Steel8 actions

Sync moves 1 → 2 → 3: cumulative 2 → 4 → 8 actions

Dawn&Empoleon

Field / EX Sprint

Head Start 1
Elio (Champion)&Necrozma (Dusk Mane)

Strike / EX Sprint

Damage-slot candidate · Head Start 1
Jasmine&Steelix

Support

Support-slot candidate · Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 4 · 2 regular actions · 2 cumulative actions

Conditions and assumptions Jasmine&Steelix: Impatient 1. Assumption: The user is hit and the reduction activates, once in this interval, depending on enemy actions and chance.Apply extra countdown reduction −1

Pre-action reduction: total −5 → countdown 4. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entryDawn&EmpoleonHead Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entryDawn&EmpoleonHead Start 1BSBCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entryElio (Champion)&Necrozma (Dusk Mane)Head Start 1Lucky skillCountdown −1 · 7 → 63 / 9 reductionCountdown remaining6
On entryJasmine&SteelixHead Start 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Condition metJasmine&SteelixImpatient 1BSB · Activation assumedCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
Turn 1Display in groups of three actions
1Dawn&EmpoleonFree actionExample: Flash Cannon6 / 9 reductionCountdown remaining3
2Elio (Champion)&Necrozma (Dusk Mane)Sunward Glory!Normal −1 + reduction −2 · Limited usesSunward Glory! −29 / 9 reductionCountdown remaining0
Sync move 1Elio (Champion)&Sync with Necrozma (Dusk Mane)Cumulative action 2 · Extra reduction after sync −3
BC 0

Until sync move 2

Normal countdown 9 → start 5 · 2 regular actions · 4 cumulative actions

Conditions and assumptions Jasmine&Steelix: Impatient 1. Assumption: The user is hit and the reduction activates, once in this interval, depending on enemy actions and chance.Apply extra countdown reduction −1

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncElio (Champion)&Necrozma (Dusk Mane)Unlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Condition metJasmine&SteelixImpatient 1BSB · Activation assumedCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
3Dawn&EmpoleonSteel WishNormal −1 + reduction −1 · Limited usesShining Steel Leadership −16 / 9 reductionCountdown remaining3
4Elio (Champion)&Necrozma (Dusk Mane)Sunward Glory!Normal −1 + reduction −2 · Limited usesSunward Glory! −29 / 9 reductionCountdown remaining0
Sync move 2Dawn&Sync with EmpoleonCumulative action 4 · Extra reduction after sync −3
BC 0

Until sync move 3

Normal countdown 9 → start 5 · 4 regular actions · 8 cumulative actions

Conditions and assumptions Jasmine&Steelix: Impatient 1. Assumption: The user is hit and the reduction activates, once in this interval, depending on enemy actions and chance.Apply extra countdown reduction −1

Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncDawn&EmpoleonUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Condition metJasmine&SteelixImpatient 1BSB · Activation assumedCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
5Dawn&EmpoleonFree actionExample: Flash Cannon5 / 9 reductionCountdown remaining4
6Elio (Champion)&Necrozma (Dusk Mane)Free actionExample: Sunsteel Strike6 / 9 reductionCountdown remaining3
7Jasmine&SteelixFree actionExample: Gyro Ball, etc.7 / 9 reductionCountdown remaining2
Turn 2Display in groups of three actions
8Dawn&EmpoleonSteel WishNormal −1 + reduction −1 · Limited usesShining Steel Leadership −19 / 9 reductionCountdown remaining0
Sync move 3Dawn&Sync with EmpoleonCumulative action 8
BC 0
View upgrades, grids and activation prerequisites

Dawn&Empoleon

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Head Start 1、Grand Entry 2

Elio (Champion)&Necrozma (Dusk Mane)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Trainer Sync Redemption 1

Jasmine&Steelix

Move Lv. 5 · 6★ EX · No EX role · Superawakening Lv. 0

BSB: Impatient 1

Meet this prerequisite through teammates' actions or other means.

Jasmine&Steelix · Impatient 1: Assumption: The user is hit and the reduction activates, once in this interval, depending on enemy actions and chance.

Excluded effects: Solar Sunsteel Strike (Remaining-use and consumption conditions are unsupported), Move-use restoration (Move-use restoration is excluded; moves use only their initial uses), Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.). View the breakdown in the analysis page.

Rank 16 · Ghost9 actions

Sync moves 1 → 2 → 3: cumulative 1 → 4 → 9 actions

Volo (Alt.)&Giratina (Origin Forme)

Field / EX Strike

Damage-slot candidate · Head Start 1
Sygna Suit Ingo&Chandelure

Sprint / EX Tech

Head Start 1
Raifort&Gengar (Tera Type: Ghost)

Support / EX Field

Support-slot candidate · Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 1 · 1 regular actions · 1 cumulative actions

Pre-action reduction: total −8 → countdown 1. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entryVolo (Alt.)&Giratina (Origin Forme)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entryVolo (Alt.)&Giratina (Origin Forme)Devotion to the CreatorPassiveCountdown −3 · 8 → 54 / 9 reductionCountdown remaining5
On entrySygna Suit Ingo&ChandelureHead Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entryRaifort&Gengar (Tera Type: Ghost) (Terastal Form)Head Start 1Lucky skillCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
On entryRaifort&Gengar (Tera Type: Ghost) (Terastal Form)Paldea RushPassive · Paldea: 1 pairs · Once per skill nameCountdown −1 · 3 → 27 / 9 reductionCountdown remaining2
On entryRaifort&Gengar (Tera Type: Ghost) (Terastal Form)The Explorer of AntiquitySuperawakeningCountdown −1 · 2 → 18 / 9 reductionCountdown remaining1
Turn 1Display in groups of three actions
1Volo (Alt.)&Giratina (Origin Forme)Free actionExample: Shadow Ball9 / 9 reductionCountdown remaining0
Sync move 1Volo (Alt.)&Sync with Giratina (Origin Forme)Cumulative action 1 · Extra reduction after sync −3
BC 0

Until sync move 2

Normal countdown 9 → start 6 · 3 regular actions · 4 cumulative actions

Pre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncVolo (Alt.)&Giratina (Origin Forme)Adrenaline 3BSBCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
2Volo (Alt.)&Giratina (Origin Forme)Strike Them Down!Normal −1 + reduction −1 · Limited usesStrike Them Down! −15 / 9 reductionCountdown remaining4
3Sygna Suit Ingo&ChandelureThe Train Is Leaving!Normal −1 + reduction −2 · Limited usesThe Train Is Leaving! −28 / 9 reductionCountdown remaining1
4Raifort&Gengar (Tera Type: Ghost) (Terastal Form)Free actionExample: Toxic, etc.9 / 9 reductionCountdown remaining0
Sync move 2Sygna Suit Ingo&Sync with ChandelureCumulative action 4 · Extra reduction after sync −3
BC 0

Until sync move 3

Normal countdown 9 → start 6 · 5 regular actions · 9 cumulative actions

Pre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncSygna Suit Ingo&Chandelure6★ EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
5Volo (Alt.)&Giratina (Origin Forme)Free actionExample: Shadow Ball4 / 9 reductionCountdown remaining5
6Sygna Suit Ingo&ChandelureFree actionExample: Will-O-Wisp, etc.5 / 9 reductionCountdown remaining4
7Raifort&Gengar (Tera Type: Ghost) (Terastal Form)Free actionExample: Toxic, etc.6 / 9 reductionCountdown remaining3
Turn 2Display in groups of three actions
8Volo (Alt.)&Giratina (Origin Forme)Free actionExample: Shadow Ball7 / 9 reductionCountdown remaining2
9Sygna Suit Ingo&ChandelureMax PhantasmMax move: Countdown −2 · Limited usesInbound Train Announcement −2

Conditions and assumptions Assumes the attacking max move's target has a status condition; Max Guard is excluded. Apply extra countdown reduction −2

9 / 9 reductionCountdown remaining0
Sync move 3Volo (Alt.)&Sync with Giratina (Origin Forme)Cumulative action 9
BC 0
View upgrades, grids and activation prerequisites

Volo (Alt.)&Giratina (Origin Forme)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Adrenaline 3

Sygna Suit Ingo&Chandelure

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: None selected

Raifort&Gengar (Tera Type: Ghost)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: Debut: Team Defense ↑ & Sp. Def ↑ 2

Meet this prerequisite through teammates' actions or other means.

Sygna Suit Ingo&Chandelure · Inbound Train Announcement: Assumes the attacking max move's target has a status condition; Max Guard is excluded.

Excluded effects: Distortion World Shadow Force (Waiting attacks and extra actions are unsupported)、Rising Flames Hex (Remaining-use and consumption conditions are unsupported)、Scintillating Souls Confuse Ray (Buddy, max and Tera move activation conditions are unsupported). View the breakdown in the analysis page.

Rank 16 · Ice9 actions

Sync moves 1 → 2 → 3: cumulative 1 → 4 → 9 actions

Sygna Suit Ghetsis&Chien-Pao (Tera Type: Ice)

Strike / EX Tech

Damage-slot candidate · Head Start 1
Hilbert (Champion)&Kyurem (White Kyurem)

Field / EX Strike

Damage-slot candidate · Head Start 1
Melony&Frosmoth

Support / EX Sprint

Support-slot candidate · Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 1 · 1 regular actions · 1 cumulative actions

Pre-action reduction: total −8 → countdown 1. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entrySygna Suit Ghetsis&Chien-Pao (Tera Type: Ice) (Terastal Form)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entrySygna Suit Ghetsis&Chien-Pao (Tera Type: Ice) (Terastal Form)Unova RushPassive · Unova: 2 pairs · Once per skill nameCountdown −2 · 8 → 63 / 9 reductionCountdown remaining6
On entrySygna Suit Ghetsis&Chien-Pao (Tera Type: Ice) (Terastal Form)Freeze the WorldSuperawakeningCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
On entryHilbert (Champion)&Kyurem (White Kyurem)Head Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entryHilbert (Champion)&Kyurem (White Kyurem)Head Start 2BSBCountdown −2 · 4 → 27 / 9 reductionCountdown remaining2
On entryMelony&FrosmothHead Start 1Lucky skillCountdown −1 · 2 → 18 / 9 reductionCountdown remaining1
Turn 1Display in groups of three actions
1Sygna Suit Ghetsis&Chien-Pao (Tera Type: Ice) (Terastal Form)Free actionExample: Chalcedony Tera Blast9 / 9 reductionCountdown remaining0
Sync move 1Sygna Suit Ghetsis&Sync with Chien-Pao (Tera Type: Ice) (Terastal Form)Cumulative action 1 · Extra reduction after sync −2
BC 0

Until sync move 2

Normal countdown 9 → start 7 · 3 regular actions · 4 cumulative actions

Pre-action reduction: total −2 → countdown 7. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncSygna Suit Ghetsis&Chien-Pao (Tera Type: Ice) (Terastal Form)Adrenaline 2BSBCountdown −2 · 9 → 72 / 9 reductionCountdown remaining7
Turn 1Display in groups of three actions
2Sygna Suit Ghetsis&Chien-Pao (Tera Type: Ice) (Terastal Form)Exactly as I Expected!Normal −1 + reduction −1 · Limited usesExactly as I Expected! −14 / 9 reductionCountdown remaining5
3Hilbert (Champion)&Kyurem (White Kyurem)Hero in White’s Glory!Normal −1 + reduction −2 · Limited usesHero in White’s Glory! −27 / 9 reductionCountdown remaining2
4Melony&FrosmothLower the Temperature!Normal −1 + reduction −1 · Limited usesLower the Temperature! −19 / 9 reductionCountdown remaining0
Sync move 2Melony&Sync with FrosmothCumulative action 4 · Eligible for first EX Support sync effect · Extra reduction after sync −3
BC 0

Until sync move 3

Normal countdown 9 → start 6 · 5 regular actions · 9 cumulative actions

Pre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncMelony&FrosmothUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
5Sygna Suit Ghetsis&Chien-Pao (Tera Type: Ice) (Terastal Form)Icerend Icicle CrashNormal −1 · Used for buddy-move activation4 / 9 reductionCountdown remaining5
6Hilbert (Champion)&Kyurem (White Kyurem)Free actionExample: Ice Beam5 / 9 reductionCountdown remaining4
7Melony&FrosmothFree actionExample: Powder Snow6 / 9 reductionCountdown remaining3
Turn 2Display in groups of three actions
8Sygna Suit Ghetsis&Chien-Pao (Tera Type: Ice) (Terastal Form)Free actionExample: Chalcedony Tera Blast7 / 9 reductionCountdown remaining2
9Hilbert (Champion)&Kyurem (White Kyurem)Noble RoarNormal −1 + reduction −1Sudden Whiteout −19 / 9 reductionCountdown remaining0
Sync move 3Sygna Suit Ghetsis&Sync with Chien-Pao (Tera Type: Ice) (Terastal Form)Cumulative action 9
BC 0
View upgrades, grids and activation prerequisites

Sygna Suit Ghetsis&Chien-Pao (Tera Type: Ice)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: Adrenaline 2、Agile Entry 1

Hilbert (Champion)&Kyurem (White Kyurem)

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: Head Start 2、Trainer Sync Redemption 1

Melony&Frosmoth

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: None selected

No conditional activations are assumed.

Excluded effects: Absolute Zero Ice Burn (Waiting attacks and extra actions are unsupported)、Silver Snow Mist (Remaining-use and consumption conditions are unsupported). View the breakdown in the analysis page.

Rank 18 · Ground10 actions

Sync moves 1 → 2 → 3: cumulative 1 → 5 → 10 actions

Sabi&Rhyperior

Tech / EX Strike

Damage-slot candidate · Head Start 1
Raihan (New Year's 2025)&Sandaconda

Support / EX Sprint

Support-slot candidate · Head Start 1
Cynthia&Garchomp

Strike / EX Tech

Damage-slot candidate · Head Start 1

Analyze these settings ↗

View reduction breakdown and action order

Until sync move 1

Normal countdown 9 → start 3 · 1 regular actions · 1 cumulative actions

Pre-action reduction: total −6 → countdown 3. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entrySabi&RhyperiorHead Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entrySabi&RhyperiorSinnoh RushPassive · Sinnoh: 2 pairs · Once per skill nameCountdown −2 · 8 → 63 / 9 reductionCountdown remaining6
On entryRaihan (New Year's 2025)&SandacondaHead Start 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
On entryCynthia&GarchompHead Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entryCynthia&GarchompCelestic’s Curious MindSuperawakeningCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
Turn 1Display in groups of three actions
1Sabi&RhyperiorEarth-Smashing Drill RunNormal −1 + reduction −2 · Limited usesEarth-Smashing Drill Run −2

Conditions and assumptionsCondition: Requires Physical Moves ↑ Next. Meet the prerequisite through teammates' actions or other means.Apply extra countdown reduction −2

9 / 9 reductionCountdown remaining0
Sync move 1Sabi&Sync with RhyperiorCumulative action 1 · Extra reduction after sync −2
BC 0

Until sync move 2

Normal countdown 9 → start 7 · 4 regular actions · 5 cumulative actions

Pre-action reduction: total −2 → countdown 7. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncSabi&RhyperiorCarefree ClairvoyanceSuperawakeningCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
After the previous syncSabi&RhyperiorAdrenaline 1BSBCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
Turn 1Display in groups of three actions
2Raihan (New Year's 2025)&SandacondaYou’ll Regret This!Normal −1 + reduction −1 · Limited usesYou’ll Regret This! −14 / 9 reductionCountdown remaining5
3Sabi&RhyperiorFree actionExample: Earthquake5 / 9 reductionCountdown remaining4
4Cynthia&GarchompThis Match Is Too Fun!Normal −1 + reduction −1 · Limited usesThis Match Is Too Fun!: Propulsion 3 −1

Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1

7 / 9 reductionCountdown remaining2
Turn 2Display in groups of three actions
5Raihan (New Year's 2025)&SandacondaMax QuakeMax move: Countdown −2 · Limited usesMAX Countdown 2 −29 / 9 reductionCountdown remaining0
Sync move 2Raihan (New Year's 2025)&Sync with SandacondaCumulative action 5 · Eligible for first EX Support sync effect · Extra reduction after sync −3
BC 0

Until sync move 3

Normal countdown 9 → start 6 · 5 regular actions · 10 cumulative actions

Pre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.

ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous syncRaihan (New Year's 2025)&SandacondaUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
6Sabi&RhyperiorFree actionExample: Earthquake4 / 9 reductionCountdown remaining5
7Raihan (New Year's 2025)&SandacondaFree actionExample: Mud-Slap, etc.5 / 9 reductionCountdown remaining4
8Cynthia&GarchompThis Match Is Too Fun!Normal −1 + reduction −1 · Limited usesThis Match Is Too Fun!: Propulsion 3 −1

Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1

7 / 9 reductionCountdown remaining2
Turn 2Display in groups of three actions
9Sabi&RhyperiorFree actionExample: Earthquake8 / 9 reductionCountdown remaining1
10Raihan (New Year's 2025)&SandacondaFree actionExample: Mud-Slap, etc.9 / 9 reductionCountdown remaining0
Sync move 3Sabi&Sync with RhyperiorCumulative action 10
BC 0
View upgrades, grids and activation prerequisites

Sabi&Rhyperior

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: User Sets Sinnoh C (Phys): Sync CD ↓ 1、Adrenaline 1

Raihan (New Year's 2025)&Sandaconda

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0

BSB: MAX Countdown 2

Cynthia&Garchomp

Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5

BSB: This Match Is Too Fun!: Propulsion 3、Fierce Entry 1、Dust Kicker

Meet this prerequisite through teammates' actions or other means.

Sabi&Rhyperior · Earth-Smashing Drill Run: Condition: Requires Physical Moves ↑ Next. Meet the prerequisite through teammates' actions or other means.

Cynthia&Garchomp · This Match Is Too Fun!: Post-Move Sync CD ↓ 3: assume activation after every successful use.

Excluded effects: User Sets Sinnoh C (Phys): Sync CD ↓ 1 (Unique skills and conditional effects are unsupported)、Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.). View the breakdown in the analysis page.

Candidate selection and verification scope

Starting forms of 664 pairs were reviewed. Entry, first-sync and move-use reductions select the top three overall, damage-slot and Support-slot candidates per type. Unique three-pair teams meeting role requirements are compared across 27 lucky-skill assignments.

Candidate-selection scores do not determine ranks. Only calculated cumulative actions through the third sync do, with no preference within ties. Types use the starting form; check changed types separately after sync-triggered form changes.

This article is not generated when an assignment reaches the search limit. Published teams were recalculated from saved settings to verify milestone action counts. Simulations exclude grid paths, energy, insufficient gauge, actual chance outcomes and enemy actions.

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