POKEMAS LAB · BC RANKING
Compare three same-type pairs!
Sync Countdown Rankings by Type
How many actions reach the third sync move? We used the countdown calculator to compare candidates across 18 types for team planning.
Data as of 2026-10-08 · 543 teams / 14661 lucky-skill assignments compared · Ties share a rank
Simulation assumes maximum upgrades and condition activation.
Simultaneous grid selection is unverified. Meet highlighted prerequisites through teammates' actions or other means.
Rules for this comparison
- All three pairs share their starting type. Separate pairs fill the Strike/EX Strike damage slot and normal Support slot.
- Move level 5, 6★ EX, EX roles, and countdown-related grids and Superawakening maximized. No limit on Sprint pairs.
- Compare 27 assignments of none, Head Start 1 and Adrenaline 1.
- Rank by cumulative actions through the third sync. Syncs themselves, enemy actions and animation time are excluded.
The first-sync owner is also compared. Delaying the first sync to conserve reduction moves can sometimes reach the third sync earlier, so the searchPrioritize reaching the third sync.
Results across 18 types
Ranks apply to verified candidates, not every possible team. Select a team portrait to open pair details in a new tab.
Shortest candidates to the third sync| Rank | Type | Through the third sync | Cumulative syncs 1 → 2 → 3 | Team |
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| Rank 1 | Dragon | 2Action | 0 → 1 → 2 | |
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| Rank 2 | Psychic | 4Action | 0 → 2 → 4 | |
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| Rank 2 | Poison | 4Action | 0 → 2 → 4 | |
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| Rank 2 | Normal | 4Action | 1 → 2 → 4 | |
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| Rank 5 | Flying | 5Action | 2 → 4 → 5 | |
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| Rank 5 | Fire | 5Action | 1 → 3 → 5 | |
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| Rank 7 | Rock | 6Action | 1 → 4 → 6 | |
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| Rank 7 | Grass | 6Action | 1 → 3 → 6 | |
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| Rank 7 | Fairy | 6Action | 0 → 3 → 6 | |
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| Rank 7 | Water | 6Action | 2 → 4 → 6 | |
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| Rank 7 | Bug | 6Action | 1 → 2 → 6 | |
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| Rank 12 | Dark | 7Action | 1 → 2 → 7 | |
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| Rank 13 | Fighting | 8Action | 1 → 4 → 8 | |
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| Rank 13 | Electric | 8Action | 2 → 4 → 8 | |
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| Rank 13 | Steel | 8Action | 2 → 4 → 8 | |
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| Rank 16 | Ghost | 9Action | 1 → 4 → 9 | |
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| Rank 16 | Ice | 9Action | 1 → 4 → 9 | |
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| Rank 18 | Ground | 10Action | 1 → 5 → 10 | |
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Interpreting zero or few actions
Entry and after-sync reductions require no regular action. Enemy-dependent reductions assume the enemy took the required action.Zero actions does not mean no waiting time in an actual battle.Check each team's breakdown and highlighted prerequisites.
Rank 1 · Dragon2 actions
Sync moves 1 → 2 → 3: cumulative 0 → 1 → 2 actions
Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 0 · 0 regular actions · 0 cumulative actionsPre-action reduction: total −9 → countdown 0. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Dawn (Champion)&Palkia (Origin Forme)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry1Dawn (Champion)&Palkia (Origin Forme)No Chance of Losing!BSBCountdown −3 · 8 → 54 / 9 reductionCountdown remaining5
On entry2Lucas (Champion)&Dialga (Origin Forme)Head Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entry2Lucas (Champion)&Dialga (Origin Forme)Our World’s Flowing TimeBSBCountdown −3 · 4 → 18 / 9 reductionCountdown remaining1
On entry3Leon (Alt.)&DragapultHead Start 1Lucky skillCountdown −1 · 1 → 09 / 9 reductionCountdown remaining0
A sync move is available without regular actions.
★Sync move 1Dawn (Champion)&Sync with Palkia (Origin Forme)Cumulative action 0 · Extra reduction after sync −0
BC 0 Until sync move 2
Normal countdown 9 → start 9 · 1 regular actions · 1 cumulative actionsActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
Turn 1Display in groups of three actions
11Dawn (Champion)&Palkia (Origin Forme)Ideal World Spacial RendNormal −1 + reduction −9 · Limited uses · Excess reduction 1Ideal World Spacial Rend −99 / 9 reductionCountdown remaining0
★Sync move 2Lucas (Champion)&Sync with Dialga (Origin Forme)Cumulative action 1 · Eligible for first EX Support sync effect · Extra reduction after sync −0
BC 0 Until sync move 3
Normal countdown 9 → start 9 · 1 regular actions · 2 cumulative actionsActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
Turn 1Display in groups of three actions
22Lucas (Champion)&Dialga (Origin Forme)Brilliant Diamond Roar of TimeNormal −1 + reduction −9 · Limited uses · Excess reduction 1Brilliant Diamond Roar of Time −99 / 9 reductionCountdown remaining0
★Sync move 3Dawn (Champion)&Sync with Palkia (Origin Forme)Cumulative action 2
BC 0 View upgrades, grids and activation prerequisites
Dawn (Champion)&Palkia (Origin Forme)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: No Chance of Losing!、Ideal World Spacial Rend: 1st Hit: Sinnoh C (Spec) on Field、Ideal World Spacial Rend: 1st Hit: Dragon Zone
Lucas (Champion)&Dialga (Origin Forme)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Our World’s Flowing Time、Entry: Team Attack ↑ & Sp. Atk ↑ 2
Leon (Alt.)&Dragapult
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: MAX Countdown 1
No conditional activations are assumed.
Rank 2 · Psychic4 actions
Sync moves 1 → 2 → 3: cumulative 0 → 2 → 4 actions
Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 0 · 0 regular actions · 0 cumulative actionsPre-action reduction: total −9 → countdown 0. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Lear&Hoopa (Hoopa Confined)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry1Lear&Hoopa (Hoopa Confined)Head Start 2PassiveCountdown −2 · 8 → 63 / 9 reductionCountdown remaining6
On entry1Lear&Hoopa (Hoopa Confined)The King Who Treasures BondsSuperawakeningCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
On entry2Sygna Suit Lusamine&Necrozma (Dusk Mane)Head Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entry2Sygna Suit Lusamine&Necrozma (Dusk Mane)Debut: Sync CD ↓3&Crit Rate ↑3BSBCountdown −3 · 4 → 18 / 9 reductionCountdown remaining1
On entry3Sygna Suit Dawn&CresseliaHead Start 1Lucky skillCountdown −1 · 1 → 09 / 9 reductionCountdown remaining0
A sync move is available without regular actions.
★Sync move 1Lear&Sync with Hoopa (Hoopa Confined)Cumulative action 0 · Extra reduction after sync −2
BC 0 Until sync move 2
Normal countdown 9 → start 5 · 2 regular actions · 2 cumulative actionsConditions and assumptions Sygna Suit Dawn&Cresselia: Crisis Countdown 9. Condition: HP at 50% or below. Meet this requirement before the interval.Apply extra countdown reduction −1
Conditions and assumptions Sygna Suit Dawn&Cresselia: Crisis Countdown 9. Condition: HP at 50% or below. Meet this requirement before the interval.Apply extra countdown reduction −1
Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Lear&Hoopa (Hoopa Confined)Adrenaline 2PassiveCountdown −2 · 9 → 72 / 9 reductionCountdown remaining7
Condition met3Sygna Suit Dawn&CresseliaCrisis Countdown 9BSB · Activation assumedCountdown −1 · 7 → 63 / 9 reductionCountdown remaining6
Condition met3Sygna Suit Dawn&CresseliaCrisis Countdown 9BSB · Activation assumedCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
11Lear&Hoopa (Hoopa Confined)Hyperspace HoleNormal −1 + reduction −1Propulsion 1 −1Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1
6 / 9 reductionCountdown remaining3 22Sygna Suit Lusamine&Necrozma (Dusk Mane)Luminous Love!Normal −1 + reduction −2 · Limited usesLuminous Love! −29 / 9 reductionCountdown remaining0
★Sync move 2Sygna Suit Dawn&Sync with CresseliaCumulative action 2 · Eligible for first EX Support sync effect · Extra reduction after sync −4
BC 0 Until sync move 3
Normal countdown 9 → start 5 · 2 regular actions · 4 cumulative actionsPre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync3Sygna Suit Dawn&CresseliaUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous sync3Sygna Suit Dawn&CresseliaAdrenaline 1BSBCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
31Lear&Hoopa (Hoopa Confined)Follow My Lead!Normal −1 + reduction −2 · Limited usesFollow My Lead! −1 / Propulsion 1 −1Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1
7 / 9 reductionCountdown remaining2 42Sygna Suit Lusamine&Necrozma (Dusk Mane)Prismatic LaserNormal −1 + reduction −1Prismatic Laser: Propulsion 1 −1Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1
9 / 9 reductionCountdown remaining0 ★Sync move 3Lear&Sync with Hoopa (Hoopa Confined)Cumulative action 4
BC 0 View upgrades, grids and activation prerequisites
Lear&Hoopa (Hoopa Confined)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: None selected
Sygna Suit Lusamine&Necrozma (Dusk Mane)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Prismatic Laser: Propulsion 1、Debut: Sync CD ↓3&Crit Rate ↑3
Sygna Suit Dawn&Cresselia
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Crisis Countdown 9、Crisis Countdown 9、Adrenaline 1、Team Grand Entry 2
Meet this prerequisite through teammates' actions or other means.Lear&Hoopa (Hoopa Confined) · Propulsion 1: Assume activation whenever the relevant move succeeds
Sygna Suit Lusamine&Necrozma (Dusk Mane) · Prismatic Laser: Propulsion 1: Assume activation whenever the relevant move succeeds
Sygna Suit Dawn&Cresselia · Crisis Countdown 9: Condition: HP at 50% or below. Meet this requirement before the interval.
Sygna Suit Dawn&Cresselia · Crisis Countdown 9: Condition: HP at 50% or below. Meet this requirement before the interval.
Excluded effects: Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.). View the breakdown in the analysis page.
Rank 2 · Poison4 actions
Sync moves 1 → 2 → 3: cumulative 0 → 2 → 4 actions
Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 0 · 0 regular actions · 0 cumulative actionsPre-action reduction: total −9 → countdown 0. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Atticus&RevavroomHead Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry1Atticus&RevavroomA Single Drop of PoisonSuperawakeningCountdown −2 · 8 → 63 / 9 reductionCountdown remaining6
On entry2Miriam&Toxapex (Tera Type: Poison) (Terastal Form)Head Start 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
On entry2Miriam&Toxapex (Tera Type: Poison) (Terastal Form)Paldea RushPassive · Paldea: 3 pairs · Once per skill nameCountdown −3 · 5 → 27 / 9 reductionCountdown remaining2
On entry3Sygna Suit Carmine&PecharuntHead Start 1Lucky skillCountdown −1 · 2 → 18 / 9 reductionCountdown remaining1
On entry3Sygna Suit Carmine&PecharuntHead Start 1BSBCountdown −1 · 1 → 09 / 9 reductionCountdown remaining0
A sync move is available without regular actions.
★Sync move 1Atticus&Sync with RevavroomCumulative action 0 · Eligible for first EX Support sync effect · Extra reduction after sync −3
BC 0 Until sync move 2
Normal countdown 9 → start 5 · 2 regular actions · 2 cumulative actionsConditions and assumptions Miriam&Toxapex (Poison Tera, Terastal Form): countdown reduction 9 on a successful guard. Assumes a defensive state blocks an enemy move once in this interval. Requires a defensive move and an enemy attack. Apply extra countdown reduction −1
Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Atticus&RevavroomUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Condition met2Miriam&Toxapex (Tera Type: Poison) (Terastal Form)Block and Lunge 9BSB · Activation assumedCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
11Atticus&RevavroomEssence of Poison!Normal −1 + reduction −1 · Limited usesEssence of Poison! −16 / 9 reductionCountdown remaining3
23Sygna Suit Carmine&PecharuntI’m Gonna Crush You!Normal −1 + reduction −2 · Limited usesI’m Gonna Crush You! −29 / 9 reductionCountdown remaining0
★Sync move 2Sygna Suit Carmine&Sync with PecharuntCumulative action 2 · Extra reduction after sync −3
BC 0 Until sync move 3
Normal countdown 9 → start 5 · 2 regular actions · 4 cumulative actionsConditions and assumptions Miriam&Toxapex (Poison Tera, Terastal Form): countdown reduction 9 on a successful guard. Assumes a defensive state blocks an enemy move once in this interval. Requires a defensive move and an enemy attack. Apply extra countdown reduction −1
Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync3Sygna Suit Carmine&PecharuntUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Condition met2Miriam&Toxapex (Tera Type: Poison) (Terastal Form)Block and Lunge 9BSB · Activation assumedCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
32Miriam&Toxapex (Tera Type: Poison) (Terastal Form)Ametrine Tera BlastNormal −1 + reduction −1 · Limited usesAmetrine Tera Blast −16 / 9 reductionCountdown remaining3
43Sygna Suit Carmine&PecharuntI’m Gonna Crush You!Normal −1 + reduction −2 · Limited usesI’m Gonna Crush You! −29 / 9 reductionCountdown remaining0
★Sync move 3Atticus&Sync with RevavroomCumulative action 4
BC 0 View upgrades, grids and activation prerequisites
Atticus&Revavroom
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: Speedy Entry 2
Miriam&Toxapex (Tera Type: Poison)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: Block and Lunge 9、Team S-Move: Restore Wide Guard MP 9、Baneful Bunker: 1st Use Status P-Move: Restore Baneful Bunker MP 1、Team Fierce Entry 2、Team Grand Entry 2
Sygna Suit Carmine&Pecharunt
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Head Start 1、1st S-Move: Poison Zone&Poison Zone Extension 3、Debut: Paldea C (Spec) on Field、Trainer Sync Redemption 1
Meet this prerequisite through teammates' actions or other means.Miriam&Toxapex (Tera Type: Poison) · Block and Lunge 9: Assumption: A defensive state blocks an enemy move once in this interval. Requires a defensive move and an enemy attack.
Excluded effects: Crafty Poisonous Smog (This buddy move's activation and deactivation conditions are unsupported), Move-use restoration (Move-use restoration is excluded; moves use only their initial uses), Move-use restoration (Move-use restoration is excluded; moves use only their initial uses). View the breakdown in the analysis page.
Rank 2 · Normal4 actions
Sync moves 1 → 2 → 3: cumulative 1 → 2 → 4 actions

Mai&MunchlaxSupport / EX Field
Support-slot candidate · Head Start 1 
Red&SnorlaxSupport / EX Sprint
Support-slot candidate · Adrenaline 1 Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 1 · 1 regular actions · 1 cumulative actionsConditions and assumptions Juliana (Anniversary 2026)&Terapagos (Terastal Form): Terastal Energy Amplified. Changing to Terastal Form on entry reduces countdown by 2, once.Apply extra countdown reduction −2
Pre-action reduction: total −8 → countdown 1. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Juliana (Anniversary 2026)&Terapagos (Terastal Form)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry1Juliana (Anniversary 2026)&Terapagos (Terastal Form)Terastal Energy AmplifiedPassiveCountdown −2 · 8 → 63 / 9 reductionCountdown remaining6
On entry1Juliana (Anniversary 2026)&Terapagos (Terastal Form)Debut: Sync CD ↓&Sp. Atk ↑6PassiveCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
On entry2Mai&MunchlaxHead Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entry2Mai&MunchlaxSinnoh RushPassive · Sinnoh: 1 pairs · Once per skill nameCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
On entry2Mai&MunchlaxWarden of the Obsidian FieldlandsSuperawakeningCountdown −1 · 3 → 27 / 9 reductionCountdown remaining2
On entry2Mai&MunchlaxHead Start 1BSBCountdown −1 · 2 → 18 / 9 reductionCountdown remaining1
Turn 1Display in groups of three actions
11Juliana (Anniversary 2026)&Terapagos (Terastal Form)Free actionExample: Tera Starstorm9 / 9 reductionCountdown remaining0
★Sync move 1Red&Sync with SnorlaxCumulative action 1 · Eligible for first EX Support sync effect · Extra reduction after sync −5
BC 0 Until sync move 2
Normal countdown 9 → start 4 · 1 regular actions · 2 cumulative actionsPre-action reduction: total −5 → countdown 4. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync3Red&SnorlaxUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous sync3Red&SnorlaxAdrenaline 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
After the previous sync3Red&SnorlaxAdrenaline 1BSBCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
Turn 1Display in groups of three actions
21Juliana (Anniversary 2026)&Terapagos (Terastal Form)Kaleidoscopic Tera StarstormNormal −1 + reduction −3 · Limited usesKaleidoscopic Tera Starstorm −3Conditions and assumptions Changes to Stellar on the owner's first sync. Before: countdown −3; after: no extra countdown reduction. Apply extra countdown reduction −3
9 / 9 reductionCountdown remaining0 ★Sync move 2Juliana (Anniversary 2026)&Sync with Terapagos (Terastal Form)Cumulative action 2 · Eligible for first EX Support sync effect · Extra reduction after sync −3Conditions and assumptions Terastal on entry, then Stellar on the owner's first sync. Changed moves become usable afterward.
BC 0 Until sync move 3
Normal countdown 9 → start 6 · 2 regular actions · 4 cumulative actionsPre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Juliana (Anniversary 2026)&Terapagos (Terastal Form)Terastal on entry → Stellar on the owner's first syncForm changeCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
31Juliana (Anniversary 2026)&Terapagos (Terastal Form)Rainbow Jewel Tera StarstormNormal −1 + reduction −3 · Limited usesRainbow Jewel Tera Starstorm −3Conditions and assumptionsCondition: After changing to Stellar. Usable only after the owner's first sync.Apply extra countdown reduction −3
7 / 9 reductionCountdown remaining2 43Red&SnorlaxYou and Me!Normal −1 + reduction −1 · Limited usesYou and Me! −19 / 9 reductionCountdown remaining0
★Sync move 3Juliana (Anniversary 2026)&Sync with Terapagos (Terastal Form)Cumulative action 4Conditions and assumptions Terastal on entry, then Stellar on the owner's first sync. Changed moves become usable afterward.
BC 0 View upgrades, grids and activation prerequisites
Juliana (Anniversary 2026)&Terapagos (Normal Form)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: The Hidden Treasure of Area Zero’s Light
Mai&Munchlax
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: Head Start 1、1st S-Move: Restore B-Move MP 1
Red&Snorlax
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: Adrenaline 1
Meet this prerequisite through teammates' actions or other means.Juliana (Anniversary 2026)&Terapagos (Normal Form) · Form change: Terastal on entry, then Stellar after the owner's first sync. Changed moves are not used before that sync.
Juliana (Anniversary 2026)&Terapagos (Normal Form) · Kaleidoscopic Tera Starstorm: Changes to Stellar on the owner's first sync. Before: countdown −3; after: no extra countdown reduction.
Juliana (Anniversary 2026)&Terapagos (Normal Form) · Terastal Energy Amplified: Changing to Terastal Form on entry reduces countdown by 2, once.
Juliana (Anniversary 2026)&Terapagos (Normal Form) · Kaleidoscopic Tera Starstorm: Changes to Stellar on the owner's first sync. Before: countdown −3; after: no extra countdown reduction.
Juliana (Anniversary 2026)&Terapagos (Normal Form) · Rainbow Jewel Tera Starstorm: Condition: After changing to Stellar. Usable only after the owner's first sync.
Excluded effects: Move-use restoration (Move-use restoration is excluded; moves use only their initial uses). View the breakdown in the analysis page.
Rank 5 · Flying5 actions
Sync moves 1 → 2 → 3: cumulative 2 → 4 → 5 actions
Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 3 · 2 regular actions · 2 cumulative actionsPre-action reduction: total −6 → countdown 3. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Blue (Anniversary 2026)&DragoniteHead Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry2Lysandre&YveltalHead Start 1Lucky skillCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entry2Lysandre&YveltalHe Who Weeps and TakesSuperawakeningCountdown −2 · 7 → 54 / 9 reductionCountdown remaining5
On entry3Winona&AltariaHead Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entry3Winona&AltariaBird User Taking Flight into the WorldSuperawakeningCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
Turn 1Display in groups of three actions
12Lysandre&YveltalEnd the World!Normal −1 + reduction −1 · Limited usesEnd the World! −18 / 9 reductionCountdown remaining1
23Winona&AltariaFree actionExample: Aerial Ace9 / 9 reductionCountdown remaining0
★Sync move 1Lysandre&Sync with YveltalCumulative action 2 · Extra reduction after sync −3
BC 0 Until sync move 2
Normal countdown 9 → start 6 · 2 regular actions · 4 cumulative actionsPre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync2Lysandre&YveltalUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
31Blue (Anniversary 2026)&DragoniteSplit-Second Extreme SpeedNormal −1 + reduction −3 · Limited usesSplit-Second Extreme Speed −3Conditions and assumptionsCondition: Before Mega Evolution. Used only before the owner's first sync.Apply extra countdown reduction −3
7 / 9 reductionCountdown remaining2 42Lysandre&YveltalEnd the World!Normal −1 + reduction −1 · Limited usesEnd the World! −19 / 9 reductionCountdown remaining0
★Sync move 2Blue (Anniversary 2026)&Sync with DragoniteCumulative action 4 · Extra reduction after sync −1Conditions and assumptions Mega Dragonite after the owner's first sync. Its changed moves become usable afterward.
BC 0 Until sync move 3
Normal countdown 9 → start 8 · 1 regular actions · 5 cumulative actionsPre-action reduction: total −1 → countdown 8. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Blue (Anniversary 2026)&DragoniteAdrenaline 1BSBCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
Turn 1Display in groups of three actions
51Blue (Anniversary 2026)&DragoniteUnrivaled Giga ImpactNormal −1 + reduction −9 · Limited uses · Excess reduction 2Unrivaled Giga Impact −9Conditions and assumptionsCondition: After Mega Evolution; reduction depends on sync buff. Reach the selected buff level before this move.Apply extra countdown reduction −9
9 / 9 reductionCountdown remaining0 ★Sync move 3Lysandre&Sync with YveltalCumulative action 5
BC 0 View upgrades, grids and activation prerequisites
Blue (Anniversary 2026)&Dragonite
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Adrenaline 1、Superior Seniority、1st Hit: Flying Zone
Lysandre&Yveltal
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: Grand Entry 2
Winona&Altaria
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: None selected
Meet this prerequisite through teammates' actions or other means.Blue (Anniversary 2026)&Dragonite · Form change: Mega Dragonite after the owner's first sync. Changed moves are not used before that sync.
Blue (Anniversary 2026)&Dragonite · Unrivaled Giga Impact: Condition: After Mega Evolution; reduction depends on sync buff. Reach the selected buff level before this move.
Blue (Anniversary 2026)&Dragonite · Split-Second Extreme Speed: Condition: Before Mega Evolution. Used only before the owner's first sync.
Blue (Anniversary 2026)&Dragonite · Unrivaled Giga Impact: Condition: After Mega Evolution; reduction depends on sync buff. Reach the selected buff level before this move.
Blue (Anniversary 2026)&Dragonite · Split-Second Extreme Speed: Condition: Before Mega Evolution. Used only before the owner's first sync.
Rank 5 · Fire5 actions
Sync moves 1 → 2 → 3: cumulative 1 → 3 → 5 actions
Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 3 · 1 regular actions · 1 cumulative actionsPre-action reduction: total −6 → countdown 3. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Sygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire) (Terastal Form)Kalos RushPassive · Kalos: 1 pairs · Once per skill nameCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry2Lyra (Champion)&EnteiLand of Bursting FirePassiveCountdown −3 · 8 → 54 / 9 reductionCountdown remaining5
On entry3Hugh (Academy)&PigniteHead Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entry3Hugh (Academy)&PigniteHead Start 1BSBCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
Turn 1Display in groups of three actions
12Lyra (Champion)&EnteiErupting Glory!Normal −1 + reduction −2 · Limited usesErupting Glory! −29 / 9 reductionCountdown remaining0
★Sync move 1Lyra (Champion)&Sync with EnteiCumulative action 1 · Extra reduction after sync −4
BC 0 Until sync move 2
Normal countdown 9 → start 5 · 2 regular actions · 3 cumulative actionsPre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync2Lyra (Champion)&EnteiUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous sync2Lyra (Champion)&EnteiAdrenaline 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
21Sygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire) (Terastal Form)Firescourge InfernoNormal −1 + reduction −1Sunny Day consumes one remaining use6 / 9 reductionCountdown remaining3
32Lyra (Champion)&EnteiErupting Glory!Normal −1 + reduction −2 · Limited usesErupting Glory! −29 / 9 reductionCountdown remaining0
★Sync move 2Sygna Suit Lysandre (Alt.)&Sync with Chi-Yu (Tera Type: Fire) (Terastal Form)Cumulative action 3 · Extra reduction after sync −6
BC 0 Until sync move 3
Normal countdown 9 → start 3 · 2 regular actions · 5 cumulative actionsPre-action reduction: total −6 → countdown 3. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Sygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire) (Terastal Form)Unlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous sync1Sygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire) (Terastal Form)Adrenaline 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
After the previous sync1Sygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire) (Terastal Form)Adrenaline 2BSBCountdown −2 · 5 → 36 / 9 reductionCountdown remaining3
Turn 1Display in groups of three actions
41Sygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire) (Terastal Form)Firescourge InfernoNormal −1 + reduction −1Sunny Day consumes one remaining use8 / 9 reductionCountdown remaining1
52Lyra (Champion)&EnteiReigning Sacred FireNormal −1 · Used for buddy-move activation9 / 9 reductionCountdown remaining0
★Sync move 3Lyra (Champion)&Sync with EnteiCumulative action 5
BC 0 View upgrades, grids and activation prerequisites
Sygna Suit Lysandre (Alt.)&Chi-Yu (Tera Type: Fire)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: Adrenaline 2
Lyra (Champion)&Entei
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Trainer Sync Redemption 1
Hugh (Academy)&Pignite
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Will-O-Wisp: Afflicter’s Fervor 2、Head Start 1、1st Hit: Sunny&Sun Extension 5、Team Pinpoint Entry 2
No conditional activations are assumed.
Excluded effects: Move-use restoration (Move-use restoration is excluded; moves use only their initial uses). View the breakdown in the analysis page.
Rank 7 · Rock6 actions
Sync moves 1 → 2 → 3: cumulative 1 → 4 → 6 actions
Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 2 · 1 regular actions · 1 cumulative actionsPre-action reduction: total −7 → countdown 2. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Perrin&Growlithe (Hisuian Form)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry1Perrin&Growlithe (Hisuian Form)Paldea RushPassive · Paldea: 1 pairs · Once per skill nameCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entry2Blue (Classic)&AerodactylHead Start 1Lucky skillCountdown −1 · 7 → 63 / 9 reductionCountdown remaining6
On entry2Blue (Classic)&AerodactylOne Step Ahead of YouSuperawakeningCountdown −2 · 6 → 45 / 9 reductionCountdown remaining4
On entry2Blue (Classic)&AerodactylHead Start 1BSBCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
On entry3Gloria (Anniversary 2025)&Cinderace (Tera Type: Rock) (Terastal Form)Head Start 1Lucky skillCountdown −1 · 3 → 27 / 9 reductionCountdown remaining2
Turn 1Display in groups of three actions
12Blue (Classic)&AerodactylHyper BeamNormal −1 + reduction −1Hyper Beam: Propulsion 1 −1Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1
9 / 9 reductionCountdown remaining0 ★Sync move 1Perrin&Sync with Growlithe (Hisuian Form)Cumulative action 1 · Extra reduction after sync −4
BC 0 Until sync move 2
Normal countdown 9 → start 5 · 3 regular actions · 4 cumulative actionsPre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Perrin&Growlithe (Hisuian Form)Unlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous sync1Perrin&Growlithe (Hisuian Form)Traveler with a Thing for PhotographySuperawakeningCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
21Perrin&Growlithe (Hisuian Form)Stealth RockNormal −1 + reduction −1 · Limited usesAfflicter’s Fervor 1 −16 / 9 reductionCountdown remaining3
32Blue (Classic)&AerodactylHyper BeamNormal −1 + reduction −1Hyper Beam: Propulsion 1 −1Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1
8 / 9 reductionCountdown remaining1 43Gloria (Anniversary 2025)&Cinderace (Tera Type: Rock) (Terastal Form)Free actionExample: Pyro Ball, etc.9 / 9 reductionCountdown remaining0
★Sync move 2Gloria (Anniversary 2025)&Sync with Cinderace (Tera Type: Rock) (Terastal Form)Cumulative action 4 · Eligible for first EX Support sync effect · Extra reduction after sync −3
BC 0 Until sync move 3
Normal countdown 9 → start 6 · 2 regular actions · 6 cumulative actionsPre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync3Gloria (Anniversary 2025)&Cinderace (Tera Type: Rock) (Terastal Form)Unlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
52Blue (Classic)&AerodactylHyper BeamNormal −1 + reduction −1Hyper Beam: Propulsion 1 −1Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1
5 / 9 reductionCountdown remaining4 63Gloria (Anniversary 2025)&Cinderace (Tera Type: Rock) (Terastal Form)Meteor Quick AttackNormal −1 + reduction −3 · Limited usesMeteor Quick Attack −39 / 9 reductionCountdown remaining0
★Sync move 3Blue (Classic)&Sync with AerodactylCumulative action 6
BC 0 View upgrades, grids and activation prerequisites
Perrin&Growlithe (Hisuian Form)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: Afflicter’s Fervor 1、1st S-Move: Restore B-Move MP 1
Blue (Classic)&Aerodactyl
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: Hyper Beam: Propulsion 1、Head Start 1
Gloria (Anniversary 2025)&Cinderace (Tera Type: Rock)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: 1st S-Move: Restore B-Move MP 1、Debut: Galar C (Def) on Field&Extension 5
Meet this prerequisite through teammates' actions or other means.Blue (Classic)&Aerodactyl · Hyper Beam: Propulsion 1: Assume activation whenever the relevant move succeeds
Excluded effects: Pebbly Rock Slide (This buddy move's activation and deactivation conditions are unsupported)、Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.). View the breakdown in the analysis page.
Rank 7 · Grass6 actions
Sync moves 1 → 2 → 3: cumulative 1 → 3 → 6 actions

Milo&EldegossSupport / EX Sprint
Support-slot candidate · Head Start 1 Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 1 · 1 regular actions · 1 cumulative actionsPre-action reduction: total −8 → countdown 1. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Sygna Suit Ball Guy&Electrode (Hisuian Form)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry1Sygna Suit Ball Guy&Electrode (Hisuian Form)Galar RushPassive · Galar: 2 pairs · Once per skill nameCountdown −2 · 8 → 63 / 9 reductionCountdown remaining6
On entry1Sygna Suit Ball Guy&Electrode (Hisuian Form)Heartwarming Handcrafted BallSuperawakeningCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
On entry2Arezu&Lilligant (Hisuian Form)Head Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entry2Arezu&Lilligant (Hisuian Form)Sinnoh RushPassive · Sinnoh: 1 pairs · Once per skill nameCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
On entry2Arezu&Lilligant (Hisuian Form)Bold and Stylish HairdresserSuperawakeningCountdown −1 · 3 → 27 / 9 reductionCountdown remaining2
On entry3Milo&EldegossHead Start 1Lucky skillCountdown −1 · 2 → 18 / 9 reductionCountdown remaining1
Turn 1Display in groups of three actions
11Sygna Suit Ball Guy&Electrode (Hisuian Form)Free actionExample: Energy Ball, etc.9 / 9 reductionCountdown remaining0
★Sync move 1Sygna Suit Ball Guy&Sync with Electrode (Hisuian Form)Cumulative action 1 · Extra reduction after sync −4
BC 0 Until sync move 2
Normal countdown 9 → start 5 · 2 regular actions · 3 cumulative actionsPre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Sygna Suit Ball Guy&Electrode (Hisuian Form)Unlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous sync1Sygna Suit Ball Guy&Electrode (Hisuian Form)Heartwarming Handcrafted BallSuperawakeningCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
21Sygna Suit Ball Guy&Electrode (Hisuian Form)Remarka-ball Fireworks!Normal −1 + reduction −1 · Limited usesRemarka-ball Fireworks! −16 / 9 reductionCountdown remaining3
32Arezu&Lilligant (Hisuian Form)Just Thought This Up!Normal −1 + reduction −2 · Limited usesJust Thought This Up! −29 / 9 reductionCountdown remaining0
★Sync move 2Arezu&Sync with Lilligant (Hisuian Form)Cumulative action 3 · Extra reduction after sync −3
BC 0 Until sync move 3
Normal countdown 9 → start 6 · 3 regular actions · 6 cumulative actionsPre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync2Arezu&Lilligant (Hisuian Form)6★ EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
41Sygna Suit Ball Guy&Electrode (Hisuian Form)Free actionExample: Energy Ball, etc.4 / 9 reductionCountdown remaining5
52Arezu&Lilligant (Hisuian Form)Just Thought This Up!Normal −1 + reduction −2 · Limited usesJust Thought This Up! −27 / 9 reductionCountdown remaining2
63Milo&EldegossMax OvergrowthMax move: Countdown −2 · Limited usesThe Fighting Farmer −1 / Milo&Eldegoss: Tough as Weeds −19 / 9 reductionCountdown remaining0
★Sync move 3Sygna Suit Ball Guy&Sync with Electrode (Hisuian Form)Cumulative action 6
BC 0 View upgrades, grids and activation prerequisites
Sygna Suit Ball Guy&Electrode (Hisuian Form)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: Team Speedy Entry 2
Arezu&Lilligant (Hisuian Form)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: Trainer Sync Redemption 1
Milo&Eldegoss
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: Sync Burst 1
No conditional activations are assumed.
Excluded effects: INCREDIBALL!!! (Variable amounts, multiple conditions and combined effects)、Splendid Victory Dance (This buddy move's activation and deactivation conditions are unsupported). View the breakdown in the analysis page.
Rank 7 · Fairy6 actions
Sync moves 1 → 2 → 3: cumulative 0 → 3 → 6 actions
Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 0 · 0 regular actions · 0 cumulative actionsPre-action reduction: total −9 → countdown 0. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Bede (Alt.)&Rapidash (Galarian Form)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry1Bede (Alt.)&Rapidash (Galarian Form)Galar RushPassive · Galar: 1 pairs · Once per skill nameCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entry2Sygna Suit Nemona&Scream TailHead Start 3BSBCountdown −3 · 7 → 45 / 9 reductionCountdown remaining4
On entry3Arc Suit Diantha&GardevoirHead Start 1Lucky skillCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
On entry3Arc Suit Diantha&GardevoirOpening Night on a Noble Silver ScreenPassiveCountdown −3 · 3 → 09 / 9 reductionCountdown remaining0
A sync move is available without regular actions.
★Sync move 1Bede (Alt.)&Sync with Rapidash (Galarian Form)Cumulative action 0 · Eligible for first EX Support sync effect · Extra reduction after sync −3
BC 0 Until sync move 2
Normal countdown 9 → start 6 · 3 regular actions · 3 cumulative actionsPre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Bede (Alt.)&Rapidash (Galarian Form)Unlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
11Bede (Alt.)&Rapidash (Galarian Form)Mini Potion AllNormal −1 + reduction −1 · Limited usesSo Sincere, Yet So Twisted −15 / 9 reductionCountdown remaining4
22Sygna Suit Nemona&Scream TailSunny DayNormal −1 + reduction −1 · Limited usesEnergetic Student Council President −17 / 9 reductionCountdown remaining2
33Arc Suit Diantha&GardevoirThe Shine of Life!Normal −1 + reduction −1 · Limited usesThe Shine of Life! −19 / 9 reductionCountdown remaining0
★Sync move 2Sygna Suit Nemona&Sync with Scream TailCumulative action 3 · Extra reduction after sync −4
BC 0 Until sync move 3
Normal countdown 9 → start 5 · 3 regular actions · 6 cumulative actionsPre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync2Sygna Suit Nemona&Scream TailUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous sync2Sygna Suit Nemona&Scream TailAdrenaline 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
41Bede (Alt.)&Rapidash (Galarian Form)Idyllic Calm MindNormal −1 + reduction −1 · Limited usesIdyllic Calm Mind −1Conditions and assumptionsCondition: Not at low HP. Meet this HP requirement before the move.Apply extra countdown reduction −1
6 / 9 reductionCountdown remaining3 52Sygna Suit Nemona&Scream TailSunny DayNormal −1 + reduction −1 · Limited usesEnergetic Student Council President −18 / 9 reductionCountdown remaining1
63Arc Suit Diantha&GardevoirFree actionExample: Fairy Wish · Limited uses9 / 9 reductionCountdown remaining0
★Sync move 3Bede (Alt.)&Sync with Rapidash (Galarian Form)Cumulative action 6
BC 0 View upgrades, grids and activation prerequisites
Bede (Alt.)&Rapidash (Galarian Form)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: 1st S-Move: Fairy Zone、Debut: Team Defense ↑ & Sp. Def ↑ 2
Sygna Suit Nemona&Scream Tail
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Head Start 3、Sync Burst 1
Arc Suit Diantha&Gardevoir
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: 1st S-Move: Kalos C (Spec) on Field、Fairy Zone on first entry
Meet this prerequisite through teammates' actions or other means.Bede (Alt.)&Rapidash (Galarian Form) · Idyllic Calm Mind: Condition: Not at low HP. Meet this HP requirement before the move.
Excluded effects: Move-use restoration (Move-use restoration is excluded; moves use only their initial uses), Almighty Moonblast (Remaining-use and consumption conditions are unsupported)、Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.). View the breakdown in the analysis page.
Rank 7 · Water6 actions
Sync moves 1 → 2 → 3: cumulative 2 → 4 → 6 actions
Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 3 · 2 regular actions · 2 cumulative actionsPre-action reduction: total −6 → countdown 3. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Harmony&FeraligatrHead Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry1Harmony&FeraligatrKalos RushPassive · Kalos: 1 pairs · Once per skill nameCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entry2Clavell&QuaquavalHead Start 1Lucky skillCountdown −1 · 7 → 63 / 9 reductionCountdown remaining6
On entry2Clavell&QuaquavalHead Start 2PassiveCountdown −2 · 6 → 45 / 9 reductionCountdown remaining4
On entry3Sygna Suit Blue&BlastoiseHead Start 1Lucky skillCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
Turn 1Display in groups of three actions
11Harmony&FeraligatrMassive Jaws LiquidationNormal −1 · Used for buddy-move activation7 / 9 reductionCountdown remaining2
23Sygna Suit Blue&BlastoiseHydro CannonNormal −1 + reduction −1Hydro Cannon: Propulsion 2 −1Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1
9 / 9 reductionCountdown remaining0 ★Sync move 1Harmony&Sync with FeraligatrCumulative action 2 · Extra reduction after sync −4
BC 0 Until sync move 2
Normal countdown 9 → start 5 · 2 regular actions · 4 cumulative actionsPre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Harmony&Feraligatr6★ EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous sync1Harmony&FeraligatrAdrenaline 1BSBCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
31Harmony&FeraligatrRushing Rapids Aqua JetNormal −1 + reduction −2 · Limited usesRushing Rapids Aqua Jet −27 / 9 reductionCountdown remaining2
43Sygna Suit Blue&BlastoiseHydro CannonNormal −1 + reduction −1Hydro Cannon: Propulsion 2 −1Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1
9 / 9 reductionCountdown remaining0 ★Sync move 2Sygna Suit Blue&Sync with BlastoiseCumulative action 4 · Eligible for first EX Support sync effect · Extra reduction after sync −4
BC 0 Until sync move 3
Normal countdown 9 → start 5 · 2 regular actions · 6 cumulative actionsPre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync3Sygna Suit Blue&BlastoiseUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous sync3Sygna Suit Blue&BlastoiseAdrenaline 1BSBCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
51Harmony&FeraligatrRushing Rapids Aqua JetNormal −1 + reduction −2 · Limited usesRushing Rapids Aqua Jet −27 / 9 reductionCountdown remaining2
63Sygna Suit Blue&BlastoiseHydro CannonNormal −1 + reduction −1Hydro Cannon: Propulsion 2 −1Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1
9 / 9 reductionCountdown remaining0 ★Sync move 3Harmony&Sync with FeraligatrCumulative action 6
BC 0 View upgrades, grids and activation prerequisites
Harmony&Feraligatr
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Adrenaline 1
Clavell&Quaquaval
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: Fierce Entry 2
Sygna Suit Blue&Blastoise
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Hydro Cannon: Propulsion 2、Adrenaline 1、Wise Entry 2、Team Fierce Entry 1、Team Grand Entry 1
Meet this prerequisite through teammates' actions or other means.Sygna Suit Blue&Blastoise · Hydro Cannon: Post-Move Sync CD ↓ 2: assume activation after every successful use.
Excluded effects: Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.)、Liquidation Dance (Remaining-use and consumption conditions are unsupported)、Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.). View the breakdown in the analysis page.
Rank 7 · Bug6 actions
Sync moves 1 → 2 → 3: cumulative 1 → 2 → 6 actions
Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 4 · 1 regular actions · 1 cumulative actionsConditions and assumptions Lillie (New Year's 2021)&Ribombee: Queue Cutter 1. Assumption: The enemy's attack on the user fails and the reduction activates, once in this interval, depending on enemy actions and chance.Apply extra countdown reduction −1
Pre-action reduction: total −5 → countdown 4. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Florian (Alt.)&Yanmega (Tera Type: Bug) (Terastal Form)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry1Florian (Alt.)&Yanmega (Tera Type: Bug) (Terastal Form)Paldea RushPassive · Paldea: 1 pairs · Once per skill nameCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entry2Arc Suit Alder&VolcaronaHead Start 1Lucky skillCountdown −1 · 7 → 63 / 9 reductionCountdown remaining6
On entry3Lillie (New Year's 2021)&RibombeeHead Start 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Condition met3Lillie (New Year's 2021)&RibombeeQueue Cutter 1Passive · Activation assumedCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
Turn 1Display in groups of three actions
11Florian (Alt.)&Yanmega (Tera Type: Bug) (Terastal Form)Festival Starts Now!Normal −1 + reduction −3 · Limited usesFestival Starts Now! −39 / 9 reductionCountdown remaining0
★Sync move 1Arc Suit Alder&Sync with VolcaronaCumulative action 1 · Extra reduction after sync −6
BC 0 Until sync move 2
Normal countdown 9 → start 2 · 1 regular actions · 2 cumulative actionsConditions and assumptions Lillie (New Year's 2021)&Ribombee: Queue Cutter 1. Assumption: The enemy's attack on the user fails and the reduction activates, once in this interval, depending on enemy actions and chance.Apply extra countdown reduction −1
Pre-action reduction: total −7 → countdown 2. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync2Arc Suit Alder&VolcaronaUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous sync2Arc Suit Alder&VolcaronaAdrenaline 3PassiveCountdown −3 · 6 → 36 / 9 reductionCountdown remaining3
Condition met3Lillie (New Year's 2021)&RibombeeQueue Cutter 1Passive · Activation assumedCountdown −1 · 3 → 27 / 9 reductionCountdown remaining2
Turn 1Display in groups of three actions
22Arc Suit Alder&VolcaronaPotionNormal −1 + reduction −1 · Limited uses1st T-Move: Sync CD ↓ 1 −19 / 9 reductionCountdown remaining0
★Sync move 2Florian (Alt.)&Sync with Yanmega (Tera Type: Bug) (Terastal Form)Cumulative action 2 · Extra reduction after sync −3
BC 0 Until sync move 3
Normal countdown 9 → start 5 · 4 regular actions · 6 cumulative actionsConditions and assumptions Lillie (New Year's 2021)&Ribombee: Queue Cutter 1. Assumption: The enemy's attack on the user fails and the reduction activates, once in this interval, depending on enemy actions and chance.Apply extra countdown reduction −1
Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Florian (Alt.)&Yanmega (Tera Type: Bug) (Terastal Form)Unlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Condition met3Lillie (New Year's 2021)&RibombeeQueue Cutter 1Passive · Activation assumedCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
31Florian (Alt.)&Yanmega (Tera Type: Bug) (Terastal Form)Free actionExample: Hypnosis, etc.5 / 9 reductionCountdown remaining4
42Arc Suit Alder&VolcaronaWe Are One!Normal −1 + reduction −1 · Limited usesWe Are One! −17 / 9 reductionCountdown remaining2
53Lillie (New Year's 2021)&RibombeeFree actionExample: Leech Life8 / 9 reductionCountdown remaining1
Turn 2Display in groups of three actions
61Florian (Alt.)&Yanmega (Tera Type: Bug) (Terastal Form)Free actionExample: Hypnosis, etc.9 / 9 reductionCountdown remaining0
★Sync move 3Florian (Alt.)&Sync with Yanmega (Tera Type: Bug) (Terastal Form)Cumulative action 6
BC 0 View upgrades, grids and activation prerequisites
Florian (Alt.)&Yanmega (Tera Type: Bug)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: 1st S-Move: Bug Zone
Arc Suit Alder&Volcarona
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: 1st T-Move: Sync CD ↓ 1、1st S-Move: Restore B-Move MP 1
Lillie (New Year's 2021)&Ribombee
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: None selected
Meet this prerequisite through teammates' actions or other means.Lillie (New Year's 2021)&Ribombee · Queue Cutter 1: Assumption: The enemy's attack on the user fails and the reduction activates, once in this interval, depending on enemy actions and chance.
Excluded effects: Almighty Sun Hyper Beam (This buddy move's activation and deactivation conditions are unsupported). View the breakdown in the analysis page.
Rank 12 · Dark7 actions
Sync moves 1 → 2 → 3: cumulative 1 → 2 → 7 actions
Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 2 · 1 regular actions · 1 cumulative actionsConditions and assumptions Calem (Champion)&Greninja (Dark sync move): countdown reduction 2 on an enemy miss. Assumes an attack on the user fails and the reduction activates once in this interval, depending on enemy actions and chance. Apply extra countdown reduction −1
Pre-action reduction: total −7 → countdown 2. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Grimsley (Kimono)&AbsolHead Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry2Serena (Anniversary 2026)&GreninjaHead Start 1Lucky skillCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entry2Serena (Anniversary 2026)&GreninjaMajestic NinjaPassiveCountdown −3 · 7 → 45 / 9 reductionCountdown remaining4
On entry3Calem (Champion)&Greninja (Sync Move: Dark)Head Start 1Lucky skillCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
Condition met3Calem (Champion)&Greninja (Sync Move: Dark)Queue Cutter 2BSB · Activation assumedCountdown −1 · 3 → 27 / 9 reductionCountdown remaining2
Turn 1Display in groups of three actions
13Calem (Champion)&Greninja (Sync Move: Dark)Glory of Understanding!Normal −1 + reduction −1 · Limited usesGlory of Understanding!: Propulsion 9 −19 / 9 reductionCountdown remaining0
★Sync move 1Calem (Champion)&Sync with Greninja (Sync Move: Dark)Cumulative action 1 · Eligible for first EX Support sync effect · Extra reduction after sync −3
BC 0 Until sync move 2
Normal countdown 9 → start 5 · 1 regular actions · 2 cumulative actionsConditions and assumptions Calem (Champion)&Greninja (Dark sync move): countdown reduction 2 on an enemy miss. Assumes an attack on the user fails and the reduction activates once in this interval, depending on enemy actions and chance. Apply extra countdown reduction −1
Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync3Calem (Champion)&Greninja (Sync Move: Dark)Elusive Dark ShadowBSBCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Condition met3Calem (Champion)&Greninja (Sync Move: Dark)Queue Cutter 2BSB · Activation assumedCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
21Grimsley (Kimono)&AbsolIt Isn’t Over Yet!Normal −1 + reduction −4 · Limited usesIt Isn’t Over Yet! −4Conditions and assumptionsCondition: Reduction depends on HP. Reach the HP condition for the selected reduction before this move.Apply extra countdown reduction −4
9 / 9 reductionCountdown remaining0 ★Sync move 2Grimsley (Kimono)&Sync with AbsolCumulative action 2 · Extra reduction after sync −3
BC 0 Until sync move 3
Normal countdown 9 → start 5 · 5 regular actions · 7 cumulative actionsConditions and assumptions Calem (Champion)&Greninja (Dark sync move): countdown reduction 2 on an enemy miss. Assumes an attack on the user fails and the reduction activates once in this interval, depending on enemy actions and chance. Apply extra countdown reduction −1
Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Grimsley (Kimono)&Absol6★ EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Condition met3Calem (Champion)&Greninja (Sync Move: Dark)Queue Cutter 2BSB · Activation assumedCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
31Grimsley (Kimono)&AbsolFree actionExample: Bite5 / 9 reductionCountdown remaining4
42Serena (Anniversary 2026)&GreninjaMoonlit Night SlashNormal −1 · Used for buddy-move activation6 / 9 reductionCountdown remaining3
53Calem (Champion)&Greninja (Sync Move: Dark)Free actionExample: Brutal Swing, etc.7 / 9 reductionCountdown remaining2
Turn 2Display in groups of three actions
61Grimsley (Kimono)&AbsolFree actionExample: Bite8 / 9 reductionCountdown remaining1
72Serena (Anniversary 2026)&GreninjaMoonlit Night SlashNormal −1 · Used for buddy-move activation9 / 9 reductionCountdown remaining0
★Sync move 3Calem (Champion)&Sync with Greninja (Sync Move: Dark)Cumulative action 7
BC 0 View upgrades, grids and activation prerequisites
Grimsley (Kimono)&Absol
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Debut: Dark Zone
Serena (Anniversary 2026)&Greninja
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Check Out My Look!、1st Hit: Dark Zone
Calem (Champion)&Greninja (Sync Move: Dark)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Queue Cutter 2、Glory of Understanding!: Propulsion 9、Elusive Dark Shadow
Meet this prerequisite through teammates' actions or other means.Grimsley (Kimono)&Absol · It Isn’t Over Yet!: Condition: Reduction depends on HP. Reach the HP condition for the selected reduction before this move.
Calem (Champion)&Greninja (Sync Move: Dark) · Queue Cutter 2: Assumption: The enemy's attack on the user fails and the reduction activates, once in this interval, depending on enemy actions and chance.
Excluded effects: Feint Attack Heads (Buddy, max and Tera move activation conditions are unsupported)、Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.)、Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.)、Transformational Double Team (This buddy move's activation and deactivation conditions are unsupported). View the breakdown in the analysis page.
Rank 13 · Fighting8 actions
Sync moves 1 → 2 → 3: cumulative 1 → 4 → 8 actions
Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 1 · 1 regular actions · 1 cumulative actionsPre-action reduction: total −8 → countdown 1. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Rei&Decidueye (Hisuian Form)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry1Rei&Decidueye (Hisuian Form)Survey Corps TeachingsPassiveCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entry1Rei&Decidueye (Hisuian Form)Head Start 1BSBCountdown −1 · 7 → 63 / 9 reductionCountdown remaining6
On entry2Bianca (Champion)&VirizionHead Start 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
On entry2Bianca (Champion)&VirizionHead Start 3BSBCountdown −3 · 5 → 27 / 9 reductionCountdown remaining2
On entry3Hilda (Summer 2022)&GrapploctHead Start 1Lucky skillCountdown −1 · 2 → 18 / 9 reductionCountdown remaining1
Turn 1Display in groups of three actions
11Rei&Decidueye (Hisuian Form)Free actionExample: Triple Arrows9 / 9 reductionCountdown remaining0
★Sync move 1Rei&Sync with Decidueye (Hisuian Form)Cumulative action 1 · Extra reduction after sync −3
BC 0 Until sync move 2
Normal countdown 9 → start 6 · 3 regular actions · 4 cumulative actionsPre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Rei&Decidueye (Hisuian Form)6★ EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
21Rei&Decidueye (Hisuian Form)Our Hearts Are One!Normal −1 + reduction −1 · Limited usesOur Hearts Are One! −15 / 9 reductionCountdown remaining4
32Bianca (Champion)&VirizionFirst Step to GloryNormal −1 + reduction −1 · Limited usesFirst Step to Glory −17 / 9 reductionCountdown remaining2
43Hilda (Summer 2022)&GrapploctTopsy-TurvyNormal −1 + reduction −1 · Limited usesTopsy-Turvy: Propulsion 4 −1Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1
9 / 9 reductionCountdown remaining0 ★Sync move 2Hilda (Summer 2022)&Sync with GrapploctCumulative action 4 · Eligible for first EX Support sync effect · Extra reduction after sync −3
BC 0 Until sync move 3
Normal countdown 9 → start 6 · 4 regular actions · 8 cumulative actionsPre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync3Hilda (Summer 2022)&GrapploctUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
53Hilda (Summer 2022)&GrapploctTopsy-TurvyNormal −1 + reduction −1 · Limited usesTopsy-Turvy: Propulsion 4 −1Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1
5 / 9 reductionCountdown remaining4 61Rei&Decidueye (Hisuian Form)Free actionExample: Triple Arrows6 / 9 reductionCountdown remaining3
72Bianca (Champion)&VirizionFree actionExample: Sacred Sword7 / 9 reductionCountdown remaining2
Turn 2Display in groups of three actions
83Hilda (Summer 2022)&GrapploctTopsy-TurvyNormal −1 + reduction −1 · Limited usesTopsy-Turvy: Propulsion 4 −1Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1
9 / 9 reductionCountdown remaining0 ★Sync move 3Rei&Sync with Decidueye (Hisuian Form)Cumulative action 8
BC 0 View upgrades, grids and activation prerequisites
Rei&Decidueye (Hisuian Form)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Head Start 1
Bianca (Champion)&Virizion
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Head Start 3、Trainer Sync Redemption 1
Hilda (Summer 2022)&Grapploct
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Topsy-Turvy: Propulsion 4、Single Sync Reload 9
Meet this prerequisite through teammates' actions or other means.Hilda (Summer 2022)&Grapploct · Topsy-Turvy: Post-Move Sync CD ↓ 4: assume activation after every successful use.
Rank 13 · Electric8 actions
Sync moves 1 → 2 → 3: cumulative 2 → 4 → 8 actions

Chase&PikachuSupport / EX Sprint
Support-slot candidate · Head Start 1 Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 5 · 2 regular actions · 2 cumulative actionsPre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Nemona&PawmotHead Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry1Nemona&PawmotInfinite Energy to BattleSuperawakeningCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entry2Florian&Miraidon (Ultimate Mode)Head Start 1Lucky skillCountdown −1 · 7 → 63 / 9 reductionCountdown remaining6
On entry3Chase&PikachuHead Start 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
11Nemona&PawmotLet’s Battle All Out!Normal −1 + reduction −2 · Limited usesLet’s Battle All Out! −27 / 9 reductionCountdown remaining2
23Chase&PikachuLet’s Go, Everyone!Normal −1 + reduction −1 · Limited usesLet’s Go, Everyone! −19 / 9 reductionCountdown remaining0
★Sync move 1Nemona&Sync with PawmotCumulative action 2 · Extra reduction after sync −3
BC 0 Until sync move 2
Normal countdown 9 → start 6 · 2 regular actions · 4 cumulative actionsPre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Nemona&Pawmot6★ EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
32Florian&Miraidon (Ultimate Mode)Electric TerrainNormal −1 + reduction −3 · Limited usesUnstoppable Curiosity −37 / 9 reductionCountdown remaining2
43Chase&PikachuLet’s Go, Everyone!Normal −1 + reduction −1 · Limited usesLet’s Go, Everyone! −19 / 9 reductionCountdown remaining0
★Sync move 2Chase&Sync with PikachuCumulative action 4 · Eligible for first EX Support sync effect · Extra reduction after sync −4
BC 0 Until sync move 3
Normal countdown 9 → start 5 · 4 regular actions · 8 cumulative actionsPre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync3Chase&PikachuUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
After the previous sync3Chase&PikachuAdrenaline 1BSBCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
51Nemona&PawmotFree actionExample: Thunder Punch5 / 9 reductionCountdown remaining4
62Florian&Miraidon (Ultimate Mode)Free actionExample: Electro Drift6 / 9 reductionCountdown remaining3
73Chase&PikachuLet’s Go, Everyone!Normal −1 + reduction −1 · Limited usesLet’s Go, Everyone! −18 / 9 reductionCountdown remaining1
Turn 2Display in groups of three actions
81Nemona&PawmotFree actionExample: Thunder Punch9 / 9 reductionCountdown remaining0
★Sync move 3Nemona&Sync with PawmotCumulative action 8
BC 0 View upgrades, grids and activation prerequisites
Nemona&Pawmot
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: None selected
Florian&Miraidon (Ultimate Mode)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: 1st Status P-Move MP 0: Sync CD ↓ 3、1st S-Move: Restore Status P-Move MP 1
Chase&Pikachu
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Adrenaline 1、Sync Burst 1、Team Grand Entry 2
No conditional activations are assumed.
Excluded effects: 1st Status P-Move MP 0: Sync CD ↓ 3 (Unique skills and conditional effects are unsupported). View the breakdown in the analysis page.
Rank 13 · Steel8 actions
Sync moves 1 → 2 → 3: cumulative 2 → 4 → 8 actions
Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 4 · 2 regular actions · 2 cumulative actionsConditions and assumptions Jasmine&Steelix: Impatient 1. Assumption: The user is hit and the reduction activates, once in this interval, depending on enemy actions and chance.Apply extra countdown reduction −1
Pre-action reduction: total −5 → countdown 4. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Dawn&EmpoleonHead Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry1Dawn&EmpoleonHead Start 1BSBCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
On entry2Elio (Champion)&Necrozma (Dusk Mane)Head Start 1Lucky skillCountdown −1 · 7 → 63 / 9 reductionCountdown remaining6
On entry3Jasmine&SteelixHead Start 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Condition met3Jasmine&SteelixImpatient 1BSB · Activation assumedCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
Turn 1Display in groups of three actions
11Dawn&EmpoleonFree actionExample: Flash Cannon6 / 9 reductionCountdown remaining3
22Elio (Champion)&Necrozma (Dusk Mane)Sunward Glory!Normal −1 + reduction −2 · Limited usesSunward Glory! −29 / 9 reductionCountdown remaining0
★Sync move 1Elio (Champion)&Sync with Necrozma (Dusk Mane)Cumulative action 2 · Extra reduction after sync −3
BC 0 Until sync move 2
Normal countdown 9 → start 5 · 2 regular actions · 4 cumulative actionsConditions and assumptions Jasmine&Steelix: Impatient 1. Assumption: The user is hit and the reduction activates, once in this interval, depending on enemy actions and chance.Apply extra countdown reduction −1
Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync2Elio (Champion)&Necrozma (Dusk Mane)Unlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Condition met3Jasmine&SteelixImpatient 1BSB · Activation assumedCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
31Dawn&EmpoleonSteel WishNormal −1 + reduction −1 · Limited usesShining Steel Leadership −16 / 9 reductionCountdown remaining3
42Elio (Champion)&Necrozma (Dusk Mane)Sunward Glory!Normal −1 + reduction −2 · Limited usesSunward Glory! −29 / 9 reductionCountdown remaining0
★Sync move 2Dawn&Sync with EmpoleonCumulative action 4 · Extra reduction after sync −3
BC 0 Until sync move 3
Normal countdown 9 → start 5 · 4 regular actions · 8 cumulative actionsConditions and assumptions Jasmine&Steelix: Impatient 1. Assumption: The user is hit and the reduction activates, once in this interval, depending on enemy actions and chance.Apply extra countdown reduction −1
Pre-action reduction: total −4 → countdown 5. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Dawn&EmpoleonUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Condition met3Jasmine&SteelixImpatient 1BSB · Activation assumedCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
Turn 1Display in groups of three actions
51Dawn&EmpoleonFree actionExample: Flash Cannon5 / 9 reductionCountdown remaining4
62Elio (Champion)&Necrozma (Dusk Mane)Free actionExample: Sunsteel Strike6 / 9 reductionCountdown remaining3
73Jasmine&SteelixFree actionExample: Gyro Ball, etc.7 / 9 reductionCountdown remaining2
Turn 2Display in groups of three actions
81Dawn&EmpoleonSteel WishNormal −1 + reduction −1 · Limited usesShining Steel Leadership −19 / 9 reductionCountdown remaining0
★Sync move 3Dawn&Sync with EmpoleonCumulative action 8
BC 0 View upgrades, grids and activation prerequisites
Dawn&Empoleon
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Head Start 1、Grand Entry 2
Elio (Champion)&Necrozma (Dusk Mane)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Trainer Sync Redemption 1
Jasmine&Steelix
Move Lv. 5 · 6★ EX · No EX role · Superawakening Lv. 0
BSB: Impatient 1
Meet this prerequisite through teammates' actions or other means.Jasmine&Steelix · Impatient 1: Assumption: The user is hit and the reduction activates, once in this interval, depending on enemy actions and chance.
Excluded effects: Solar Sunsteel Strike (Remaining-use and consumption conditions are unsupported), Move-use restoration (Move-use restoration is excluded; moves use only their initial uses), Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.). View the breakdown in the analysis page.
Rank 16 · Ghost9 actions
Sync moves 1 → 2 → 3: cumulative 1 → 4 → 9 actions
Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 1 · 1 regular actions · 1 cumulative actionsPre-action reduction: total −8 → countdown 1. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Volo (Alt.)&Giratina (Origin Forme)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry1Volo (Alt.)&Giratina (Origin Forme)Devotion to the CreatorPassiveCountdown −3 · 8 → 54 / 9 reductionCountdown remaining5
On entry2Sygna Suit Ingo&ChandelureHead Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entry3Raifort&Gengar (Tera Type: Ghost) (Terastal Form)Head Start 1Lucky skillCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
On entry3Raifort&Gengar (Tera Type: Ghost) (Terastal Form)Paldea RushPassive · Paldea: 1 pairs · Once per skill nameCountdown −1 · 3 → 27 / 9 reductionCountdown remaining2
On entry3Raifort&Gengar (Tera Type: Ghost) (Terastal Form)The Explorer of AntiquitySuperawakeningCountdown −1 · 2 → 18 / 9 reductionCountdown remaining1
Turn 1Display in groups of three actions
11Volo (Alt.)&Giratina (Origin Forme)Free actionExample: Shadow Ball9 / 9 reductionCountdown remaining0
★Sync move 1Volo (Alt.)&Sync with Giratina (Origin Forme)Cumulative action 1 · Extra reduction after sync −3
BC 0 Until sync move 2
Normal countdown 9 → start 6 · 3 regular actions · 4 cumulative actionsPre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Volo (Alt.)&Giratina (Origin Forme)Adrenaline 3BSBCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
21Volo (Alt.)&Giratina (Origin Forme)Strike Them Down!Normal −1 + reduction −1 · Limited usesStrike Them Down! −15 / 9 reductionCountdown remaining4
32Sygna Suit Ingo&ChandelureThe Train Is Leaving!Normal −1 + reduction −2 · Limited usesThe Train Is Leaving! −28 / 9 reductionCountdown remaining1
43Raifort&Gengar (Tera Type: Ghost) (Terastal Form)Free actionExample: Toxic, etc.9 / 9 reductionCountdown remaining0
★Sync move 2Sygna Suit Ingo&Sync with ChandelureCumulative action 4 · Extra reduction after sync −3
BC 0 Until sync move 3
Normal countdown 9 → start 6 · 5 regular actions · 9 cumulative actionsPre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync2Sygna Suit Ingo&Chandelure6★ EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
51Volo (Alt.)&Giratina (Origin Forme)Free actionExample: Shadow Ball4 / 9 reductionCountdown remaining5
62Sygna Suit Ingo&ChandelureFree actionExample: Will-O-Wisp, etc.5 / 9 reductionCountdown remaining4
73Raifort&Gengar (Tera Type: Ghost) (Terastal Form)Free actionExample: Toxic, etc.6 / 9 reductionCountdown remaining3
Turn 2Display in groups of three actions
81Volo (Alt.)&Giratina (Origin Forme)Free actionExample: Shadow Ball7 / 9 reductionCountdown remaining2
92Sygna Suit Ingo&ChandelureMax PhantasmMax move: Countdown −2 · Limited usesInbound Train Announcement −2Conditions and assumptions Assumes the attacking max move's target has a status condition; Max Guard is excluded. Apply extra countdown reduction −2
9 / 9 reductionCountdown remaining0 ★Sync move 3Volo (Alt.)&Sync with Giratina (Origin Forme)Cumulative action 9
BC 0 View upgrades, grids and activation prerequisites
Volo (Alt.)&Giratina (Origin Forme)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Adrenaline 3
Sygna Suit Ingo&Chandelure
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: None selected
Raifort&Gengar (Tera Type: Ghost)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: Debut: Team Defense ↑ & Sp. Def ↑ 2
Meet this prerequisite through teammates' actions or other means.Sygna Suit Ingo&Chandelure · Inbound Train Announcement: Assumes the attacking max move's target has a status condition; Max Guard is excluded.
Excluded effects: Distortion World Shadow Force (Waiting attacks and extra actions are unsupported)、Rising Flames Hex (Remaining-use and consumption conditions are unsupported)、Scintillating Souls Confuse Ray (Buddy, max and Tera move activation conditions are unsupported). View the breakdown in the analysis page.
Rank 16 · Ice9 actions
Sync moves 1 → 2 → 3: cumulative 1 → 4 → 9 actions
Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 1 · 1 regular actions · 1 cumulative actionsPre-action reduction: total −8 → countdown 1. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Sygna Suit Ghetsis&Chien-Pao (Tera Type: Ice) (Terastal Form)Head Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry1Sygna Suit Ghetsis&Chien-Pao (Tera Type: Ice) (Terastal Form)Unova RushPassive · Unova: 2 pairs · Once per skill nameCountdown −2 · 8 → 63 / 9 reductionCountdown remaining6
On entry1Sygna Suit Ghetsis&Chien-Pao (Tera Type: Ice) (Terastal Form)Freeze the WorldSuperawakeningCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
On entry2Hilbert (Champion)&Kyurem (White Kyurem)Head Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entry2Hilbert (Champion)&Kyurem (White Kyurem)Head Start 2BSBCountdown −2 · 4 → 27 / 9 reductionCountdown remaining2
On entry3Melony&FrosmothHead Start 1Lucky skillCountdown −1 · 2 → 18 / 9 reductionCountdown remaining1
Turn 1Display in groups of three actions
11Sygna Suit Ghetsis&Chien-Pao (Tera Type: Ice) (Terastal Form)Free actionExample: Chalcedony Tera Blast9 / 9 reductionCountdown remaining0
★Sync move 1Sygna Suit Ghetsis&Sync with Chien-Pao (Tera Type: Ice) (Terastal Form)Cumulative action 1 · Extra reduction after sync −2
BC 0 Until sync move 2
Normal countdown 9 → start 7 · 3 regular actions · 4 cumulative actionsPre-action reduction: total −2 → countdown 7. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Sygna Suit Ghetsis&Chien-Pao (Tera Type: Ice) (Terastal Form)Adrenaline 2BSBCountdown −2 · 9 → 72 / 9 reductionCountdown remaining7
Turn 1Display in groups of three actions
21Sygna Suit Ghetsis&Chien-Pao (Tera Type: Ice) (Terastal Form)Exactly as I Expected!Normal −1 + reduction −1 · Limited usesExactly as I Expected! −14 / 9 reductionCountdown remaining5
32Hilbert (Champion)&Kyurem (White Kyurem)Hero in White’s Glory!Normal −1 + reduction −2 · Limited usesHero in White’s Glory! −27 / 9 reductionCountdown remaining2
43Melony&FrosmothLower the Temperature!Normal −1 + reduction −1 · Limited usesLower the Temperature! −19 / 9 reductionCountdown remaining0
★Sync move 2Melony&Sync with FrosmothCumulative action 4 · Eligible for first EX Support sync effect · Extra reduction after sync −3
BC 0 Until sync move 3
Normal countdown 9 → start 6 · 5 regular actions · 9 cumulative actionsPre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync3Melony&FrosmothUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
51Sygna Suit Ghetsis&Chien-Pao (Tera Type: Ice) (Terastal Form)Icerend Icicle CrashNormal −1 · Used for buddy-move activation4 / 9 reductionCountdown remaining5
62Hilbert (Champion)&Kyurem (White Kyurem)Free actionExample: Ice Beam5 / 9 reductionCountdown remaining4
73Melony&FrosmothFree actionExample: Powder Snow6 / 9 reductionCountdown remaining3
Turn 2Display in groups of three actions
81Sygna Suit Ghetsis&Chien-Pao (Tera Type: Ice) (Terastal Form)Free actionExample: Chalcedony Tera Blast7 / 9 reductionCountdown remaining2
92Hilbert (Champion)&Kyurem (White Kyurem)Noble RoarNormal −1 + reduction −1Sudden Whiteout −19 / 9 reductionCountdown remaining0
★Sync move 3Sygna Suit Ghetsis&Sync with Chien-Pao (Tera Type: Ice) (Terastal Form)Cumulative action 9
BC 0 View upgrades, grids and activation prerequisites
Sygna Suit Ghetsis&Chien-Pao (Tera Type: Ice)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: Adrenaline 2、Agile Entry 1
Hilbert (Champion)&Kyurem (White Kyurem)
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: Head Start 2、Trainer Sync Redemption 1
Melony&Frosmoth
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: None selected
No conditional activations are assumed.
Excluded effects: Absolute Zero Ice Burn (Waiting attacks and extra actions are unsupported)、Silver Snow Mist (Remaining-use and consumption conditions are unsupported). View the breakdown in the analysis page.
Rank 18 · Ground10 actions
Sync moves 1 → 2 → 3: cumulative 1 → 5 → 10 actions
Analyze these settings ↗
View reduction breakdown and action order
Until sync move 1
Normal countdown 9 → start 3 · 1 regular actions · 1 cumulative actionsPre-action reduction: total −6 → countdown 3. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
On entry1Sabi&RhyperiorHead Start 1Lucky skillCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
On entry1Sabi&RhyperiorSinnoh RushPassive · Sinnoh: 2 pairs · Once per skill nameCountdown −2 · 8 → 63 / 9 reductionCountdown remaining6
On entry2Raihan (New Year's 2025)&SandacondaHead Start 1Lucky skillCountdown −1 · 6 → 54 / 9 reductionCountdown remaining5
On entry3Cynthia&GarchompHead Start 1Lucky skillCountdown −1 · 5 → 45 / 9 reductionCountdown remaining4
On entry3Cynthia&GarchompCelestic’s Curious MindSuperawakeningCountdown −1 · 4 → 36 / 9 reductionCountdown remaining3
Turn 1Display in groups of three actions
11Sabi&RhyperiorEarth-Smashing Drill RunNormal −1 + reduction −2 · Limited usesEarth-Smashing Drill Run −2Conditions and assumptionsCondition: Requires Physical Moves ↑ Next. Meet the prerequisite through teammates' actions or other means.Apply extra countdown reduction −2
9 / 9 reductionCountdown remaining0 ★Sync move 1Sabi&Sync with RhyperiorCumulative action 1 · Extra reduction after sync −2
BC 0 Until sync move 2
Normal countdown 9 → start 7 · 4 regular actions · 5 cumulative actionsPre-action reduction: total −2 → countdown 7. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync1Sabi&RhyperiorCarefree ClairvoyanceSuperawakeningCountdown −1 · 9 → 81 / 9 reductionCountdown remaining8
After the previous sync1Sabi&RhyperiorAdrenaline 1BSBCountdown −1 · 8 → 72 / 9 reductionCountdown remaining7
Turn 1Display in groups of three actions
22Raihan (New Year's 2025)&SandacondaYou’ll Regret This!Normal −1 + reduction −1 · Limited usesYou’ll Regret This! −14 / 9 reductionCountdown remaining5
31Sabi&RhyperiorFree actionExample: Earthquake5 / 9 reductionCountdown remaining4
43Cynthia&GarchompThis Match Is Too Fun!Normal −1 + reduction −1 · Limited usesThis Match Is Too Fun!: Propulsion 3 −1Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1
7 / 9 reductionCountdown remaining2 Turn 2Display in groups of three actions
52Raihan (New Year's 2025)&SandacondaMax QuakeMax move: Countdown −2 · Limited usesMAX Countdown 2 −29 / 9 reductionCountdown remaining0
★Sync move 2Raihan (New Year's 2025)&Sync with SandacondaCumulative action 5 · Eligible for first EX Support sync effect · Extra reduction after sync −3
BC 0 Until sync move 3
Normal countdown 9 → start 6 · 5 regular actions · 10 cumulative actionsPre-action reduction: total −3 → countdown 6. Breakdown rows below are not actions.
ActionSync pairActions and reduction breakdownCumulative countdown reductionCountdown remaining
StartTeamNormal sync countdownCountdown before reductions: 90 / 9 reductionCountdown remaining9
After the previous sync2Raihan (New Year's 2025)&SandacondaUnlocked EX SprintRoleCountdown −3 · 9 → 63 / 9 reductionCountdown remaining6
Turn 1Display in groups of three actions
61Sabi&RhyperiorFree actionExample: Earthquake4 / 9 reductionCountdown remaining5
72Raihan (New Year's 2025)&SandacondaFree actionExample: Mud-Slap, etc.5 / 9 reductionCountdown remaining4
83Cynthia&GarchompThis Match Is Too Fun!Normal −1 + reduction −1 · Limited usesThis Match Is Too Fun!: Propulsion 3 −1Conditions and assumptions Assume activation whenever the relevant move succeeds Apply extra countdown reduction −1
7 / 9 reductionCountdown remaining2 Turn 2Display in groups of three actions
91Sabi&RhyperiorFree actionExample: Earthquake8 / 9 reductionCountdown remaining1
102Raihan (New Year's 2025)&SandacondaFree actionExample: Mud-Slap, etc.9 / 9 reductionCountdown remaining0
★Sync move 3Sabi&Sync with RhyperiorCumulative action 10
BC 0 View upgrades, grids and activation prerequisites
Sabi&Rhyperior
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: User Sets Sinnoh C (Phys): Sync CD ↓ 1、Adrenaline 1
Raihan (New Year's 2025)&Sandaconda
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 0
BSB: MAX Countdown 2
Cynthia&Garchomp
Move Lv. 5 · 6★ EX · EX role unlocked · Superawakening Lv. 5
BSB: This Match Is Too Fun!: Propulsion 3、Fierce Entry 1、Dust Kicker
Meet this prerequisite through teammates' actions or other means.Sabi&Rhyperior · Earth-Smashing Drill Run: Condition: Requires Physical Moves ↑ Next. Meet the prerequisite through teammates' actions or other means.
Cynthia&Garchomp · This Match Is Too Fun!: Post-Move Sync CD ↓ 3: assume activation after every successful use.
Excluded effects: User Sets Sinnoh C (Phys): Sync CD ↓ 1 (Unique skills and conditional effects are unsupported)、Form change after sync (Keeps the selected form. Move and skill changes after sync are unsupported.). View the breakdown in the analysis page.
Candidate selection and verification scope
Starting forms of 664 pairs were reviewed. Entry, first-sync and move-use reductions select the top three overall, damage-slot and Support-slot candidates per type. Unique three-pair teams meeting role requirements are compared across 27 lucky-skill assignments.
Candidate-selection scores do not determine ranks. Only calculated cumulative actions through the third sync do, with no preference within ties. Types use the starting form; check changed types separately after sync-triggered form changes.
This article is not generated when an assignment reaches the search limit. Published teams were recalculated from saved settings to verify milestone action counts. Simulations exclude grid paths, energy, insufficient gauge, actual chance outcomes and enemy actions.
- Selected 7 candidates from Dragon: 34 pairs; compared 27 teams / 729 assignments
- Selected 6 candidates from Psychic: 34 pairs; compared 18 teams / 486 assignments
- Selected 6 candidates from Poison: 33 pairs; compared 18 teams / 486 assignments
- Selected 6 candidates from Normal: 36 pairs; compared 18 teams / 486 assignments
- Selected 7 candidates from Flying: 37 pairs; compared 27 teams / 729 assignments
- Selected 8 candidates from Fire: 46 pairs; compared 41 teams / 1107 assignments
- Selected 8 candidates from Rock: 31 pairs; compared 36 teams / 972 assignments
- Selected 8 candidates from Grass: 46 pairs; compared 36 teams / 972 assignments
- Selected 7 candidates from Fairy: 46 pairs; compared 27 teams / 729 assignments
- Selected 8 candidates from Water: 50 pairs; compared 36 teams / 972 assignments
- Selected 8 candidates from Bug: 28 pairs; compared 36 teams / 972 assignments
- Selected 8 candidates from Dark: 37 pairs; compared 36 teams / 972 assignments
- Selected 7 candidates from Fighting: 29 pairs; compared 27 teams / 729 assignments
- Selected 9 candidates from Electric: 41 pairs; compared 52 teams / 1404 assignments
- Selected 8 candidates from Steel: 33 pairs; compared 36 teams / 972 assignments
- Selected 7 candidates from Ghost: 37 pairs; compared 27 teams / 729 assignments
- Selected 7 candidates from Ice: 37 pairs; compared 27 teams / 729 assignments
- Selected 6 candidates from Ground: 29 pairs; compared 18 teams / 486 assignments
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